Forum Moderators: Lobo3433 Forum Coordinators: LuxXeon
Blender F.A.Q (Last Updated: 2024 Nov 24 8:44 pm)
Attached Link: DSES Script
Try this. Quite cheap and I think it does what you want.Passion is anger and love combined. So if it looks
angry, give it some love!
I've been using 2.49b along with 2.55Beta. If I export my model as above from DAZ, 2.55Beta will import the mesh and the armature. But what it seems to be a delicate operation. 2.55Beta will report and error on import sometimes, and other times it will outright crash. It seems if the .dae is large, 19MB seems to be the limit where the unpredictable really starts happening.
I've just downloaded 2.56 Beta and will experiment more with the .dae's in it.
Also, I've just started experimenting with setting the armatures. It appears to be bound appropriately to the mesh. The scaling is difficult as after import the camera and light in the basic scene are inside the body. I have to select the armature and scale to a respectable size.
This site uses cookies to deliver the best experience. Our own cookies make user accounts and other features possible. Third-party cookies are used to display relevant ads and to analyze how Renderosity is used. By using our site, you acknowledge that you have read and understood our Terms of Service, including our Cookie Policy and our Privacy Policy.
Hi, and thanks for taking the time to read and (hopefully) answer my question!!
I'm using DAZ Studio 3.1 to export models. Specifically I'm trying to export with skeletons/armatures. I've (hopefully) attached a screenshot image capture.
In DAZ I've done the following:
(menu)File->Export
(export file dialog) Save as Type: DAZ COLLADA
(collada export options - General Tab)
Profile->Standard COLLADA
Geometry->Weld Geometry, Remove Unused Vertices, Ignore Invisible Nodes, Bake Scale, Merge Skeletons
Surfaces->Collect Maps
I accept and get a *.dae file.
In Blender 2.49b:
(menu) File->Import->COLLADA 1.4
(1.4.0 COLLADA Script) Select my *.dae file then hit "Import and Close"
The attached image should show you what is happening. Is there a way in Blender (or DAZ) to fix this?
Again, thanks for taking your time to assist!
Cheers!
Jim