Fri, Nov 22, 2:12 AM CST

Renderosity Forums / Poser - OFFICIAL



Welcome to the Poser - OFFICIAL Forum

Forum Coordinators: RedPhantom

Poser - OFFICIAL F.A.Q (Last Updated: 2024 Nov 21 6:06 am)



Subject: OT: How many people here are making actual movies with Poser/Other?


josterD ( ) posted Sun, 14 November 2010 at 11:22 AM · edited Fri, 22 November 2024 at 2:11 AM

Seems to me from the forums that most people just do either images or they figureout stuff or they do modeling or comics. But i would be willing to say that i feel only 1 % of people are making movies/animation.

 

WE need to take it up guys. Why people are scared of making movies? Do they think anything they do is useless and stupid and that they should leave movie making to the pros?  Well i do think that way sometimes but whocares. IN fact, amateurish movies are sometimes more entertaining and fun.

 


basicwiz ( ) posted Sun, 14 November 2010 at 11:52 AM

I'm not afraid of making movies. I've fiddled with the animation functions, and find them quite fascinating and yes, EASY to use. With me, it's just that I'm more interested in scenes than in making them move.

Another issue is the time it takes to make an animation. My scenes are usually extremely detailed with lots of backgrounds and props, and it just takes far longer to animate these than the result seems to justify. I suppose if there was something I really WANTED to animate, that would justify the time spent, but so far, I've not hit on anything.

$.02


CyberDream ( ) posted Sun, 14 November 2010 at 2:01 PM

The skill put into a "still" picture is not less than an animated one.

Ansel Adams never made a movie that I am aware of, and his photos are judged as great works.

All the paintings by the masters are not animations, but invoke a wide range of reactions in the mind of the viewer.

It is not what the image does, but what it does to you


jerr3d ( ) posted Sun, 14 November 2010 at 2:32 PM

Attached Link: Victoria 3 benchpressing

file_461625.jpg

***Poser has powerful animation tools!***

jerr3d - the Ed Wood of the 12 Poser Animators


tvining ( ) posted Sun, 14 November 2010 at 5:24 PM

Attached Link: Aurora animated movie

Basicwiz makes a good point--still images aren't of less worth than movies, they're different, and can be just as powerful in their own way.

That said, I personally prefer to use Poser/Daz for animation, since, tho I come from an illustration background, I've always liked animation, and Poser has great potential for it. It does take a lot of time and effort, but I've enjoyed the process, and it makes me learn/exercise a range of skills that still images never call upon. Anyone who hasn't tried their hand at animation might want to give it a go sometime--you might just have a knack for it.


scanmead ( ) posted Sun, 14 November 2010 at 5:51 PM

I was going to mention Aurora... amazing project.

Most of us barely have time or the skills to produce a still image, or create content. Animation is so much more complex, not just because of the technical work, but the story line, scripts, sound, and voice-overs. Personally, I'm a hobbiest with about 5-8 hours a week to spend on this.


Miss Nancy ( ) posted Sun, 14 November 2010 at 9:48 PM

o.k., then there are at least twelve users making movies with poser.  can't be bad.  was "the biggest loser" promo or ad animation done with poser?  I saw it somewhere.



josterD ( ) posted Sun, 14 November 2010 at 11:44 PM

Quote - I was going to mention Aurora... amazing project.

Most of us barely have time or the skills to produce a still image, or create content. Animation is so much more complex, not just because of the technical work, but the story line, scripts, sound, and voice-overs. Personally, I'm a hobbiest with about 5-8 hours a week to spend on this.

 

You see. you are overworried. like probably others that don't even try animation, you're worried about how good the s cript,, voice overs etc. wanna know what? IT DOESNT MATTER.. you don't have to perfect.


EnglishBob ( ) posted Mon, 15 November 2010 at 6:24 AM

Attached Link: http://market.renderosity.com/mod/forumpro/showthread.php?thread_id=2815791

I just made one. ;-)

Animations are fun, but a lot more effort; and IMHO, the results aren't as convincing as you can get with still images. Maybe I need to put in even more effort. :D


Terry Mitchell ( ) posted Mon, 15 November 2010 at 9:28 AM

I only do animations, never stills (which explains why I never get much done :rolleyes:).  The longest one so far was my "Tribute to Godzilla" that only lasted about seven minutes but took over nine months to complete (done in Poser 5).  It's on YouTube at:

http://www.youtube.com/watch?v=UJn-dmzuOpc

 

Intel Core I7 3090K 4.5 GhZ (overclocked) 12-meg cache CPU, 32 Gig DDR3 memory, GeoForce GTX680 2gig 256 Bit PCI Express 3.0 graphic card, 3 Western Difgital 7200 rpm 1 Tb SATA Hard Drives


wolf359 ( ) posted Mon, 15 November 2010 at 10:41 AM

My Demo Reel( in my Sig)

is ALL poser animation

 

I also use DAZ studio's "aniMate+ as it has NON linear motion mixing.

 

 

Cheers



My website

YouTube Channel



tsquare ( ) posted Mon, 15 November 2010 at 3:16 PM

I dream of making a choreographed animation to a specific song one day.  I have it spinning around in my head, so maybe it will happen.  


scanmead ( ) posted Mon, 15 November 2010 at 3:17 PM

Quote - > Quote - I was going to mention Aurora... amazing project.

Most of us barely have time or the skills to produce a still image, or create content. Animation is so much more complex, not just because of the technical work, but the story line, scripts, sound, and voice-overs. Personally, I'm a hobbiest with about 5-8 hours a week to spend on this.

 

You see. you are overworried. like probably others that don't even try animation, you're worried about how good the s cript,, voice overs etc. wanna know what? IT DOESNT MATTER.. you don't have to perfect.

 

Ah... but you see, I do. Countless projects are sitting in dust because the modeling, textures, lighting, or composition isn't up to my meager standards. ;)

Plus, moving things just don't interest me as much as capturing one clear moment. Sort of the difference between telling a story, and evoking a mood.


saibabameuk ( ) posted Tue, 16 November 2010 at 6:03 AM

Working on the idea of animating painting tuition in the Artist Studio, 

http://www.alexprowse.co.uk/page2/page2.html


aRtBee ( ) posted Tue, 16 November 2010 at 9:21 AM

Attached Link: My Animations

I make movie/clips to music, say 3 to 4 mins each (about 6000 frames a piece). 

The ones published (see attached link) were in Cinema4D, all modeling etc done myself. I won some prize with the Merry-Go-Round, the Smart-Car one took two months full time (say 1500 hours) rendering for the final version alone.

A current WIP is in Poser, and forces me to figure out all aspects of it. Dancing in long skirts pushed me deep into dynamic clothing, and so on. It will take me a year or so, but I'll make stills and tutorials along the way.

Indeed, you don't need the level of detail as required for a 7000x5000 size photoreal portrait still, but you can easily spend loads of time on the other aspects. Storyline, motion curves, finetuning to the rhythm, you name it.

Have fun

- - - - - 

Usually I'm wrong. But to be effective and efficient, I don't need to be correct or accurate.

visit www.aRtBeeWeb.nl (works) or Missing Manuals (tutorials & reviews) - both need an update though


3Dave ( ) posted Tue, 16 November 2010 at 10:24 AM

http://www.youtube.com/user/VJflickeringlight

 

Putting my hand up as another confirmed Poser animator, only a small proportion of what I make gets posted online, the majority only gets seen by live audiences.

My youtube channel contains several animated music vdeos, a few odd clips posted for forum reference and various bits of live footage, often as not with my animations projected in the background.

I rarely render or set up still scenes, but I've found that they take almost as long as setting up an animation, higher res images seem to need much more polishing and tweaking. But then there's the (grrrr!) render times.


josterD ( ) posted Tue, 16 November 2010 at 10:25 AM

3Dave, i don't worry about render times because i do my movies in Preview mode renders.

Fast.


3Dave ( ) posted Tue, 16 November 2010 at 11:01 AM

Quote - 3Dave, i don't worry about render times because i do my movies in Preview mode renders.

Fast.

Me too, when I can get away with it, trouble is the models sometimes demand full quality


leezace ( ) posted Tue, 16 November 2010 at 11:14 AM

All i do lately is animation ;p its a lot more addictive for me lol

Check out some of my attempts,

www.youtube.com/user/leezace?feature=mhum


josterD ( ) posted Tue, 16 November 2010 at 11:17 AM

Quote - All i do lately is animation ;p its a lot more addictive for me lol

Check out some of my attempts,

www.youtube.com/user/leezace?feature=mhum

 

Great. Except you've fallen into the trap i've always too. Which is slow motion human moves. Humans never move in slow motion. In fact even a tiny head turn in real humans is quick. if you do it really slow it looks unnatural


leezace ( ) posted Tue, 16 November 2010 at 11:23 AM

Thanks for that, i have taken that on board and i am in the process if doing just that, speeding things up and making it more life like, I am still learning though ;p


tvining ( ) posted Tue, 16 November 2010 at 11:39 AM · edited Tue, 16 November 2010 at 11:40 AM

One thing that has helped me with learning to "speed up" the movements is working with motion capture (bvh) files. In the process of cleaning up and adjusting Poser animations made with motion capture files, I've found that I've gotten a better sense of natural movement when I have to create sections from scratch.


Photopium ( ) posted Tue, 16 November 2010 at 12:54 PM

You can't render animations with multiple-cores and IDL without strange shadow noise.  going back to one engine per frame would just take forever, and who doesn't want the latest advances?

The prospect is disheartening.


leezace ( ) posted Tue, 16 November 2010 at 2:38 PM

I dont get strange shadow noise ? i have IC set to max and i always save as .png files and re-assemble them with VD.


Photopium ( ) posted Tue, 16 November 2010 at 7:48 PM

Ummm...something about each core processing shadows randomly, or something.  So every frame the IDL is calculated somewhat differently, resulting in noise.  I don't imagine rendering in png would be a difference.  I'll try to set up something in the next few days and see if it's still a problem...maybe a SR fixed it.


tvining ( ) posted Tue, 16 November 2010 at 8:26 PM

We have problems in Cinema 4D when we use Global Illumination and Network Rendering (over several computers). It seems to be okay across multi cores on the same machine, tho.


chimera46 ( ) posted Tue, 16 November 2010 at 9:00 PM

Quote - Ummm...something about each core processing shadows randomly, or something.  So every frame the IDL is calculated somewhat differently, resulting in noise.  I don't imagine rendering in png would be a difference.  I'll try to set up something in the next few days and see if it's still a problem...maybe a SR fixed it.

 

I have the same problem, and I came to the forums today to see if someone has dealt with it yet.

 

Oh and yes, I animate with poser. One reason why you don't see many animators "here" is that rendo, while friendly to poser artists, is not very accomodating to those who want to post animations (requires allowing larger file sizes). The best I can do here is post a small low quality gif. Can't even post a .swf, which you can at least squeeze 30 frames out of at a decent size.

 

 

 

The strong do as they can while the weak do as they must.


wolf359 ( ) posted Tue, 16 November 2010 at 9:22 PM · edited Tue, 16 November 2010 at 9:22 PM

Vimeo of FREE and so is Youtube

the DAZ forums have youtube embedding so you can see peoples videos

right in the thread post

 

Cheers



My website

YouTube Channel



tvining ( ) posted Wed, 17 November 2010 at 9:01 PM

Getting back to the original topic: how many people are making Poser movies--that is, with story, dialog, scene changes, characters? Anyone? Anyone? Bueller?  ;-)


josterD ( ) posted Wed, 17 November 2010 at 9:36 PM

Quote - Getting back to the original topic: how many people are making Poser movies--that is, with story, dialog, scene changes, characters? Anyone? Anyone? Bueller?  ;-)

I am. that's why i started this thread. I'm making a 2 hour movie. In preview mode FYI.

With story which i made long time ago. dialog, I have made 33 scenes( don't know if i will use them all), i have like 30 characters i made. about 5 are main characters.

Chose the music including dramatic music for action, sadness, love,e tc.

 

Also i bought and downloaded effects for expplosions, fire.. And can grab rain effect from iMovie 6( Imovie 9 is the one in Snow loepard Macos x but you can install 6 cause 6 has rain and 9 doesn't).

I have prepared some bvh, actually tons so i can use in addition to making my own animations using ANIMATION principles.


davlin ( ) posted Thu, 18 November 2010 at 7:10 AM

I've been making Poser animation mini movies for a while and it's become a full time

hobby.

I would recommend this app to anyone who wants to have fun creating and bringing to life their dreams to the screen without using the high end gear which is very expensive with a long learning curve.

Have a look at Tim's "Aurora" to see what really can be done.

 

My efforts can be seen on

http://www.youtube.com/watch?v=GjvCFZZ6blE

or

www.davlin-studio.co.uk


josterD ( ) posted Thu, 18 November 2010 at 8:22 AM

Awesome davlin!!!!!!!!!! I'm gonna do it like that. I noticed you used a teddy bear i have. hehe


fleshoff ( ) posted Thu, 18 November 2010 at 9:07 AM

I'm currently working on a movie called Insectus using live footage with practical effects along with Poser and Vue for CGI. My tests and files can be found here:

http://vimeo.com/user730332/videos

www.insectula.com

Facebook


josterD ( ) posted Thu, 18 November 2010 at 7:43 PM

I have a question. WHat's better, make looong animation files with camera changes OR

make small files with 1 shot each file..

But if you do that, then your animation won't flow. or will it? can you make it flow?

 

Also if you do it 1 shot per file.. you will want to continue the previous file, with the character at the exact position where it left off in the previous file but that'd be hard


3Dave ( ) posted Fri, 19 November 2010 at 4:34 AM

Quote - I have a question. WHat's better, make looong animation files with camera changes OR

make small files with 1 shot each file..

But if you do that, then your animation won't flow. or will it? can you make it flow?

 

Also if you do it 1 shot per file.. you will want to continue the previous file, with the character at the exact position where it left off in the previous file but that'd be hard

 

It really depends on the material, how you shoot and edit is determined by the mood of the piece. I do render out quite long animation sequences and build in camera moves and cuts (using straight or break splines keys in the animation palette) If I need to move all to a new file (to hide parenting changes or some other change) I save a duplicate of my file, keyframe everything at the cut point, then delete the sections I don't need. Remember to watch out for spline interpolation glitches when you have to set the new first keyframe.

http://www.youtube.com/user/VJflickeringlight#p/search/1/BrJIje1_cao

The pz3 for this one is really short, using 179 frame free bvh from E3D.co cut and shot from multiple angles I squeezed over 600 frames from that file


tchamberlain2 ( ) posted Sun, 19 December 2010 at 11:56 PM

Yes. I would like to see more movies produce and made by Poser (other than just posed pictures).

A little of my work:

http://www.youtube.com/watch?v=59cZ-xclCsg


TrekkieGrrrl ( ) posted Mon, 20 December 2010 at 9:01 PM

I've made several short animations over time. Most of them bad L

Also i'm B A D at thinking up plotlines. As a matter of fact I've only ever made one movie which at least attempted a plot. All the others are mostly just .. animated stills (if that makes sense - like a guy walking through a room)

I think it's fun to animate, I love to see things move (that's also why so many of my models are either morphing or in other way movable.. it looks fun :) )

BUT it also takes a heck of a time, even on a good computer. And patience has never been one of my virtues :)

FREEBIES! | My Gallery | My Store | My FB | Tumblr |
You just can't put the words "Poserites" and "happy" in the same sentence - didn't you know that? LaurieA
  Using Poser since 2002. Currently at Version 11.1 - Win 10.



durf ( ) posted Tue, 21 December 2010 at 10:31 AM · edited Tue, 21 December 2010 at 10:32 AM

Quote - Seems to me from the forums that most people just do either images or they figureout stuff or they do modeling or comics. But i would be willing to say that i feel only 1 % of people are making movies/animation.

 

WE need to take it up guys. Why people are scared of making movies? Do they think anything they do is useless and stupid and that they should leave movie making to the pros?  Well i do think that way sometimes but whocares. IN fact, amateurish movies are sometimes more entertaining and fun.

 

it's impossible to do good animation in poser of dazstudio programs! take a look to motionbuilder and you know all what i mean... to much time taken, beceause lacks of bad anime tools. that's why you see no real movies show up! and only see some pre-made (animate) mocaps everywhere around youtube. i hate them, that's no art.... but pre-made crap!


ksanderson ( ) posted Tue, 21 December 2010 at 1:03 PM · edited Tue, 21 December 2010 at 1:04 PM

Quote - from William the Bloody...  Ummm...something about each core processing shadows randomly, or something.  So every frame the IDL is calculated somewhat differently, resulting in noise.  I don't imagine rendering in png would be a difference.  I'll try to set up something in the next few days and see if it's still a problem...maybe a SR fixed it.

That's a tough nut to crack. It's been discussed before elsewhere here right after Poser 8 was released. If there's a way to generate a photon map, you might be able to work around it. I don't think Poser has Final Gather either. Bigger programs need those features for architectural fly-throughs and you still may run into problems. One of the reasons Pixar stays away from GI and uses light sets, besides saving render time.

Here's a workaround for 3dsMax:

http://3dsmaxrendering.blogspot.com/2008/04/why-does-my-animation-flicker_02.html

The only thing I could think might work for Poser would be using GI to make backgrounds, elements and foreground layers and then use soft lights to simulate GI for your characters, render either with the elements or render the character animation separately with alpha maps and composite. Might actually save render time. But you'd really have to plan out shots.

Kevin


Privacy Notice

This site uses cookies to deliver the best experience. Our own cookies make user accounts and other features possible. Third-party cookies are used to display relevant ads and to analyze how Renderosity is used. By using our site, you acknowledge that you have read and understood our Terms of Service, including our Cookie Policy and our Privacy Policy.