Forum Coordinators: RedPhantom
Poser - OFFICIAL F.A.Q (Last Updated: 2025 Feb 13 7:03 am)
The easiest way I have found is to add a spotlight , at low intensity and positioned to force a shadow exactly where you want.
The other way is to postwork in a paint program using the dodge or burn tool on part of the face.
Also if you are using mapped shadows, you may need to zoom the shadow camera or change the map size to get a detailed enough shadow.
Take a look thru the shadowcam for the light you expect the shadow to be cast by. Sometimes they can be moved accidently and the shadow is cast in some other part of the scene.
Bias setting should be around 0.15 for an object of this size and map size of at least 512.
Also check to see if you have another light that might minimize or cancel out the shadow.
Additionally, check D3's skin shaders and make certain that there isn't any active ambient channels on the PoserSurface. That would cause the model to self glow, defeating any attempt to cast shadows on any particular body part.
BTW, are you using raytracing in your render? And are you using IBL or IDL?
Quote - I've noticed quite a bit of artwork created in Poser where shadows are missing when it seems like they should be there.
That's a stick with which a lot of CG artists who don't use Poser like to beat us...! Getting the shadows right goes a long way towards improving Poser-based artwork, IMVHO.
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Now, by using a combination of Infinite lighting and IBL, I can generate some shadowing under M3's hood but not very intense due to active IBL. In this particular instance, the hood was scaled to 150% and given a 10% bend to cover M3's head.
Now the image shows a more realistic response to the available light in the scene.
As an added note, these images were rendered in PP2010 using gamma correction. P8, however, does not provide this feature. You would need to add gamma correction to each and every material zone in the scene. Not an easy thing to do, but it is available through python scripts.
For interior lighting using IDL, the scene should be entirely surrounded by your room although that is not absolutely necessary. A dungeon scene would be predominantly lit be torches, definitely a situation which will require point lights with inverse square fall-off. Much like this scene in my gallery:
http://www.renderosity.com/mod/gallery/index.php?image_id=1941805&user_id=343328&np&np
The problem I have found with this lighting scenario is torch light can cast rather strong and deep shadows which can hide much detail. If the scene is fairly extensive, i.e., a large room with many actors, you will have problems maintaining an even illumination throughout. You would need to have your characters wear light-colored clothing to be seen clearly. Consider how many light sources you require and how much/little room will be utilizing to construct your set.
When I get a chance, I will post the location of the IDL script.
http://d3d.sesseler.de/index.php?software=poserpython&product=render_p8
I would recommend the update, otherwise when you desire to use full IDL controls, you will need to activate it first in Poser's Firefly, then afterwards open the script to gain access to all the controls.
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Poser 8.
Bought the D3 hooded cload. Have the hoods property set to Casts Shadows and yet no shadow is produced on David's face. Is it all about light placement or is something else going on? I've noticed quite a bit of artwork created in Poser where shadows are missing when it seems like they should be there.