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Poser - OFFICIAL F.A.Q (Last Updated: 2025 Feb 03 12:46 am)



Subject: Dynamic Clothes for Poser Rule the World


corinthianscori ( ) posted Wed, 26 January 2011 at 7:39 PM · edited Mon, 03 February 2025 at 9:50 PM

file_464529.jpg

Dynamic clothing is FINALLY getting noticed by our community.

I'm ALL for IT!!!! Its about time! I've been officially sick of seeing clothing that looks like empty toilet paper rolls wrapped around Victoria's arms and legs. Give me real moving and folding cloths anyday! When its possible, anyway!

Anyway...what clothing would you guys like to see made for Poser's Cloth Room? Just let me know.

I'd also like the price points discussed.

Since dynamic clothing is - to me, at least - just as time-consuming to handle as conforming clothing...would you be more willing to buy dynamic vs conforming clothing?

I've recently decided to make my future dynamic clothing as tris instead of quads. So...is that a turn off and why?

Personally, I use 3ds Max/Zbrush to make my dynamic clothing. I know there's a lot of dynamic clothes making software available lately but I'll stick with the tried and true Autodesk software. So..."smeh" - I aint changin' my 3d thang!


corinthianscori ( ) posted Wed, 26 January 2011 at 8:59 PM

file_464533.jpg

*Et Voila!*

Already textured too. But here's the simple-to-see version. Like how I kept the creases in the pants sharp? [YEAH! How'd you do that?!]


PhilC ( ) posted Thu, 27 January 2011 at 1:29 AM

Assign a row of verts to a different cloth group and set it to a stiffer fold value?

Or on occasions I've used a morphing technique to put details back in after simulation.

Nicely done :)


ShaaraMuse3D ( ) posted Thu, 27 January 2011 at 1:38 AM

I personally find that it's a lot more to it than all these discussions about tris and quads.  It's all about how you actually model the clothing. What angle the faces are and where they are. That has a huge effects on how they drape.  If you have seams, don't just draw them onto the UVmap, but actually have the seams as faces in the model and so forth. It makes a -huge- difference, and in my opinion, a bigger difference than quads vs tris...

I've personally found that it's not necessarily a given. I sometimes use tris, sometimes quads, sometimes a combination, depending on what's needed. What really matters is that it looks good in the cloth simulator...

Your clothing looks good!  I'd give it some extra work around the collar. Also, the sleeves that go over the hands could probably be smoothened a bit and have some more polys added to them so the cloth simulation gets less jagged.

And yes, I'm a huge fan of dynamic clothing myself. :)


ShaaraMuse3D ( ) posted Thu, 27 January 2011 at 1:40 AM

PhilC's suggestion with different dynamic groups is awesome by the way. Try making seams and waistbands stiff, and then the fabric in between softer and more pliable and you can get some really sweet draping effects. 


heddheld ( ) posted Thu, 27 January 2011 at 2:05 AM

love the idea of dynamic cloth, but it has its own problems (anno everything does lol)

never once had a cloth sim work well if u have body parts touching, yeah can tweak the poses so they dont touch but that just limits what poses u use. I think one day they will be the norm an the under lying body will have "soft body" dynamics of its own but untill then we have need of BOTH types of clothing

ps Love PhilC's idea too have wondered if it was poss but  never looked into it yet


ShaaraMuse3D ( ) posted Thu, 27 January 2011 at 2:10 AM

PhilC's suggestion does work. I've used it myself quite a lot. :)

I totally see what you say Heddheld.  Dynamic cloth as it is right now can be a bit clumsy, yet at the same time I couldn't possibly think of the future as simply more conforming clothing, since like Corin pointed out often looks incredibly stiff and unnatural, especially more flowy fabrics.

Maybe something that combines the advantages of dynamic and conforming clothing would be the way to go, whatever that is... :)


PhilC ( ) posted Thu, 27 January 2011 at 2:50 AM

A quick solution to minor poke through's that cause problems is to use the Poser morphing tool. Set the parameters very low so that it is easy to control and gently brush over any affected areas.

Another solution for seam details is to use displacement maps. 


ShaaraMuse3D ( ) posted Thu, 27 January 2011 at 2:57 AM

Displacement maps for details are great.  They also work really nice in conjunction with your other suggestion to have a separate dynamic group for say seams with stiffer fabric. Gives really nice, life like results. :)


vintorix ( ) posted Thu, 27 January 2011 at 3:44 AM

 

"I've been officially sick of seeing clothing that looks like empty toilet paper.."

Hear hear! And I who thought I was the only one who noticed ;)


corinthianscori ( ) posted Thu, 27 January 2011 at 7:30 PM

Quote - Assign a row of verts to a different cloth group and set it to a stiffer fold value?

Or on occasions I've used a morphing technique to put details back in after simulation.

Nicely done :)

 

A smart person would do exactly what you've suggested.

But not me! LOL

To be honest, I have absolutely no idea how the crease stayed in place. By all accounts it really shouldnt be there! The creases should be retained in 3dsMax where the cloth is designed 

I can send the obj to you if you'd like. Maybe you can figure it out because I've stared at this thing for minutes on end without any idea how the verts remain so...starched.

I've actually tried morphing V4 until she's nearly a complete sphere and the pants don't rip or tear which destroys my idea that the verts aren't acually welded at the crease...

??????????????????????????? Weird!


corinthianscori ( ) posted Thu, 27 January 2011 at 7:53 PM · edited Thu, 27 January 2011 at 7:59 PM

file_464566.jpg

> Quote - I personally find that it's a lot more to it than all these discussions about tris and quads.  It's all about how you actually model the clothing. What angle the faces are and where they are. That has a huge effects on how they drape.  If you have seams, don't just draw them onto the UVmap, but actually have the seams as faces in the model and so forth. It makes a -huge- difference, and in my opinion, a bigger difference than quads vs tris... > > I've personally found that it's not necessarily a given. I sometimes use tris, sometimes quads, sometimes a combination, depending on what's needed. What really matters is that it looks good in the cloth simulator... > > Your clothing looks good!  I'd give it some extra work around the collar. Also, the sleeves that go over the hands could probably be smoothened a bit and have some more polys added to them so the cloth simulation gets less jagged. > > And yes, I'm a huge fan of dynamic clothing myself. :)

Me too. I don't care about the quads or tris debate - I just use whatever works best. But...for the sake of workflow I'm going to go for tris as a default from now on  - at least in Poser. I think it's going to be another year or so before Daz and Optitex get a working user-friendly dynamic cloth plugin for us common merchants.

I did actually rework the collar and the fringe around the cuff; you're right: they did need more polys. Now things look much better!


corinthianscori ( ) posted Thu, 27 January 2011 at 8:04 PM

file_464567.jpg

I made this dress today. Those are Parrot Dolphin's textures though. But the dress is UV mapped already.

Sorry for the extreme morph. Helps me see if there's any mesh-rips or uv stretching and the like.


corinthianscori ( ) posted Thu, 27 January 2011 at 9:07 PM

file_464569.jpg

Also, for those in the know, here's some scripts by PhilC that should not be missed! Why eFrontier and SmithMicro don't simply employ PhilC is beyond me. He clearly knows Poser better than they do(yes, I said it! :P )

Anyway, these are some great starting points for your own Cloth Room projects. I know these scripts work in Poser 6. after that...no clue. But why not give these a chance? I mean, I have no clue how all those settings in Poser's Cloth Room work. If PhilC says "this is silk" and "that's cotton" who am I to argue? Plus they work.

 

P6 Cloth Room Presets

Cloth Room Preset utility

 

I think I used Cotton preset to make this here pic.


ShaaraMuse3D ( ) posted Fri, 28 January 2011 at 3:40 AM

Quote - I made this dress today. Those are Parrot Dolphin's textures though. But the dress is UV mapped already.

Sorry for the extreme morph. Helps me see if there's any mesh-rips or uv stretching and the like.

I love the ruffles, nice work!

I test with various morphs too. Additionally I like adding morphs for the cloth object so it can be adapted for different bodyshapes. Most people don't use the character as default, so it's good to know that it works reasonably well. :) 

 


estherau ( ) posted Fri, 28 January 2011 at 6:48 AM

Hi,

I like dynamic clothes now that people have found a way to make realistic seams and thickness.

I would like a police style polo shirt for M4 and V4 please.

Love esther

PS I have found out about one that might do but I would still buy a well textured one that was made specifically and I would spend 10-12 dollars on it.

MY ONLINE COMIC IS NOW LIVE

I aim to update it about once a month.  Oh, and it's free!


ShaaraMuse3D ( ) posted Fri, 28 January 2011 at 6:53 AM

Have you considered making one, Esther?

That's how I got into it myself. I couldn't find what I needed for my projects, so I rolled up my sleeves and started figuring out how to make stuff.


estherau ( ) posted Fri, 28 January 2011 at 7:04 AM

No  am deliberately staying away from that side of things. I know it would be totally addictive.  And I am having enough trouble getting pages of my comic out as it is. Just setting up one scene for one panel takes me ages.

Love esther

MY ONLINE COMIC IS NOW LIVE

I aim to update it about once a month.  Oh, and it's free!


ShaaraMuse3D ( ) posted Fri, 28 January 2011 at 7:10 AM

I can totally understand that. What does this police style polo shirt look like btw?


estherau ( ) posted Fri, 28 January 2011 at 7:16 AM

MY ONLINE COMIC IS NOW LIVE

I aim to update it about once a month.  Oh, and it's free!


estherau ( ) posted Fri, 28 January 2011 at 7:16 AM

but with police textures as well

MY ONLINE COMIC IS NOW LIVE

I aim to update it about once a month.  Oh, and it's free!


estherau ( ) posted Fri, 28 January 2011 at 7:18 AM

also I don't know how to make dynamic clothes tuck in like on those pics

MY ONLINE COMIC IS NOW LIVE

I aim to update it about once a month.  Oh, and it's free!


hobepaintball ( ) posted Fri, 28 January 2011 at 9:24 AM

Quote - Also, for those in the know, here's some scripts by PhilC that should not be missed! Why eFrontier and SmithMicro don't simply employ PhilC is beyond me. He clearly knows Poser better than they do(yes, I said it! :P )

Anyway, these are some great starting points for your own Cloth Room projects. I know these scripts work in Poser 6. after that...no clue. But why not give these a chance? I mean, I have no clue how all those settings in Poser's Cloth Room work. If PhilC says "this is silk" and "that's cotton" who am I to argue? Plus they work.

 

P6 Cloth Room Presets

Cloth Room Preset utility

 

I think I used Cotton preset to make this here pic.

 

Actually these worthy files of Philc's are found at

http://www.philc.net/ClothRoomPresets.htm

 

 


corinthianscori ( ) posted Fri, 28 January 2011 at 12:34 PM

Quote - also I don't know how to make dynamic clothes tuck in like on those pics

 

I know Daz Studio dynamic clothes have a specific way of making a shirt tuck in. Its the same thing that Poser's dynamic clothes SHOULD DO but don't. All you have to do is...make the waist on the pants be about a foot out from the figure's hips, then just shrink the pants' waist until it settles against that figure's hips. As long as the pants(dynamic, remember) are set to Collide with whatever dynamic shirt is in place...the shirt should tuck in. Sort of. Well, this works in Daz Studio! LOL In Poser it takes some extra work. And no...the pants don't HAVE to be dynamic after all but you will need to morph the hip group if its conforming pants.

Or. To make things interesting, the merchant CAN include a morph in shirt that makes it look tucked in. This kind of morph won't work in every situation but it is a good starting point.

a daz dynamic shirt morph with a tuck morph.


corinthianscori ( ) posted Fri, 28 January 2011 at 12:37 PM

Quote - No  am deliberately staying away from that side of things. I know it would be totally addictive.  And I am having enough trouble getting pages of my comic out as it is. Just setting up one scene for one panel takes me ages.

Love esther

omg...avoid getting into making your own clothes!! You're right: it IS addicting! I spend all my time making things! Now I don't even do pretty renders or bother trying! When it comes time to actually do nice-looking renders it makes me groan a little:D

Making your own content is the best worst thing you can do for(to) yourself!

:)


WhimsySmiles ( ) posted Fri, 28 January 2011 at 2:18 PM

Would be nice if Daz would make it possible to make your own dynamic clothes for their plugin. I can't believe they still haven't done this. (Unless I'm wrong)  It's the one reason I won't even check out Daz Studio these days.. I can't make my own dynamic clothing.


corinthianscori ( ) posted Fri, 28 January 2011 at 4:01 PM

Quote - Would be nice if Daz would make it possible to make your own dynamic clothes for their plugin. I can't believe they still haven't done this. (Unless I'm wrong)  It's the one reason I won't even check out Daz Studio these days.. I can't make my own dynamic clothing.

 

Word through the grapevine is that Optitex is making the plugin compatible for merchants. How simple it'll be to use is anyone's guess.

On the other hand...if you want to make dynamic clothes for yourself(NOT FOR SALE!) you can try Marvelous Designer 2. Link to follow. This company is also making a plugin for DazStudio. Dunno what the plugin is suppose to do though. This same software cost over 2 grand last year!! Then it was...$1,200-something. Now I think it costs $700 for a merchant license.

http://www.marvelousdesigner.com/forum/show-off-and-learn/32/brief-tutorial-making-cloth-for-victoria-4


corinthianscori ( ) posted Wed, 02 February 2011 at 10:12 PM

O..O

Okay. I feel like a complete idiot:P

I really should have asked PhilC or Grappo for help but I'm very determined to do things on my own.

How do you morph dynamic clothing?
Simple. Just set your morph to 1 before you Calculate Simulation. Once the simulation is done, just set that same morph to zero(0) on the last keyframe. Otherwise the morph will double in effect!

What's even worse is that I had already figured this out when I made Tommy Coat. but I forgot since then...ugh.


ShaaraMuse3D ( ) posted Thu, 03 February 2011 at 2:49 AM

The best way to deal with the double morph issue is actually to go back to the first frame, select the morph and "reset" it.  That way you won't add any keyframes into the animation graph you have to deal with later. :)

Weird enough also is that this double morph issue doesn't always occur. I still have no idea what causes it.


ShawnDriscoll ( ) posted Thu, 03 February 2011 at 3:15 AM

Quote - Making your own content is the best worst thing you can do for(to) yourself! :)

 

Now you tell us.

www.youtube.com/user/ShawnDriscollCG


ShawnDriscoll ( ) posted Thu, 03 February 2011 at 3:20 AM · edited Thu, 03 February 2011 at 3:21 AM

Quote - Word through the grapevine is that Optitex is making the plugin compatible for merchants. How simple it'll be to use is anyone's guess.

DAZ|Studio updates too often for any bridge to 3rd-party plugins to remain compatible.  So we will see how long the Optitex license puts up with the constant patching.

www.youtube.com/user/ShawnDriscollCG


ShaaraMuse3D ( ) posted Thu, 03 February 2011 at 6:58 AM

Eh, I don't agree. It's one of the most fun things I've done in a long time. :)


corinthianscori ( ) posted Thu, 03 February 2011 at 2:28 PM

Quote - > Quote - Word through the grapevine is that Optitex is making the plugin compatible for merchants. How simple it'll be to use is anyone's guess.

DAZ|Studio updates too often for any bridge to 3rd-party plugins to remain compatible.  So we will see how long the Optitex license puts up with the constant patching.

True. Daz does upgrade often; frightens off the plugin-makers.


corinthianscori ( ) posted Thu, 03 February 2011 at 6:00 PM

file_464833.jpg

So...does anyone actually USE these clothing fits for dynamic clothes? I've decided to support NATU3, Mavka, and Miki 3.  I design for V4/M4 first then do the fits.

This is for Mavka. If this doesn't sell well I'll probably scrape this practice. But I'm wondering what you guys think of the clothing fits thing.


estherau ( ) posted Fri, 04 February 2011 at 6:18 AM

hobepaintball - PhilC name on the splash screen when you open poser pro 2010

MY ONLINE COMIC IS NOW LIVE

I aim to update it about once a month.  Oh, and it's free!


corinthianscori ( ) posted Fri, 04 February 2011 at 10:47 AM

Quote - hobepaintball - PhilC name on the splash screen when you open poser pro 2010

 

Really? I think SmithMicro bought Wadrobe Wizard from PhilC and put it into PoserPro.

Does anyone know if Wardrobe Wizard is on Poser 8? That's what I'm planning on getting.


ShaaraMuse3D ( ) posted Fri, 04 February 2011 at 11:29 AM

Yes, Wardrobe Wizard is in Poser 8


Cariad ( ) posted Sat, 05 February 2011 at 12:41 PM

Okay, assuming someone knows nothing about modelling, and assuming they know even less about setting up a piece of clothing for use as dynamic, just how difficult is it to make a dress.  Not complex in style, floor length, long draping sleeves and a deep v-neckline?  And it will have to be able to be belted at the hip.  Yikes, I'll have to figure out how to make a belt, ack, dress first.

I have no issues using the cloth room for simulations on stuff made by others, but I have need of a very particular style of gown for an image I am doing.  One of those cases where 'close enough' won't cut it.

Due to the nature of the image I am setting up for, the dress has to be dynamic. It has to drape properly on V4, which conforming just isn't going to do, long skirts tend to to look very stiff in conforming clothes, natural and flowing is an absolute must.

I do have Hexagon, though I have never really opened it.

I know I am asking for headaches and a new possible addiction, but it is a needed one at this point. 

Any advice and/or directions to tutorials to help would be appreciated.


ShaaraMuse3D ( ) posted Sat, 05 February 2011 at 1:01 PM

I've been using Wings for making all of my dynamic clothes. 

Start out simple, and  you will get a hang of it.  Also, there are quite a few of us here who'd be more than happy to help you on the way if you post screenshots of your progress.


corinthianscori ( ) posted Sat, 05 February 2011 at 2:59 PM

Quote - Okay, assuming someone knows nothing about modelling, and assuming they know even less about setting up a piece of clothing for use as dynamic, just how difficult is it to make a dress.  Not complex in style, floor length, long draping sleeves and a deep v-neckline?  And it will have to be able to be belted at the hip.  Yikes, I'll have to figure out how to make a belt, ack, dress first.

I have no issues using the cloth room for simulations on stuff made by others, but I have need of a very particular style of gown for an image I am doing.  One of those cases where 'close enough' won't cut it.

Due to the nature of the image I am setting up for, the dress has to be dynamic. It has to drape properly on V4, which conforming just isn't going to do, long skirts tend to to look very stiff in conforming clothes, natural and flowing is an absolute must.

I do have Hexagon, though I have never really opened it.

I know I am asking for headaches and a new possible addiction, but it is a needed one at this point. 

Any advice and/or directions to tutorials to help would be appreciated.

What Grappo said.

Screenshots help. I use Max and Zbrush and Illustrator to make my dynamic clothing. Honestly its not difficult to make dynamic clothing. Shoot I made a skirt out of the Cylinder prop and conformed it to V4 in under 6 minutes! It'd only take 3 minutes to make a mini skirt the same way and have it be dynamic!  No wait...I used a sphere. well, whatever! Here's the link to that! http://www.youtube.com/watch?v=9ahK3tUSAB0

But honestly, dynamic clothes are MUCH MUCH simpler to make and setup that conforming. Show some pics and we'll get you started.


Cariad ( ) posted Sat, 05 February 2011 at 3:17 PM

I will fire up Hex once kids are down for the night, in other words in about 4-5 hours.  Really, I am a babe in the woods with it, I picked it up cause a former roomie wanted to model stuff.

Will have a look at the video in a bit too, right now, I am having the little monsters complain at me that dinner is not started yet.  You would think I never fed them or something...


Mazak ( ) posted Sat, 05 February 2011 at 5:08 PM

file_464904.jpg

Marvelous Designer is a great tool. Here two examples I made: Lace Top

Mazak

Google+ Bodo Nittel 


Mazak ( ) posted Sat, 05 February 2011 at 5:09 PM

file_464905.jpg

And a Square_Neck top:

 

Mazak

Google+ Bodo Nittel 


Mazak ( ) posted Sat, 05 February 2011 at 5:13 PM

Content Advisory! This message contains nudity

file_464906.jpg

Here a render I made in Vue 9 Infinite. I exported the M.D. cloth to PoserPro 2010 where I did the simulation. Then I send the scene to Vue9 for final render.

Mazak

Google+ Bodo Nittel 


corinthianscori ( ) posted Sat, 05 February 2011 at 5:41 PM

Quote - Marvelous Designer is a great tool. Here two examples I made: Lace Top

Mazak

:( The designs people can kick out of that Marvelous Designer2 are so...just...argh!

I use 3dsMax - NOT AT ALL easy to make dynamic clothes of the same detail and fashion. I mean the underlying software is the same but...MD2 is MUCH simpler to use(it seems!). I've spent about 11hours trying to make one single coat in 3ds max. If I was using MD2 I'd probably be done in half an hour. Ugh!

The second I find a professional-license user I'm gonna get them to make my designs so i can sell them.

And...now I'm going back to using box-modeling to get this coat done. Stupid Garment Maker!!*kick!


Mazak ( ) posted Sat, 05 February 2011 at 5:50 PM

You can use MD Demo 30 day trial. All export functions do work no restrictions! And the personal license version is on sale for $99 in February only! My 2 cent ;-)

Mazak

Google+ Bodo Nittel 


Mazak ( ) posted Sat, 05 February 2011 at 5:58 PM

Attached Link: http://m-sewing.com/

btw. In the moment I google all free Sewing Pattern sites :laugh: If my mom could see that (rip.) :biggrin:

Mazak

Google+ Bodo Nittel 


Cariad ( ) posted Sat, 05 February 2011 at 9:19 PM

Well given that I am looking at it as a one time thing (for now at least) I might have a look at MD2 later.  The issue is of course the multi-hundred price tag if you want to do anything commercial, where as, with another app, once you make it, if it is your own design it is yours to do with as you like.

Let alone possible copyright issues if you aren't using your own patterns but someone elses for MD2.  Can sewing patterns be copyrighted?  Probably, especially if they were one of the designer lines you can get now.

Just my thought, I suppose if you were only doing non-commercial stuff less of a concern, but I have seen discussion of its possible commercial use elsewhere here.  Honestly, how many of us know how to draft an actual pattern?  Well I do, I did historical costuming for several years, but most people have no clue.   I would be curious just to see how well it would handle some of the period patterns I have kicking about though, ungodly number of bits and pieces to be put together.

I think part of my wanting to do it in Hex or some other modeling app is that this way I also pick up the basics of modeling in general at the same time.  Might finally inspire me to learn it if it is for something I need for a project I am working on.

The samples of what you have done look good though, Mazak, does make it a tempting option.


vintorix ( ) posted Sat, 05 February 2011 at 9:21 PM

file_464916.jpg

Mazak, very much thank you for the link! It will be useful. Here is a Marvelous Designer WIP that I intend to use in the next canvas work, after I will post it as free stuff both in dynamic and conforming version.


ShawnDriscoll ( ) posted Sat, 05 February 2011 at 9:41 PM

Quote - btw. In the moment I google all free Sewing Pattern sites :laugh: If my mom could see that (rip.) :biggrin:

Mazak

I go to style.com or Nordstrom and look for clothes for references.  I use Hexagon and just "model by hand" around M3 or V3.

Still learing Dynamic clothing in Poser, as far was what clothing works well.  Maybe the rest has to be conformed instead.

All just for fun (hobby). 

www.youtube.com/user/ShawnDriscollCG


corinthianscori ( ) posted Sat, 05 February 2011 at 10:01 PM

file_464920.jpg

I came up with this in 3dsMax's Garment Maker(ClothFX). Well...actually I had a far better design with sparkly doo-dads in Garment Maker. Then my loaner-computer realized it was obsolete and refused to stitch the coat together.

so...this is the consolation mesh. Not much at all like the original design aside from also being a coat!

Man I need a new computer SO bad.

No textures here. This is going to be a coat designed to look like a flower garden. Those are flowers hanging off the front part. That center-chest section is invisible. Er...will be.


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