Thu, Jan 23, 3:34 PM CST

Renderosity Forums / Poser - OFFICIAL



Welcome to the Poser - OFFICIAL Forum

Forum Coordinators: RedPhantom

Poser - OFFICIAL F.A.Q (Last Updated: 2025 Jan 22 9:27 pm)



Subject: Need help saving clothing textures for Poser Pro 2010


3DNeo ( ) posted Sun, 02 January 2011 at 6:23 PM · edited Thu, 23 January 2025 at 3:33 PM

I seem to be having trouble or am leaving something out when trying to save custom clothing textures in Poser Pro 2010. What I have done is made some custom textures and have everything working just fine with them set in the Material Room. However, when I try to save them to the "pose" library, I select just my clothing objects and thought this would save it OK along with my Matrerial Room settings. But for some reason it is not working and I don't get the clothing saved properly or at all.

If anyone can tell me how to save just the clothing items along with all the Material Room settings it would be appreciated. Basically, I am wanting to save them just like you would for a clothing texture pack you buy here for an outfit. I want to just click on the clothing item to have the material applied with the settings. Any screen shots would help too in case I am doing something wrong.

Thanks

Jeff

Development on: Mac Pro 2008, Duel-Boot OS - Snow Leopard 10.6.6 & Windows 7 Ultimate 64bit, 2 x 2.8 GHz Quad-Core Intel Xeon , 10GB 800 MHz DDR2 RAM, NVIDIA GeForce 8800GT.


nruddock ( ) posted Sun, 02 January 2011 at 6:34 PM

To save just material settings, you need to have the Material library selected (Poser itself has never been able to save MAT poses).

To save the clothing plus materials, you need either to have the Figure or Prop library selected as appropriate for the kind of item you've created.


3DNeo ( ) posted Mon, 03 January 2011 at 4:10 PM · edited Mon, 03 January 2011 at 4:17 PM

Quote - To save just material settings, you need to have the Material library selected (Poser itself has never been able to save MAT poses).

To save the clothing plus materials, you need either to have the Figure or Prop library selected as appropriate for the kind of item you've created.

Sorry, but not sure I follow. I do not want to save the actual cloths, which are figures not props, only the material for them and the settings. In other words, make it just like the ones in the market here that are texture packs for cloths which are put in your "pose" folder that apply the textures to cloths already made as a PZ2 file.

That is what I am not sure how to save because when I try to save my cloths materials in the "pose" library it does not work for me or keep the settings I have made in the material room.

Jeff

Development on: Mac Pro 2008, Duel-Boot OS - Snow Leopard 10.6.6 & Windows 7 Ultimate 64bit, 2 x 2.8 GHz Quad-Core Intel Xeon , 10GB 800 MHz DDR2 RAM, NVIDIA GeForce 8800GT.


grichter ( ) posted Mon, 03 January 2011 at 5:45 PM

Not in front of poser, so the naming might be off.

 

Select the clothes item. Open the material tab. In the library also select the material area (far right). Navigate to the folder you want to save it into or create a new folder. Look at the bottom of the library window. when you are where you want to save the file, click on the plus sign and save as a materail collection and select them items of the clothes for your new texture. Click OK or save or whatever and this will create a  .mc6 file. In P8 and PP2010 you can now place that file into your pose directory and it will behave as a pz2 file even if it has the mc6 extension. If you want a nice looking icon, that you will have to render yourself.

 

You can't save a texture directly into the pose part of the library. You have to save it to the material section of the library first

Gary

"Those who lose themselves in a passion lose less than those who lose their passion"


3DNeo ( ) posted Mon, 03 January 2011 at 11:55 PM

grichter:

Thanks for the detailed reply, that worked! In regard to moving the files from the "Material Library" to the "Pose Library", do you just leave the file names like they are or can you rename them "PZ2"? The reason I asked is I am still confused as to how vendors put them in the "Pose" library for their clothing textures. For example, if you look at a clothing texture pack you buy from here, you will see they have all the files in the "Pose" library with "PZ2" file extensions. Of course the actual texture images are in the respective "Textures" directory, but just was not sure how they got them to be "PZ2" files?

Thanks again.

Jeff

Development on: Mac Pro 2008, Duel-Boot OS - Snow Leopard 10.6.6 & Windows 7 Ultimate 64bit, 2 x 2.8 GHz Quad-Core Intel Xeon , 10GB 800 MHz DDR2 RAM, NVIDIA GeForce 8800GT.


nruddock ( ) posted Tue, 04 January 2011 at 4:49 AM

Quote - The reason I asked is I am still confused as to how vendors put them in the "Pose" library for their clothing textures.

Unless you're mistakenly trying to support D|S (in which case you should really make native D|S materials) or P4/PP (for which you're limited to very basic settings as they don't support nodes) you should keep MT5s (single materials) and MC6s (material collections). There is no reason to bother moving such files to the Pose library, people are now used to looking in the Material library for these (especially with the improvements in the library for P8 and above).

Save yourself some work and stop perpetuating the concept of material settings as poses (they have their own place to live since P5).


grichter ( ) posted Tue, 04 January 2011 at 9:36 AM

3DNero, what you might not understand and somebody with more knowledge and time with Poser can explain the person who discovered this....Mat Pose files are a fluke in the software. Materials where always supposed to just stay in the materials lib. But as you say most items sold in the market place have mat pose. Some newer products have both. If the item is to be sold you have to what your customers expect to satisfy their desires.(see below)

From what I will call the header down are the same in a pz2, and mc6

The header of a mc6 looks like this

{
version
    {
    number 8.2
    }
mtlCollection
    {

 

the header of a mat pose designed to go to a figure looks like this. Props can be a little tricky unless you use the catch all "actor $CURRENT" like in an mt5 file. Prop hair uses a different line also.

 

{
version
    {
    number 5
    }
figure
    {

You can open some purchased items in a plain text editor and you will see the difference yourself.

Trying not to confuse you but a single material (mt5) not a material collection (mc6)

the heaader looks like this

{

version
    {
    number 8.2
    }
actor $CURRENT


Now for stuff I create for myself, I do as nurdrock states and leave it in the material lib. Granted I have a runtime called mystuff that holds props and figures I created myself for my own personal use. Since I created it I know where to look. If I create a materail file to share with a co-worker, who happens to be just learning poser, I change to a pz2 because they think that the way you change the texture on an item is by using a mat psoe file in the pose lib, becuase the first few items they purchased came that way. Plus like others they are scared to death to enter the material room.

 

 

Gary

"Those who lose themselves in a passion lose less than those who lose their passion"


Privacy Notice

This site uses cookies to deliver the best experience. Our own cookies make user accounts and other features possible. Third-party cookies are used to display relevant ads and to analyze how Renderosity is used. By using our site, you acknowledge that you have read and understood our Terms of Service, including our Cookie Policy and our Privacy Policy.