Forum Coordinators: Kalypso
Carrara F.A.Q (Last Updated: 2024 Nov 28 3:44 pm)
Visit the Carrara Gallery here.
Its free now? Well I use Shadermap Pro:
http://shadermap.com/
If you just need normal maps you can use the free Smart Notmal:
http://www.smart-page.net/smartnormal/
Or XNormal that is free too:
http://www.xnormal.net/1.aspx
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This is an impressive program. How does Carrara handle the dysplacement maps? Did you use just the normal map for your image?
Also, I don't see the free part. I see the option to buy a licence starting at 49 for the academic licence. the file available for downloading on the forum is a demo version. Did I miss something there?
The free beta version of CB was before the version 1 is out... so I dont think that is the case now. You can try the other that I pointed, SmarNormal and XNormal are free. Shadermap Pro is only U$ 20
Follow me at euQfiz Digital
Quote - The free beta version of CB was before the version 1 is out... so I dont think that is the case now. You can try the other that I pointed, SmarNormal and XNormal are free. Shadermap Pro is only U$ 20
Thanks for the note about those others as I have downloaded them and I am going to try them out tomorrow (a bit late over here now in the UK).
Quote - Mark, about your image: How does Carrara handle the dysplacement maps? Did you use just the normal map for your image?
(sorry to ask twice, but it seems the question got burried in the CB version discussion)
If you open the material editor as normal and look at the very top you should notice a second tab titled "Displacement". Hit that tab and then you can place your images etc in in the normal way. Though it would be a good idea to check out the manual to get a good understanding of how each displacement adjustment works in line with each other.
That's not exactly what I meant, I'm sorry for the lack of clarity.
I know how to add displacement maps, but it is my understanding that in Carrara the quality of displacement depends on the fidelity of geometry.
So what I was asking was more along the lines of how many polygons did you use on that plane to get the displacement working correctly. (and whether you needed to use displacement at all for that image)
I did use displacement in addition to the normal map since I wanted to have water in low areas. Carrara has the option to do the subdivision so even low poly geometry will look ok. In my image it's just a simple plane primitive. I set height to .01, the samples to 60,000 and had the adaptive steps to 6.
Mark
The PhotoSculpt app itself looks very interesting, and in addition to generating all those maps can make a 3d mesh to go with them. http://www.photosculpt.net/ I intend to try the demo when I get a new higher rez digital camera.
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Every now and then, some developers do some tremendously helpful stuff. CrazyBump is one of those. It's available for Mac or PC and does a fantastic job.
Click on the image to check out the details.
It's currently free. check it out - your textures will never be the same: http://crazybump.com/forum/index.php
Post your results back here just for fun. Attached is one that I did really quickly.
Mark