Thu, Nov 28, 3:16 AM CST

Renderosity Forums / Poser - OFFICIAL



Welcome to the Poser - OFFICIAL Forum

Forum Coordinators: RedPhantom

Poser - OFFICIAL F.A.Q (Last Updated: 2024 Nov 27 5:12 pm)



Subject: Fix Pokethrough in Animation


flibbits ( ) posted Tue, 15 February 2011 at 2:56 AM · edited Thu, 28 November 2024 at 3:00 AM

Is there a way to create new materials or body parts on a character so a selected part of a body could be made invisible?

The problem is that with certain converted clothes, with custom WW morphs on custom figures, there is pokethrough during an animated movement. 

Shorts, for example, may show some pokethrough in the upper thigh (which for Hiro 3 is part of the buttock.) 

To stop the poke through the clothing has to be increased in size to the point it doesn't fit - there are gaps between the clothing hip (waist band) and the figure.

The easiest way to fix the pokethrough would be to make a body part invisible, but the buttock, for example, takes in a lot of the upper thigh.  If only the part of the buttock covered by the clothing could be made invisible, then there would be no pokethrough during a movement.

Is there a way to do this?



PhilC ( ) posted Tue, 15 February 2011 at 3:34 AM

Have you tried gently brushing over the area with the Poser morphing tool? Pull relative to the surface and set the magnitude value very low for greater control.


flibbits ( ) posted Tue, 15 February 2011 at 4:00 AM · edited Tue, 15 February 2011 at 4:01 AM

"Have you tried gently brushing over the area with the Poser morphing tool? Pull relative to the surface and set the magnitude value very low for greater control."

 

No I have not.  That's a good idea.  Giving it a try I see that's going to work if I spend some time creating custom morphs based on the frames where the pokethrough happens.

Excellent.

Thanks.

EDIT-

I wondered who had given such good advice, then saw it was PhilC with his new Cousin It photo.



PhilC ( ) posted Tue, 15 February 2011 at 4:13 AM

New photo, old head


flibbits ( ) posted Sun, 20 February 2011 at 3:52 PM

Turns out to get rid of all the pokethrough involves morphing to the point it's just as baggy as when increasing the size.

So back to the drawing board.

Can a part of a body part be made invisible?  If the buttock is actually the buttock, thigh and lower abdomen, is there a way to make just the lower abdomen area invisible?



markschum ( ) posted Sun, 20 February 2011 at 3:59 PM

transparency map, applied to the figure skin.


markschum ( ) posted Sun, 20 February 2011 at 5:32 PM

file_465776.jpg

You can use the visible property for bodyparts. If the entire part is hidden by clothing then just set visibility off in the  properties panel.

If part of thee bodypart is visible (like thigh in shorts) then use a transparency map. The pic shown is an example of turning jeans into shorts but you will get the idea.

 

The pic is three pictures , the render showing the jeans with transmap, the jeans texture map, and the transparency map ( white visible black transparent)

 

 

 


flibbits ( ) posted Sun, 20 February 2011 at 6:17 PM

I would have to make a new skin for the figure with the appropriate transparency map for the part I want invisible, right?



markschum ( ) posted Sun, 20 February 2011 at 7:45 PM

just a transmap for the areas you need to hide.  Its a image map that connects to the transparency channel and maybe the specular.


Apple_UK ( ) posted Mon, 21 February 2011 at 5:27 PM

If it is only part of a group that needs to be made invisible try going into the setup room and removing the offending polys. The figure works just fine when returning to the pose room but you have to delete the new prop (the polys deselected in setup)


flibbits ( ) posted Wed, 23 February 2011 at 1:26 AM

That's another solution Apple.  I'll try that too.

The transmap worked but was hard to make because the body MAT is one big square.  It was an M3 body MAT on H3, so it was hard to determine which sections had to be transparent.

It seems it would be easier with selecting some polys in the setup room, but I'll see what happens when I actually try it.



cyberscape ( ) posted Thu, 24 February 2011 at 11:41 PM

You could also use the grouping tool to assign material zones for the offending polys. Then go into the material room and set those zones to full transparency with no highlights.

------------------------------------------------------------------------------------------------------------- 

AMD FX-9590 4.7ghz 8-core, 32gb of RAM, Win7 64bit, nVidia GeForce GTX 760

PoserPro2012, Photoshop CS4 and Magix Music Maker

--------------------------------------------------------------

...and when the day is dawning...I have to say goodbye...a last look back into...your broken eyes.


Privacy Notice

This site uses cookies to deliver the best experience. Our own cookies make user accounts and other features possible. Third-party cookies are used to display relevant ads and to analyze how Renderosity is used. By using our site, you acknowledge that you have read and understood our Terms of Service, including our Cookie Policy and our Privacy Policy.