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Poser - OFFICIAL F.A.Q (Last Updated: 2025 Jan 06 7:01 am)



Subject: Marvellous Design (software)


Photopium ( ) posted Sat, 04 December 2010 at 12:36 PM

But it's soooo close to doing everything!  Just a little feature to deliniate a no-fall zone, like the top of something, and it's good to go.


vintorix ( ) posted Sat, 04 December 2010 at 12:40 PM

Attached Link: Feature Request

Why don't you suggest it in their forum? [](http://www.marvelousdesigner.com/forum/feature-request)


Photopium ( ) posted Sat, 04 December 2010 at 12:41 PM

I'm going to get on there at some point.  Most of what I'm saying has been mentioned, so I want to arm myself with fresh suggestions.


ice-boy ( ) posted Sat, 04 December 2010 at 2:33 PM

so is it true that they dont have symmetry?

 

i can not belive that in 2010 they didnt add symmetri


Photopium ( ) posted Sat, 04 December 2010 at 2:39 PM

It is true.  Nor is there an option to snap to the grid, which would come in handy.

I found a big bug.  Somehow, my "object properties" window got detached, and now whenever I try to move it or interact with it, everything freeezes.  I have to minimize and restore in order to regain control


Anniebel ( ) posted Sat, 04 December 2010 at 4:56 PM

Quote - Anniebel where did you get those good shoes for M4?** **

They are a part of the Basic Wear pack.

 

I haven't worked out how to adjust the pink points yet, so I just pick a point closest which I did with the shorts. To make sure it doesn't fall of him, make sure the waist band isn't to loose.

The best & most beautiful things in the world cannot be seen nor touched... but felt in the heart.

Helen Keller

My Gallery                       My Freebies                        My Store


grichter ( ) posted Sat, 04 December 2010 at 5:24 PM

Quote - Thanks for the tip.

This is this afternoons effort, texture still needs work, & I think I made the sleeves a little short LOL

 

great stuff you are showing-making. I am on the road on business with my Mac laptop and no win visualization software to run this program. (that's at home). You people are making me envious by what you are doing.

 

About the sleeves being short, it appears to me when you washed-imported the mesh the water was to warm. Try the cold water-import next time :biggrin:

Gary

"Those who lose themselves in a passion lose less than those who lose their passion"


EClark1894 ( ) posted Sat, 04 December 2010 at 7:01 PM

If you can't use what you make non-commercially, I'd rather just buy clothes from others. I could buy 60 ten dollar outfits for what the full license would cost and be able to use them commercial or non-commercially.




wolf359 ( ) posted Sat, 04 December 2010 at 7:20 PM · edited Sat, 04 December 2010 at 7:20 PM

Quote - If you can't use what you make non-commercially, I'd rather just buy clothes from others. I could buy 60 ten dollar outfits for what the full license would cost and be able to use them commercial or non-commercially.

 

 

Hi Although I personally have Zero interest in this product i am curious if anyone has asked an attorney about their "no commercial use" restriction??
All of their innovation aside is this not still essentially a 3D modeling program?? that uses preset parameters(patterns) of theirs to create exportable 3D models??
Just curious

Cheers



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EClark1894 ( ) posted Sat, 04 December 2010 at 8:07 PM

Okay, I have a mea culpa. I was going by what others have said in this thread, but after a visit to the website, it seems it's just the personal license that has the non-commercial use restrictions. Not the full license which does seem to allow for commercial purposes.

 




infinity10 ( ) posted Sat, 04 December 2010 at 10:30 PM

Well, bear in mind that their domicile for legal framework is Korea, according to their Terms of Use.  The applicable legislation should be Korean law, I imagine.

Eternal Hobbyist

 


Anniebel ( ) posted Sat, 04 December 2010 at 11:09 PM

file_462482.jpg

> Quote - If you can't use what you make non-commercially, I'd rather just buy clothes from others. I could buy 60 ten dollar outfits for what the full license would cost and be able to use them commercial or non-commercially.

As I stated previously this may change, they are discussing commercial renders etc on Monday at a meeting.

Most outfits took me no longer than 1 hour to make, I did this dress this afternoon, in just over 1 hour.

The best & most beautiful things in the world cannot be seen nor touched... but felt in the heart.

Helen Keller

My Gallery                       My Freebies                        My Store


Photopium ( ) posted Sat, 04 December 2010 at 11:12 PM

I have found the most annoying thing about the software.

When you are placing your pattern around the 3d model, the "Gizmo" for rotating and tranning doesn't maintain axis.  Meaning, if you are at an angle, XYZ all changes to match that angle, rather than hold to their original location.  That means all of your edits go wonky in 3d space, making a LOT of extra work dragging crap around an already sluggish interface.  (Quad core here, lots of memory, 64 bits the whole deal)


Anniebel ( ) posted Sun, 05 December 2010 at 1:08 AM

Quote - I have found the most annoying thing about the software. When you are placing your pattern around the 3d model, the "Gizmo" for rotating and tranning doesn't maintain axis.  Meaning, if you are at an angle, XYZ all changes to match that angle, rather than hold to their original location.  That means all of your edits go wonky in 3d space, making a LOT of extra work dragging crap around an already sluggish interface.  (Quad core here, lots of memory, 64 bits the whole deal)

I only have a 32bit dual core & the programme zips along for me, maybe your graphics card isn't good enough for the programme, or something else on your computer is interfering.

The best & most beautiful things in the world cannot be seen nor touched... but felt in the heart.

Helen Keller

My Gallery                       My Freebies                        My Store


lkendall ( ) posted Thu, 09 December 2010 at 4:35 PM

William_the_Bloody

Until MD has a constrained feature like the Poser cloth room (to keep a clothing item from falling off a figure) some of the work may have to be done in Poser.

One way to make hose, one could make somthing like panty hose, make a material group/zone from the waist to the top of the hose, and set that group as invisible in the material room in Poser, or use a transparency map to make everything from the waist to the top of the hose invisible.

Also, in a Poser cloth simulation, the top row of polys can be made into a group, and constrained.

lmk

Probably edited for spelling, grammer, punctuation, or typos.


Photopium ( ) posted Thu, 09 December 2010 at 4:47 PM

I live in fear of the Poser Cloth room (and the Hair room)


lkendall ( ) posted Fri, 10 December 2010 at 12:49 PM

WTB

No doubt you have been following the two threads discussing dynamic clothing and the Cloth room. I think these subjects mesh nicely with the discussion of MD software.

At some point, depending upon how much of the cloth rooms function can be accessed through python scripts, maybe some one will write a script that will allow for running simulations from a less intemidating interface?

LMK

Probably edited for spelling, grammer, punctuation, or typos.


Photopium ( ) posted Fri, 10 December 2010 at 2:01 PM

That would be great.  Sometimes, though, these Python Warriors end up making things that are even more complicated and esoteric than the poser version.  I have some toddler-free time over the next couple of days, I think I'm going in and not coming out until I "get it"

Not the Hair room though.  I've never seen anything delightful coming out of THAT.


ShaaraMuse3D ( ) posted Fri, 10 December 2010 at 2:05 PM

What is it about the cloth room you find difficult or intimidating? I find it quite simple to work with.


Photopium ( ) posted Fri, 10 December 2010 at 2:08 PM

I'll let you know in a few hours ;)


ShawnDriscoll ( ) posted Fri, 10 December 2010 at 8:34 PM

I learned some good info from the Poser tutorial PDF that comes with Poser (the Cloth Room chapter).

www.youtube.com/user/ShawnDriscollCG


ShaaraMuse3D ( ) posted Sat, 11 December 2010 at 2:01 AM

If anyone has a hard time getting into the cloth room I'd be more than happy to help out. I use 90% dynamic cloth in all my projects, so I've spent a lot of time with it. :) I don't have the deep technical knowledge of people like BB, but I know how to use it.


ShawnDriscoll ( ) posted Mon, 13 December 2010 at 3:59 AM · edited Mon, 13 December 2010 at 4:00 AM

I thought I'd give MD2 a try.  After watching the first three steps of the basic video (blue dress) and after three tries using a morphed and posed V3 inside of MD2, I was able to stitch two pieces of cloth together and let the sim do the rest before exporting the clothing back to Poser 6 (some re-scaling was needed to get it to fit V3 because I'm just goofing around for a first try).  Then I imported the PZ3 into Vue 9 for rendering.  Should have a render to post later.

www.youtube.com/user/ShawnDriscollCG


ShawnDriscoll ( ) posted Mon, 13 December 2010 at 5:10 AM · edited Mon, 13 December 2010 at 5:11 AM

Content Advisory! This message contains nudity

file_462912.jpg

Ignore the skullcap.  I probably could have shrunk the "outfit" a bit more.

www.youtube.com/user/ShawnDriscollCG


ShaaraMuse3D ( ) posted Mon, 13 December 2010 at 5:49 AM

Looks good!

Is it UV mapped?

An idea could be to make a version where you have a constrained waistband that could be tight. But I like the style of the garment


NanetteTredoux ( ) posted Mon, 13 December 2010 at 5:56 AM

I downloaded the trial version and spent most of yesterday with it. Perhaps I am too ambitious, or perhaps I am not a "natural" like Anniebel, but I struggled at first to get to grips with it. I made two simple dresses yesterday though, one for Posette and one for V4.

I'll play with it some more, but at the moment it seems that the personal licence is worthwhile. The mesh it generates has the right characteristics for the Poser cloth room, it seems. For really detailed clothing you need to know something about sewing and how to design sewing patterns. This seems a good supplementary program for Poser.

Perhaps, once MakeHuman is finished, this can be used to clothe the MakeHuman figures?

Poser 11 Pro, Windows 10

Auxiliary Apps: Blender 2.79, Vue Complete 2016, Genetica 4 Pro, Gliftex 11 Pro, CorelDraw Suite X6, Comic Life 2, Project Dogwaffle Howler 8, Stitch Witch


ShaaraMuse3D ( ) posted Mon, 13 December 2010 at 6:09 AM

I just looked at MakeHuman, and it looks quite interesting. I wonder how it will affect the poser community.


infinity10 ( ) posted Mon, 13 December 2010 at 8:17 AM

Wow, Rose of Primary Rhyme, a Japanese website, has just created a frilly formal shirt for M4, using Marvelous Designer.

http://seisuishow.blog113.fc2.com/blog-entry-1862.html

 

Eternal Hobbyist

 


MagnusGreel ( ) posted Mon, 13 December 2010 at 8:26 AM

Quote - I just looked at MakeHuman, and it looks quite interesting. I wonder how it will affect the poser community.

 

by the current track record, not at all. (makehuman's been around for years)

Airport security is a burden we must all shoulder. Do your part, and please grope yourself in advance.


ShaaraMuse3D ( ) posted Mon, 13 December 2010 at 8:28 AM

Looks like a pretty good program to make custom figures with though.


NanetteTredoux ( ) posted Mon, 13 December 2010 at 9:13 AM · edited Mon, 13 December 2010 at 9:17 AM

Wow Infinity, that is an impressive shirt. I even understand how it was made!

I believe this software (or other software like it) will raise the standards for clothing design for Poser.

I have been following the development of MakeHuman for years. Considering it is free software developed by volunteers, it is pretty impressive already. I haven't given up on it.

Perhaps we won't have to use the same old figures in the same old clothes all the time any more.

Poser 11 Pro, Windows 10

Auxiliary Apps: Blender 2.79, Vue Complete 2016, Genetica 4 Pro, Gliftex 11 Pro, CorelDraw Suite X6, Comic Life 2, Project Dogwaffle Howler 8, Stitch Witch


KageRyu ( ) posted Mon, 13 December 2010 at 10:16 AM

My personal opinion is that while it is a nifty idea, there are a lot of things that are distasteful.  The personal liscense would not be a bad price for maybe $50 to $75, but has way too many restrictions on it. At $99 right now, soon going up to $199 I feel that is too much for a hobby only product, or educational equivalent version.  As for them knowing whether or not you used their software, it may hide tags or signatures in the mesh cleverly (I've known modelers who have done this quite effectively), or it my tag the file properties. I especially do not like the particular terms of their liscensing agreement that gives them the right to collect personal information about the user, hardware configuration, and usage logs (i.e. logs of what you have created and exported, etc...) - this smacks of a program that either has, or will have hidden spyware, and possibly malware in it.  Also with it being governed by the laws of Korea, it gives me reason to take pause, as their laws for copyright and trademark are vastly different than other nations, as I do not believe they were a signing member of the International Copyright Convention (I might be wrong about this - several asian nations are not though).  As for their small business liscense, well, $700 is just nuts for this type of program, IMHO, especially given that is a liscense for a business to use on only 1 machine at a time (if it were a volume liscense maybe it woul dbe worth it).

I feel it's a risk, but if it holds appeal to you, that may tip your descision.  Also, since there do not seem to be a lot of plugins for this type of project, they pretty well have the market cornered, and can charge whatever the traffic will bear (unless someone comes along and writes a competing program).

The New HD Toaster from Wamco toasts bread more evenly and acurately than Standard Toasters. Take advantage of the FULL resolution of your bread and try one today, because if your toast isn't in High Definition, you are not getting the most of your toast!


vintorix ( ) posted Mon, 13 December 2010 at 10:45 AM

Compared to the ethusiasm in all other forums I am being led to think that Renderosity is a accossiation for old wowsers.

Urban dictionary:1. wowser  

"..A derogatory word denoting a person who saps all the fun out of any given situation. Derived from the temperance movement in Australia and New Zealand at the turn of the C20th, when it was hurled as an accusation towards conservative teetotallers who were too prim and proper to relax and socialise, it has become a more generic term that can be assigned to any straight bore lacking a sense of humour, especially petty bureaucrats and  politicians."


KageRyu ( ) posted Mon, 13 December 2010 at 11:48 AM

yes, because giving a detailed and honest review of facts in a thread that asks for just that is snapping all the fun out of a situation, and being a petty bureaucrat. :rolleyes:

Me, i find these forums too full of people throwing cheap shots and thinly veiled insults over nothing - but thats the interwebz for you. 

The New HD Toaster from Wamco toasts bread more evenly and acurately than Standard Toasters. Take advantage of the FULL resolution of your bread and try one today, because if your toast isn't in High Definition, you are not getting the most of your toast!


ShawnDriscoll ( ) posted Mon, 13 December 2010 at 12:29 PM

Quote - Looks good!

Is it UV mapped?

An idea could be to make a version where you have a constrained waistband that could be tight. But I like the style of the garment

Don't know.  I just slapped the front and back together.  I did the plain texture in Vue.

www.youtube.com/user/ShawnDriscollCG


Anniebel ( ) posted Mon, 13 December 2010 at 4:44 PM

Quote - My personal opinion is that while it is a nifty idea, there are a lot of things that are distasteful.  The personal liscense would not be a bad price for maybe $50 to $75, but has way too many restrictions on it. At $99 right now, soon going up to $199 I feel that is too much for a hobby only product, or educational equivalent version.  As for them knowing whether or not you used their software, it may hide tags or signatures in the mesh cleverly (I've known modelers who have done this quite effectively), or it my tag the file properties. I especially do not like the particular terms of their liscensing agreement that gives them the right to collect personal information about the user, hardware configuration, and usage logs (i.e. logs of what you have created and exported, etc...) - this smacks of a program that either has, or will have hidden spyware, and possibly malware in it.  Also with it being governed by the laws of Korea, it gives me reason to take pause, as their laws for copyright and trademark are vastly different than other nations, as I do not believe they were a signing member of the International Copyright Convention (I might be wrong about this - several asian nations are not though).  As for their small business liscense, well, $700 is just nuts for this type of program, IMHO, especially given that is a liscense for a business to use on only 1 machine at a time (if it were a volume liscense maybe it woul dbe worth it).

I feel it's a risk, but if it holds appeal to you, that may tip your descision.  Also, since there do not seem to be a lot of plugins for this type of project, they pretty well have the market cornered, and can charge whatever the traffic will bear (unless someone comes along and writes a competing program).

 

It is not marketed at hobbyists LOL, hobbyists just noticed it while it was in beta. $700 is a steal compared to the OptiTex licence which is in the thousands I believe.

The best & most beautiful things in the world cannot be seen nor touched... but felt in the heart.

Helen Keller

My Gallery                       My Freebies                        My Store


ShawnDriscoll ( ) posted Mon, 13 December 2010 at 5:01 PM

I like the fact that for $99 you can import any OBJ object into it and throw cloth over it, then export both together or just the cloth.

www.youtube.com/user/ShawnDriscollCG


bopperthijs ( ) posted Mon, 13 December 2010 at 5:41 PM

Some tips on using MD2: I use Daz|studio for making the avatars and the poses. I haven't succeeded in doing this with poser. I also use daz|studio for importing the obj-file and export it as an obj-file with poser scaling.

For the UV-mapping: UV-mapping is rather a problem. I found the following solution: In MD2 I give every piece of cloth a different color, load it in UV-mapper and tile by material. I use UV-mapper-pro, and I scale every piece of cloth to have the correct dimensions.

just my two cents

best regards,

Bopper.

-How can you improve things when you don't make mistakes?


GreenEyedGirl ( ) posted Mon, 13 December 2010 at 9:36 PM

As usual though, no mac version :( 

 


NanetteTredoux ( ) posted Mon, 13 December 2010 at 10:23 PM

It just dawned on me that this software can be used to bypass the cloth room in Poser entirely. Assemble, drape and pose in MD, then export an obj file of the posed clothes. If you use the same pose in Poser, no need to use the cloth room. It is fast enough. I haven't tried this yet, but it seems feasible.

Poser 11 Pro, Windows 10

Auxiliary Apps: Blender 2.79, Vue Complete 2016, Genetica 4 Pro, Gliftex 11 Pro, CorelDraw Suite X6, Comic Life 2, Project Dogwaffle Howler 8, Stitch Witch


NanetteTredoux ( ) posted Mon, 13 December 2010 at 11:44 PM

On second (third, fourth, umpteenth) thought, no. I am uninstalling the evaluation version.

The 2d-to-3d approach is not intuitive for me. I sew, but I buy patterns for that. I don't want to have to make a pattern in 2d to create a 3d garment. Too much I have to relearn. This program is sucking the time out of my life.

One day, perhaps, I want to be good enough to sell 3d clothes I have made. But I am not prepared to fork out for the commercial license to do that.

I think I would rather stick with Blender and Poser's cloth room, with all its limitations.

Poser 11 Pro, Windows 10

Auxiliary Apps: Blender 2.79, Vue Complete 2016, Genetica 4 Pro, Gliftex 11 Pro, CorelDraw Suite X6, Comic Life 2, Project Dogwaffle Howler 8, Stitch Witch


ShawnDriscoll ( ) posted Tue, 14 December 2010 at 12:29 AM

I uninstalled it, too.  I already have VirtualFashion to suck time from me.  But I'll go back to trying MD when version 3 is out (if there is one).  I don't like the mesh created by MD.  I'm just so used to modeling clothes in quads manually and smoothing their meshes.

www.youtube.com/user/ShawnDriscollCG


vintorix ( ) posted Tue, 14 December 2010 at 1:11 AM · edited Tue, 14 December 2010 at 1:18 AM

file_462963.jpg

bopperthijs, "I haven't succeeded in doing this with poser"

1)  To get Michael or any other figure from Poser into MD first use the script "Collect Scene Inventory" (under Utility Funcs) to get the textures. Another way to export the textures is to export as Collada first. Display units = Poser ative units
Once you have the textures do an ordinary OBJ export to to the same folder.

  1. Then to import into MD use a scale of 262100.

  2. Once you are finished with the model in MD export it in OBJ format at the default 100%.

  3. To import the model into C4D the FIRST time use the scale of 0.1. Subsequent in and out use the scale of 262.1 (C4D unit=cm)

  4. To import into Autogroup Editor direct from MD use a scale of 0.039 (it will be positioned a little too high in Poser then but that is easely adjustable)

  5. To Export from C4D to Autogroup Editor or into Poser use the scale of 262.1.

  6. Important: Always import to Poser with ALL checkboxes deactivated.


ShawnDriscoll ( ) posted Tue, 14 December 2010 at 1:25 AM

Uninstalling Marvelous Designer 2 trashed my registry.  I recommend just deleting the program from your hard drive in your "C:program Files" folder if you are using 32-bit rather than running their uninstaller.  I should have known better when I noticed Marvelous Designer 2 does not show up in ADD/REMOVE Programs in the Control Panel. 

www.youtube.com/user/ShawnDriscollCG


vintorix ( ) posted Tue, 14 December 2010 at 1:32 AM

ShawnDriscoll, "I don't like the mesh created by MD.  I'm just so used to ...quads"

Just do a "Remesh All" in zBrush and you get your nice quads. For dynamic clothes though triangles works far better (in the cloth room).

 

 


ice-boy ( ) posted Tue, 14 December 2010 at 1:35 AM

dear lord. your registry to hurt?

 

this is bad. can you imagine your windows crashing.


ice-boy ( ) posted Tue, 14 December 2010 at 1:35 AM

is there a similar software where you can create 3d cloth for figures?


vintorix ( ) posted Tue, 14 December 2010 at 1:38 AM

"is there a similar software where you can create 3d cloth for figures?"

Optitex for thousands and thousands of dollar.

http://www.optitex.com/


ShawnDriscoll ( ) posted Tue, 14 December 2010 at 2:22 AM · edited Tue, 14 December 2010 at 2:22 AM

I convert to tris from modeled quads for use in the Cloth Room if I'm not using VirtualFashion.  Forgot about ZBrush.

Uninstalling Marvelous Designer 32-bit for XP ripped the Microsoft C++ 2008 runtime library all to hell rather than simply just removing its own hooks from it.  Others apps are asking me to register when I start them up now.  Carrara, Poser, Vue, and Zbrush survived though.

www.youtube.com/user/ShawnDriscollCG


vintorix ( ) posted Tue, 14 December 2010 at 2:35 AM

Sorry to hear that. For many reasons it is good practice to keep your system and everything else on seperate harddisks or partitions. Every three months or so I restore the system from a Acronis backup image, reinstall the latest applikations I want to keep and make a new backup. In that way the entropy is defeated and I get a system that is better and better over time. A side effect is that you also clean your system from all viruses (not that I ever had one). That is a must if you are using Beta software.

 

 

 

 

 


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