Thu, Feb 13, 11:48 AM CST

Renderosity Forums / Poser - OFFICIAL



Welcome to the Poser - OFFICIAL Forum

Forum Coordinators: RedPhantom

Poser - OFFICIAL F.A.Q (Last Updated: 2025 Feb 13 7:03 am)



Subject: Rendering a blank screen even though see it in preview


Michaelab ( ) posted Fri, 21 January 2011 at 9:35 AM · edited Thu, 13 February 2025 at 11:48 AM

Hi,

I don't get what's happening. Poser 8 here.

I've got a character (a nice friendly dragon type) and he is right in the center of the preview window, but when I go to render him, it's blank! And funny thing is that if I do a Sketch Style Render, the friendly dragon shows up. The pther strange thing is that if I do an Area Render only the area I DON'T draw the render area square over, shows up. Huh??

I'm not sure what setting is causing this, but I've rendered this guy before the difference being it is a different pose and the face camera distance is much further away in order to get the whole guy in the shot.

Any ideas? Very strange/


hobepaintball ( ) posted Fri, 21 January 2011 at 9:45 AM

are you possibly rendering to screen so large that you need to pan the image to see your subject?


basicwiz ( ) posted Fri, 21 January 2011 at 10:15 AM

What else is in your scene? Is there something in the foreground? I get this same issue from time to time... there is something going on with some walls that creates a transpaent effect in the pose room, but renders as black. I've not been able to duplicate it, but I've seen it happen.


markschum ( ) posted Fri, 21 January 2011 at 1:41 PM

switch to another camera and render again. A very common problem is having a wall in the way. You can see through it but it will render. You can try changing Hither in the camera properties to 0 .


Michaelab ( ) posted Fri, 21 January 2011 at 3:15 PM

thanks for the replies, but there is no wall. It is a dragon in space. The only thing might be that the DollyZ for the Face Camera is set at 40000. But, I can see it very easliy and fills up the screen in the Preview window.

If I set it to another camera, then I lose sight of it. How do I center it in the preview window no matter what camera I choose?


markschum ( ) posted Sat, 22 January 2011 at 12:07 AM

the face camera uses 'point at' so it automatically keeps the face in camera

If you use the yop camera you should be able to zoom it to find your figure. You can also look at the body and hop parts of the dragon and note the x,y,z values for its position.   Set the main camera to the same values and the dragon should be easy to get in frame.


Michaelab ( ) posted Sun, 23 January 2011 at 11:48 PM

Thank you, markschum, but what is a yop camera and how do you determine the x,y,z values for anything in the scene?


markschum ( ) posted Mon, 24 January 2011 at 12:47 AM

sorry Top camera, open the parameters panel and select BODY and HIP bodyparts and you will see what the values are for the x,y,z translate dials.

 

 


Privacy Notice

This site uses cookies to deliver the best experience. Our own cookies make user accounts and other features possible. Third-party cookies are used to display relevant ads and to analyze how Renderosity is used. By using our site, you acknowledge that you have read and understood our Terms of Service, including our Cookie Policy and our Privacy Policy.