Forum Coordinators: RedPhantom
Poser - OFFICIAL F.A.Q (Last Updated: 2025 Jan 26 2:05 pm)
Quote - She's seriously good looking and cute. I think the morphs you are showing rock too! I'm looking forward to you finishing her and if you release her it would be awesome. (^o^)*
Thank you so very very much an yes this is what i was looking for while me an my friend were making her texture. ^^ As for relieasing her. I plan on doing that. Only problem is. How do I make Mat Pose files and morph pose files T_T
Quote - Quote- 'who happens to be a proffesonal texture modeler'
haha im not a pro by any means, more of a hobby than anything but glad to see you guys all like her, and the morphs do look great hun :)
Hehehe ^^ an thank you sweetheart ::hugz:: The moment I figure out how to make Morph Pose Files I will reliease her =)
Quote - Quote- 'who happens to be a proffesonal texture modeler'
haha im not a pro by any means, more of a hobby than anything but glad to see you guys all like her, and the morphs do look great hun :)
What's with the black type, huh? :blink:
Oh, sorry, I forgot, it's black type month isn't it, ha ha. :lol:
Remember ... "With Poser, all things are possible, and poseable!"
cheers,
dr geep ... :o]
edited 10/5/2019
Quote - > Quote - I think he she looks incredibly cute. Great work.
Why Thank You ^^ for some reason i can get Mat Pose Editor to work right. it keeps crashing @_@
Yes..Tell me about it... I can pretty much crash anything poser related in an instant. But perhaps you can save the materials into the the material library and then turn that file into a Mat File?
D'oh! Why do things that happen to stupid people keep happening to me?
Quote - > Quote - > Quote - I think he she looks incredibly cute. Great work.
Why Thank You ^^ for some reason i can get Mat Pose Editor to work right. it keeps crashing @_@
Yes..Tell me about it... I can pretty much crash anything poser related in an instant. But perhaps you can save the materials into the the material library and then turn that file into a Mat File?
O.O how do I do that? Can U teach me?
Edit the Mc6 file in a text editor and save the result as a Pz2 file. Just edit the following:
mc6:
{
version
* {*
* number 7*
* }*
mtlCollection <This line
* {*
* material Body*
Changes to:
Pz2:
{
version
* {*
* number 7*
* }*
figure < This line
* {*
* material Body*
Of course leave off the < This line text. That is there just for illustration purposes.
The mc6 file is created by saving a Material Collection in the Material Room. Applying this to your figure will load the textures for whatever material zones you selected when you saved it (the default being all zones for the figure), and the pz2 Pose file will do the same thing.
"If I were a shadow, I know I wouldn't like to be half of
what I should be."
Mr Otsuka, the old black tomcat in Kafka on the Shore (Haruki
Murakami)
Quote - The mc6 file is created by saving a Material Collection in the Material Room. Applying this to your figure will load the textures for whatever material zones you selected when you saved it (the default being all zones for the figure), and the pz2 Pose file will do the same thing.
Thank you so very much. Which is more powerful? A Pose File? or Mat Pose file?
The two files do exactly the same thing when applied to a figure/prop. Apart from the minor changes described above, the only difference between them is where they are stored in the Poser Library.
The Materials folder is the intended and logical place to store texture-application files, either as single Materials or as Material Collections.
But in Poser 7/Poser Pro and earlier versions, you had to enter the Material Room in order to see and use the contents of the Materials folder. Mat Pose files were a work-around to allow users to apply Mats and Mat Collections without leaving the Pose Room.
In the current versions - Poser 8 and Poser Pro 2010 - you can see and use the contents of the Materials folder without leaving the Pose Room, so there is no need for Mat Pose files at all.
It's really your choice as a vendor whether you want to provide the Mat Pose option for the many people who are still using older versions of Poser.
"If I were a shadow, I know I wouldn't like to be half of
what I should be."
Mr Otsuka, the old black tomcat in Kafka on the Shore (Haruki
Murakami)
Quote - The two files do exactly the same thing when applied to a figure/prop. Apart from the minor changes described above, the only difference between them is where they are stored in the Poser Library.
The Materials folder is the intended and logical place to store texture-application files, either as single Materials or as Material Collections.
But in Poser 7/Poser Pro and earlier versions, you had to enter the Material Room in order to see and use the contents of the Materials folder. Mat Pose files were a work-around to allow users to apply Mats and Mat Collections without leaving the Pose Room.
In the current versions - Poser 8 and Poser Pro 2010 - you can see and use the contents of the Materials folder without leaving the Pose Room, so there is no need for Mat Pose files at all.
It's really your choice as a vendor whether you want to provide the Mat Pose option for the many people who are still using older versions of Poser.
Thats what I'm Doing with my character. Its a Mat Collection Pose =) that way all u got to do is Add the morphs. Add the mat pose an your done. Btw why does it take so long for uploads to be accepted >.<
First, the skin tone and hair color are changable in the game. I would suggest you use simple skin maps and use the diffuse color to change it and not make the color part of the skin texture file.
Same with the tatts. They are changable in wow. Also should not be part of the base texture.
All the NEs look nearly annorexic, at least in-game. From what I have seen of the character models (wow model viewer), their breasts are, well, to be blunt, not so well endowed. Perky, yes. Nice, yes. Full and lovely, yes. Dolly Parton, no. They also are thin waisted, very very hour-glass shaped.
The ears are hard to see with the hat/hair but they look a bit small.
She is pretty, don't get me wrong. But if you hadn't referenced her being a NE from WoW, I would have never made that connection. I am looking forward to seeing what you make of this. I would love to see a good NE morph.
I play wow and have for several years though I took a break but am back again post cata. Many of my characters are NEs though I also have Humans and a BE. I am attaching a couple SS of my NE Hunter. Had these laying around.
Quote - Here is another.
I have never played WoW myself BUT NEs are gorgious =) As for ear morphs i haven't the fogest idea how to get a good elf ear morph other then using ones already made an I dont want that for my character which BY the way. I relieased her last night =) Should be up on Rendo in a couple days
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I asked my best friend who happens to be a proffesonal texture modeler if she could design a costum texture for v4 based off a WoW Night Elf class an of course change it so its 100% Our design an this is the character texture the both of us came up with. Im thinking of relieasing THIS as a morph and character texture set. Not sure yet. Need people's Opinions first. This is a serious project btw.