Forum Coordinators: RedPhantom
Poser - OFFICIAL F.A.Q (Last Updated: 2024 Nov 24 8:11 pm)
Wait till next year for the version which supports poser import/export. It was promised for 2011 but got pushed back till next year I think. I am also waiting for this. Facegen does an amazing job at transforming a mesh from a photo with incredible accuracy. Faceshop was just a total waste of money. Another alternative in the meantime is Argile2. A bit more complicated but also very affective in reproducing meshes from images, except it is not automated. You have to adjust the mesh yourself using morph brushes. The only other "cheap" way is to import the obj file from facegen, make your daz figure head invisible and replace it with the obj. its tacky but it works to a degree. The only problem is matching the textures. You can also import the different expressions you save in facegen for your head.
Attached Link: FaceGen Example
FaceGen won't work for face morphs because the head has a different number of polys than V4, etc. I tried it when I was first beginning and had no idea what was what.On another note, all the exprtessions that are exported from FaceGen, CAN be used as morph targets for the FaceGen head.
I used FaceGen to make the head of my niece, that I used in the image in my Gallery. It does work well, and it would be a blessing if it was compatible with Poser. Until then, I just wing it and find a way for it to work.
Poser 10
Octane Render
Wings 3D
Actually im pretty good at matching texture I agree with the post above its great if you want to bring someone you know or some known actors into a story. Here is an example of Deanna Lund from land of the giants face genned. I still wond up replacing it with a close looking generic character since I prefer to work with native morphs plus the nice textures makeup that you can otherwise not apply.
http://www.flickr.com/photos/54921954@N03/5136168328/in/set-72157625060516637/#/photos/54921954@N03/5136168328/in/set-72157625060516637/lightbox/
In poser go File import-wavefront obj- then go to where you exported the face from facegen and open that .obj file in poser.
Hello folks and I thank Bob for asking this question. I think these guys have pretty much said it's not possible because the error message that you get is: Target geometry has wrong number of vertices.
It is just too bad that the team at FacGen got lazy. It looks like there are a lot of people waiting for them to pick up the ball and make their obj files Poser friendly.
Thanks for the repsonses people.
hi bob, this is how to wear head facegen in poser, first import your obj facegen, then scale and place it as you please, remember or write the number in the parameter setting, scale, XScale, yscale, etc, it is useful to provide morph, import facegen head to used morph, equate with the first parameter settings have you write, the head facegen 1 and 2 should be the same location, then export facegen head 2 with the settings as morph target (no world transformations)
if so, click facegen head 1, in the properties settings click load morph target and select obj that youu export ealier, now your facegen head have a morph. but the problem is that i asked above, sorry if my english bad,i use google translation
Hey guys, I have great news! Or I hope so.
I'm receiving the FaceGen free trial Customizer tool from them. You can get it from them for free by sending a request at: support@facegen.com .
I encourage all of you guys to download this so that we can work out the problem of sending a obj from FaceGen over to Poser.
I was wondering if we could make the a team effort? If so I have a FG obj that we all could share in order to reach the common goal of cracking the conversion problem. The goal would be to try and make it work for a V4.2 model.
Does anyone want to try and help?
Oh, and here is the link to the users manual on using their Customizer:
http://facegen.com/customizer_help.htm
There you will find instructions on how to carry out the proceedure.
I haven't made any progress so far. But next week I'm going to try and get a hold of a Wiz that I know over at Smith Micro. That is if the terrible tech support (if you can call them that) will put me through to him. They typically like to tell people that you have a training issue, yet they really don't offer any training there so they lead you to a brick wall and then say "Have a nice day". I think everyone here has gotten their run around before.
The day a good company buys Poser from Smith Micro will be the day that us Poser fans will come back out of that dark cloud that we are under right now that leaves us stewing with problems like this.
I'll let you all know what happens.
However, this is clearly not SmithMicro's problem. And, to be perfectly honest, they are not expected to 'fix' a 3rd party's software just to make it work in Poser. If there was a collaborative effort between the companies, yes this would be addressed immediately. But has not been the case throughout all these years.
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I am a DAZ user but have created a face for a freind to use with poser 7. What setting do I need to export it so it will work in poser? Or is there a way to get a 1 unit+1cm (Which I believe are the DAZ settings) to work in poser?