Forum Coordinators: RedPhantom
Poser - OFFICIAL F.A.Q (Last Updated: 2024 Nov 07 9:40 am)
I don't think there's a way to forestall it. I tried writing a script once, but it wasn't really any easier than plain old find/replace editing.
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The ":#" are because you have used "Use exact internal names except spaces" in the export options. Don't use that option, it serves no useful purpose in Poser, neither do the other options in the red box .
"...neither do the other options in the red box ."
Cool. About the only exporting I do is to PoseRay which doesn't seem to care. Are there cases when you do want any of them checked if exporting for other applications? To be honest, I never really understood what they did/were for.
"Democracy is a pathetic belief in the collective wisdom of individual ignorance." - H. L. Mencken
les--i think this started with P8. i skipped that version but it does it in PP2010 for sure, & is totally annoying, not to mention has screwed up my work flow. it does it if you spawn props too (adds :1 to both obj & material).
lost in the wilderness
Poser 13, Poser11, Win7Pro 64, now with 24GB ram
ooh! i guess i can add my new render(only) machine! Win11, I7, RTX 3060 12GB
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Recently I've been making morphs as I import an object that will be attached to another within Poser. I export the base of two objects, then create the morph and then export those two as one.
But I noticed that Poser adds ":1 & :2" to these to the 'usemtl' sections in the new objects you're making with a Poser OBJ export.
Is there any way to avoid this?
I suppose it's not really that big of an issue however I do open the OBJ files and edit out the ":1 & :2" from those usemtl sections before I import them back in to Poser so that they're all consistently just what I intended the mtl to be named.