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Poser - OFFICIAL F.A.Q (Last Updated: 2025 Feb 15 11:01 am)



Subject: Poser Cloth Room Glitch


corinthianscori ( ) posted Sat, 15 January 2011 at 9:33 PM · edited Thu, 13 February 2025 at 4:23 PM

file_464118.jpg

Poser. Glitchy little bugger.

 

Using the Cloth Room to do 3 simulations, all named default Sim_1, Sim_2, Sim_3. Only 10 frames total with no drapping.

There's no problem running this simulation with everything visible. But...I turned the visibility off on the thighs and re-ran the simulation and this hapened(see pic).

So...what's the deal? I noticed after using Phil C's Poser Tool Box...that a lot of his scripts activate according to the visibility of the mesh. This makes me think that maybe the Cloth Room's simulations work with only visible geometry as well.

What do you think?

 


ratscloset ( ) posted Sat, 15 January 2011 at 9:39 PM

If the Mesh is not Visible, it will not be considered in the Collision.

ratscloset
aka John


corinthianscori ( ) posted Sat, 15 January 2011 at 10:27 PM

Quote - If the Mesh is not Visible, it will not be considered in the Collision.

 

Seriously?!!!!!!!!!! THATS INSANE!

O..O

but it explains a lot. And here I thought I'd done something wrong again. If they'd have just put that little tid bit of info in the Poser 6 manual...*grumble

Thanks for the response!


markschum ( ) posted Sat, 15 January 2011 at 11:42 PM

making geometry invisible also prevents its exporting. I was not aware of the cloth room collision either but ratscloset should know.

Poser and insane go together well ;)


corinthianscori ( ) posted Sun, 16 January 2011 at 12:00 AM

Quote - making geometry invisible also prevents its exporting. I was not aware of the cloth room collision either but ratscloset should know.

Poser and insane go together well ;)

Invisble geos can be exported either?! Good grief! And THAT solves a few problems as well! Again, if only the old curious labs had bothered to put that info in the Manual!

but smeh! At least this set is finally done! All dynamic clothing and strand hair!


ShaaraMuse3D ( ) posted Sun, 16 January 2011 at 1:46 AM

Yeah I had this exact problem happening too, when I hid certain objects. It was giving me a headache to say the least, lol.


infinity10 ( ) posted Sun, 16 January 2011 at 1:54 AM

Thanks for confirming this.  It jogged my memory.  All parts which the dynamic cloth must collide with, must be made visible.

Which is also helpful for work flow, when needing to arrange several objects / figures which may or may not variously collide with the dynamic item.

 

Eternal Hobbyist

 


3Dave ( ) posted Sun, 16 January 2011 at 6:39 AM

Didn't know that either, of course making them invisible after you run the sim is ok.

The cloth room luv it but it drives me nuts at times, seems you have to plan everything in your scene around running a sim, I just had a really nice skirt sim set up on a character, imported my ready made animated 2nd figure (dressed in conforming clothes) and bam! the skirt became a bag tied round the wearers head. Had to delete and start from scratch with new copy of the skirt, new simulation.


corinthianscori ( ) posted Sun, 16 January 2011 at 10:27 AM

file_464126.jpg

Ouch, Dave. That sucks. But believe me, I've gone through it. Nowadays I just uncheck everything the sim cloth won't collide with. Makes the calculation run faster too!

OH! Also, if you run your cloth sims from the wireframe view-mode the calculation uses less computer resources. Also good to know!

Et voila! The sim did its thing! Was beginnging to think I'd gone wonkers!


3Dave ( ) posted Sun, 16 January 2011 at 3:35 PM

Hey its Poser, crash and start from scratch is something we all have to live with, thanks for the speed tips, your results are looking great as ever.


BionicRooster ( ) posted Sun, 16 January 2011 at 4:14 PM
Forum Moderator

Quote - Hey its Poser, crash and start from scratch is something we all have to live with, thanks for the speed tips, your results are looking great as ever.

Yeah, that's what got me to save at any time it comes to mind. if I make signifigant changes to a scene, SAVE! lol

                                                                                                                    

Poser 10

Octane Render

Wings 3D



3Dave ( ) posted Mon, 17 January 2011 at 5:23 AM

Trouble is that CTRL+S move can become like a nervous tic, start worrying if you find yourself pressing down on your fork with Lpinky_3 and squishing a pea with Lindex 3 at the dinner table


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