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Poser - OFFICIAL F.A.Q (Last Updated: 2025 Jan 03 7:06 am)
There are better programs for such jobs then poser but anyway Dr Geep proved it was possible:
http://www.renderosity.com/mod/forumpro/showthread.php?thread_id=2808234&page=1
Thanks for the quick answer!
And indeed it can be done. But what is a better program for this job?
@ work I'm working with AutoCAD 2010 en Revit Structure 2010 from Autodesk.
Can I export a model made in Revit to Poser?
Or do I need 3Dmax for that?
I still don't exactly know what poser is doing? Is it only to create a character and then import it in Vue to create a nice picture?
I would like to make a smal animation: me and my family sitting in the backgarden of our house enjoying a summer day!
Can you tell me the best way to make it. And what programs do I need for this?
Thanks Mike
Sounds good have you used Sketch Up/ thanks for the link. Nice Christmas present.
Or how do I create my chairs and table that is standing om my terras?
I mean...I see all those great looking things like tree's, houses, pools, urban city blocks, spaceships...ect.
They have to be created with some program?
I would want to know what program so I can create those things (well not exactly those things because they are allready made) myself!
What are here you all using to do/create these items?
Quote - > Quote - Poser / Editing programme I use Final Cut , with these you can make a reasonable animation that will, give a lot of people fun enjoy.
Do you have something for a Windows system aswell? :-)
Final Cut is Mac based.
Thanks!
Adobe Premiere - Windows and Mac
Quote - Or how do I create my chairs and table that is standing om my terras?
I mean...I see all those great looking things like tree's, houses, pools, urban city blocks, spaceships...ect.
They have to be created with some program?
I would want to know what program so I can create those things (well not exactly those things because they are allready made) myself!
What are here you all using to do/create these items?
To do modeling I use Wings3D (free) and Hexagon (not free but not expensive).
Your best bet (for the house anyway) is Sketchup. It's made for architectural modeling.
The only thing Poser requires is a Wavefront object format (.obj). It will accept other formats, but .obj is the most stable and keeps its UV coordinates.
Most of the things you see folks using in Poser are either bought by them - there are various Poser marketplaces around the internet, including here - or they got them for free. There's a free section here as well where you might find something. Poser also has some items like figures and props included in it's libraries. Have a look around in there.
Laurie
With varying degrees of ease or difficulty, you can move geometry from just about any 3D application to any other.
Rigging (how figures bend and move) is not so portable.
Materials (how figures and props interact with light) is rarely portable.
Moving things to Blender is not what people are suggesting. You asked how to make things from nothing - and that requires a modeling tool. Blender was suggested because it is free.
Once an object (such as a chair) has been modeled, it usually needs to be UV mapped. UV mapping assigns a second set of numbers to the geometry. The first set of numbers is the 3D X/Y/Z coordinates of every point (vertex) and how they are connected. The second set of numbers defines where the vertices exist on a 2D image, for the purpose of drawing what color all the parts of the object are. This is UV mapping - the texture coordinates are called U and V. Most modeling tools supply UV mapping features, but some people prefer dedicated programs that specialize in UV mapping.
For most Poser users, this is the end of the use of modeling and mapping tools, and the object or figure is then brought into Poser for good.
If it is a posable figure, the rigging is done in Poser's setup room. For static props like a chair, no rigging is needed. Poser's setup room is basically a dedicated rigging tool integrated into the program. DAZ studio can do rigging as well, and this rigging is compatible with Poser - mostly.
Many modelers have rigging tools, but they usually only work with that program. DAZ studio and Poser are unique programs in that they start with the rigging step, not modeling and mapping.
What Poser and DAZ studio are great at is set design and posing, i.e. scene creation. Both have renderers as well, so you do not have to export the scene to render somewhere else. However, neither is the best renderer in the world and for many, rendering elsewhere is the main workflow.
Almost every 3D app has unique mechanisms for defining shaders for materials - these define how objects interact with light or produce light on their own. Only the simplest shaders are used in Poser when cross-platform support is desired. But Poser has a very powerful material system, and you want to use the advanced material room to get the most of it. Products that use it become Poser-specific and cannot be rendered as-is in other apps.
For most Poser users, modeling, mapping, rigging, and shading are not interesting or necessary activities. As said earlier, they use pre-made content produced by others. The typical Poser user (not all, of course) are concerned with telling a story. They will choose materials, tweak them maybe, but they will not model or rig. They will choose which morphs to use and how much, but they usually don't make morphs.
In some sense, the tool matches a community (defined by the desire to assemble scenes but not create content) and the community defines the tool. This community also defines the price that will be tolerated. As a consequence, Poser has become rather specialized at this specific use case.
Renderosity forum reply notifications are wonky. If I read a follow-up in a thread, but I don't myself reply, then notifications no longer happen AT ALL on that thread. So if I seem to be ignoring a question, that's why. (Updated September 23, 2019)
Quote -
Also I would like to create a centar (half horse half M4) But how can I do this?
Sorry....but I'm new to Poser. :s
Thanks in advance!
Greetingz Mike
Yes, you can create a centaur and for me the easiest way is to load your M4 character and import your horse. Then in the hierachy menu, the M4 figure, make invisible everything from the thighs down. For the horse (if you are using the p1-p5 animal horse) make invisible the horse's head.
The resize the M4 body in the hiearchy menu (that will uniformly resize all of M4), then move the M4 body over the horse, more adjusting etc.
THEN parent M4 to the horse's chest so that when you move the horse, M4 moves too. You will have to do some post work to blend the junction of the two. Jan
yup, what plutom said for the centaur is easiest way.
Any modelling program that makes an obj file will work to build props or figures for Poser. There are several free ones (blender, wings), or you can try hexagon, shade, silo, Cinema 4d , Lightwave, 3ds max etc depending on how much money you want to spend. You dont need a lot of frills if you are aiming to use the model in Poser.
Quote - I favor Carrara for modeling which can render or one can export as .obj to Vue or Poser.
Everything in the picture was made in Carrara by me, chairs piano, desk scones, old fashion phonograph drapes moldings rugs. Jan
Of course, you can also do all that in Wings3D or Blender which are both free ;o). Wings3D is probably the easiest to learn of the bunch.
Laurie
Attached Link: Check it out! SweetHome3D
A fantastic freebie!I'd recommend this to anyone. Incredibly easy to use . . . and it's free!
SweetHome3d is great for creating some rooms pretty fast. I use it quite often, although I usually modify the things I've done with it with a modeler (Silo in my case).
A ship in port is safe;
but that is not what ships are built for.
Sail out to sea and do new things.
-"Amazing
Grace" Hopper
Avatar image of me done by Chidori.
I would suggest, being very new to 3D, first you should read some online forums and tutorials about the basics of 3D itself. With a little looking around, even here on Renderosity, you will find tutorials that are not nescessarily program specific. Get an idea of the process, the steps, the time, the work, and the nescessary tools to accomplish everything you are setting out to do from beginning to end. Then, start at the begining, and decide which tools you wish to use for each step.
Plan your tools - pick the tools that work best with each other to achieve your ultimate goal. For example, being that you want to 3D model to import to either Poser, or Vue for animation i would absolutely NOT recomend Sketchup - Sketchup uses a proprietary model format and can not export to more commonly used formats unless you shell out big money for the pro version (honestly, for the $500 they want there are far superior programs out there to sketchup, like Carrara, or Lightwave). Keep in mind, a combination of software that works for one, may not be suitable for all. Everyone has different tastes. I personally use a large number of programs, several that can interact with each other in some form (Lightwave, Poser Pro, Carrara, Vue Complete). There are a lot of good 3D applications on the market with resident modelers (Lightwave, 3D Studio Max, Carrara, Cinema 4D, Truespace, Wavefront/Maya, and many more), and there are many free modelling applications (Wings3D, Milkshape, Sketchup, Meshlab, etc...). I would recomend an application that either is designed for, or supports Wavefront .OBJ modelling, as it is fairly universal in 3D (most programs can import/export). Once you have settled on a modeling program and/or 3D software suit, start scouring the net for tutorials. There are scands of tutorials out there for every stage of the process, for most application - take advantage of this. Find tutorials for the program set you have selected and begin tackling the learning curve. Here on Renderosity, as well as at Daz3D, and RuntimeDNA there are plentiful tutorials for Poser, and many for Carrara and other 3D tools. Once you know the ins and outs of creating 3D then start to work on editing and compiling the video and selecting video editing programs (check some video specific websites, find tutorials, etc...).
Start Small - Before shelling out money for big dollar programs you may or may not like, and may or may not use, acquire some freebies. Get only one or two paid programs. Pick the one program most essential to your goal, that you are most familiar with, and build on that. Planit3D.com has a good list of resources and free 3D applications. If you are using Vue and you already paid for it, then look to free 3D resources and applications to compliment it. Learn what formats of models it can import and export, and find tools that support those.
Take time to learn your software - read the manual carefully. Keep the manual handy for reference as you work. Consider picking up additional instruction and reference books for your software. If you have a question, check the manual first, then check the developers' online faqs and tutorials, then search some common forums for information. Asking questions as extremely broad as this thread will not net specific results. All of the information you are asking for is already out there, some of it right here on renderosity, in forum threads, tutorials, the software manuals, and the manufacturer's website. Just as you want others on these forums to take time to give you answers, you must be willing to take time to read and search the tutorials for the ones you can find. 3D animation requires a lot of patience and effort, and a lot of determination.
Forum Search is your friend - on many sites you can search the forums for keywords and find valuble resources, tutorials, and information. Many forums have "Sticky" topics that contain useful information, and links to tutorials (such as at the top of this Poser forum). On renderosity there is no specific forum search, but a site search will yield the desired results.
Google is your friend - A well worded search on google will find you gold. Granted, it is a little harder than when the net was young, and there is always unrelated junk to sort through - but if you don't have the patience for sifting through search results I'd say give up on 3D animation as it is tedious, time consuming, and requires near infinite patience.
Video Tutorials a'la Youtube - Often times just typing a program's name and the word tutorial on youtube will net you dozens of great video tutorials (especially for After Effects and Poser). Create an account and tag the tutorials you find most useful to your favorites list for review and easy revisiting.
Freebies are your friends - It never hurts to stock up on freebies for future use. There are a lot of freebies across the net, in various 3D formats. You can build quite a library of content on just freebies. Many freebies are for personal use only. Most freebies will include a liscense or terms of some sort, it's best to read them to make sure you don't use a freebie commercially that you are not allowed to. Many times you can save a lot of time and effort with freebies - think of both freebies and purchased content as a movie studio would think of their props, costume, and hair department. Build these up, reuse items in new and interesting ways, be versatile.
I hope some of this information was helpful.
The New HD Toaster from Wamco toasts bread more evenly and acurately than Standard Toasters. Take advantage of the FULL resolution of your bread and try one today, because if your toast isn't in High Definition, you are not getting the most of your toast!
"NOT recomend Sketchup - Sketchup uses a proprietary model format and can not export to more commonly used formats unless you shell out big money for the pro version"
incorrect. Since version 7, it has been able to export to DAE (Collada) Format, which is readable by PoserPro, as well as Blender, Softimage Mod Tools, Meshlab etc. there are also 4 different export Rubies for OBJ and LWO formats. Also you can convert Skp using Bryce 7.
all of which you can do with Free version only.
your information is about 18 months out of date.
Airport security is a burden we must all shoulder. Do your part, and please grope yourself in advance.
Quote - incorrect. Since version 7, it has been able to export to DAE (Collada) Format, which is readable by PoserPro, as well as Blender, Softimage Mod Tools, Meshlab etc. there are also 4 different export Rubies for OBJ and LWO formats. Also you can convert Skp using Bryce.
It's not incorrect, and I'll explain why.
Collada is not nearly as universal as .OBJ. Different applications that support collada support different features of it, and no two programs seem to agree on what exactly should be translated, loaded, or implemented from a collada import. This is a known issue of Collada, and Lightwave and Poser Pro 2010 both mention and address this in their manuals, with more detailed information online. Groups, parts, and components are often things that get lost or cause issues in Collada translations (and I speak from experience on this) and when you are modeling specificly to rig in Poser this is not what you want.
Additionally, while there may be scripts to support additional formats in sketchup, they are not resident native, and have poor support when compared to a program that natively supports a specific format. Ruby scripting in sketchup can have some of the same ups and downs of Python in Poser. So while there may be tools available in it, it is still not the way I would recommend, especially not for someone new to 3D as it is an added layer of complexity and possible problems to deal with. For that matter of 2 of the OBJ exporters I checked out - one admitedly could not translate nested groups or instances and had trouble with complex faces and vertices - and the other was a $95 fee to add it to a free program (and had a number of behaviors described I found distasteful).
As for converting using bryce, this is not something that makes sketchup itself better. It is fine if you use and like sketchup, but involves getting familiar with another program. Purchasing another program (which defeats the whole free concept you are pushing for sketchup). As well as adding extra steps (several of them) that are not nescessary if you simply start with a modelling program that supports .OBJ or even .3DS directly for use in Poser/Vue.
The New HD Toaster from Wamco toasts bread more evenly and acurately than Standard Toasters. Take advantage of the FULL resolution of your bread and try one today, because if your toast isn't in High Definition, you are not getting the most of your toast!
the free edition of Bryce will convert. no purchase needed.
as to Ruby support, you are wrong. the ruby guys over at the Sketchup forums bend over backwards - for free - to support the scripts they make - for free .
look, you've got bad info. fine. but if you don't know what's going on, and it's only your opinion, don't rag on us that do use the program with no issues and try and offer suggestions.
end of conversation ok? we've both made our points.
Airport security is a burden we must all shoulder. Do your part, and please grope yourself in advance.
Quote - look, you've got bad info. fine. but if you don't know what's going on, and it's only your opinion, don't rag on us that do use the program with no issues and try and offer suggestions. end of conversation ok? we've both made our points.
I'm not the one with bad info, and I am not ragging on anyone. You like sketchup, fine. I was trying to suggest simpler options for someone new to 3D. I'm not trying to wage war on sketchup users.
Fact - Bryce is a seperate program and requires learning a seperate program and performing unescessary steps. The free version is several versions old and did not have the best export support
Fact - Ruby is a scripting language just like python and poses some of the same potential issues. The scripts are not native features. I have researched sketchup and followed it's development. The Obj scripts available for the free version leave a lot to be desired. There are lots of developers of different software that provide forums support, but in the end support can be sketchy at times. Other times people will bend over backwards, yes.
The New HD Toaster from Wamco toasts bread more evenly and acurately than Standard Toasters. Take advantage of the FULL resolution of your bread and try one today, because if your toast isn't in High Definition, you are not getting the most of your toast!
Quote - Fact, I said "end of conversation ok? we've both made our points."
as in, I don't want to discuss it with you,end of story, please leave me alone.
clear?
I'm not targetting you. and I am not going to just not reply to a misinformed remark aimed at me because you said "End of conversation". Deal with it.
The New HD Toaster from Wamco toasts bread more evenly and acurately than Standard Toasters. Take advantage of the FULL resolution of your bread and try one today, because if your toast isn't in High Definition, you are not getting the most of your toast!
Folks, no need to get angry. No need for everyone to agree to everything. Both of you have valid points and delivered good arguments. No need to damage these by getting personal, right?
A ship in port is safe;
but that is not what ships are built for.
Sail out to sea and do new things.
-"Amazing
Grace" Hopper
Avatar image of me done by Chidori.
GIRLS!!!!...GIRLS!!!.....PLEASE!!!!!
This is a forum for information! Not a boxingarena! Please stay friendly to everybody.
I'm overwelmed by the info I'm seeing here! THANKS FOR ALL OF IT!!!
It sure gives me al lot the read and to explore! And weahter the info is 100% correct or not.....sooner or later I'll find out myself. Atleast....I hope! ;-)
First thing for me now (after reading all of above) is to read more about how 3D is build up! getting to know the different names of the traide. After that I hope to know what to look for in the farious programs and pick the one working for me.
The programs I'm thinking about are Poser 8, Wings3D, Blender and 3Dmax.
Poser I allready own. Wings3D and Blender are free and 3Dmax I don't have yet but we have it @ work. So I could get info there on how it works. And it is from Autodesk.
In my daily job I work with AutoCAD and Revit Structure (3D modeling of buildings, bridges and powerplants). I hope that gives me a small advantage in ketting to know 3Dmax.
3Dmax is a complete toolset for sure, and people who can show you how to work with it are big plus too. I think it's a different beast than Autocad, but there may be similarities.
3Dmax isn't cheap, though.
A ship in port is safe;
but that is not what ships are built for.
Sail out to sea and do new things.
-"Amazing
Grace" Hopper
Avatar image of me done by Chidori.
Doing architectural stuff with Blender is not the easiest thing, as currently (i.e. until BMesh is out) Blender supports only meshes made by triangles and quads and architerctural work is easier if you can handle ngons (this is the reason why SketchUp is so intuitive, you don't need to think at the model and the mesh topology at the same time). On the other hand, Blender keeps growing at a furious pace and learning it is a future-proof investment.
Wings3D is much more limited w.r.t. of the kind of meshes you can manage (forget curves, planes and non solid stuff).
For CAD-like stuff, I am investigating QCAD/CADuntu, they seem quite powerful and really inexpensive (especially the free CADuntu ).
A program I have not tried, but I know lots of people are madly in love with, is MoI.
Bye!!!
GIMP 2.7.4, Inkscape 0.48, Genetica 3.6 Basic, FilterForge 3 Professional, Blender 2.61, SketchUp 8, PoserPro 2012, Vue 10 Infinite, World Machine 2.3, GeoControl 2
3DMax is a very powerful (and expensive) tool set. It is a complete solution too, and in the top 3 for 3D graphic programs used by professionals (Lightwave and Maya being among the other two). Going this route is an investment, but if you can swing it, it might be well worth it. The other good thing about 3DMax is that it has a dedicated Fusion plugin through Poser Pro as well, so you can take advantage of it's much more sophisticated render engine. I was never fond of it's interface, myself, but this might be because I learned and worked on Lightwave for so long (I have even had difficulty adapting to Carrara).
Another thing to check out is the following Daz3D product:
http://www.daz3d.com/i/3d-models/-/room-creator-exteriors?item=9483&_m=d
I was considering this for fast exteriors, but not sure if I find the detail level high enough, even for fills. Might save substantial modelling time though.
Also there was an old company called Replica Technology that made complete homes for Lightwave back in the day.
The New HD Toaster from Wamco toasts bread more evenly and acurately than Standard Toasters. Take advantage of the FULL resolution of your bread and try one today, because if your toast isn't in High Definition, you are not getting the most of your toast!
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Hi there,
I want to create a house in 3D but have no idea how to do that whit Poser 8.
Can someone help me get a tutorial on how to do this?
Or can't that be done using Poser? And need I a different program for that?
Also I would like to create a centar (half horse half M4) But how can I do this?
Sorry....but I'm new to Poser. :s
Thanks in advance!
Greetingz Mike