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Poser - OFFICIAL F.A.Q (Last Updated: 2024 Nov 29 7:57 am)



Subject: Imractical Bra/Armor


nerd ( ) posted Mon, 01 November 1999 at 11:20 PM · edited Wed, 27 November 2024 at 4:07 PM
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Attached Link: http://www.theworks.com/~nerd/nerd3d.htm

This one was eazy. The mesh was provided by Paul Hafeli. Viper sent it to me requesting that I build a CR2 Confromer from it. Cool mesh, Paul said Cool, so here is a very cool figure. Let me know how it works out. Stay tuned for a matching bottom. Paul doesn't have it, but he told me how he made the top. It's only a matter of time. . .


JeffH ( ) posted Tue, 02 November 1999 at 12:19 AM

Cool, I've been looking for something like that only strapless...just the cups. -JH.


Foxhollow ( ) posted Tue, 02 November 1999 at 8:14 AM

Ahh, but Jeff..only in the excitement of battle would it stay on without the straps. nice job, Nerd...and Paul..


Mason ( ) posted Tue, 02 November 1999 at 11:32 AM

Nerd, if you make a bottm for this I can make her all one mesh like Bikini girl.


nerd ( ) posted Tue, 02 November 1999 at 11:48 AM
Forum Moderator

If we let Mason stick it on with Poser Crazy Glue it'll stay put. Mason, there will be a bottom as soon as I get time. When I'm done feel free to Poser Glue her together.


JeffH ( ) posted Tue, 02 November 1999 at 12:58 PM

nerd, How about posting the chainmail technique Paul let you in on. That way we all can give new armor sets a try. -Jeff H.


Mason ( ) posted Tue, 02 November 1999 at 4:25 PM

I'm working on a tutorial now. Should be done soon.


nerd ( ) posted Tue, 02 November 1999 at 6:20 PM
Forum Moderator

Chain Mail Technique: Obviously this depends on your mesh editing program. But, here's the jist. Use the Mesh Smooth tool on what ever body part you need armor for. (you will need to diddle with all the dials to get the hexagon effect.) Then apply a lattice tool to create the "chain". Be sure to only apply the lattice to the edges, not the vertecies. Fiddle with the lattice diameter and viola chain mail. Get after it with you boolean scisors for the pieces you need.


JeffH ( ) posted Tue, 02 November 1999 at 6:23 PM

This sounds like a 3DS MAX technique..am I right? -JH.


nerd ( ) posted Tue, 02 November 1999 at 10:28 PM
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Yeah, In between crashes, freezes and not saving the files, every once in a while I can actually create something in 3DS. Sorry, I'm ranting ;-)


nerd ( ) posted Thu, 04 November 1999 at 8:33 PM
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Wait, stop I'm wrong. I just asked Paul to explain it to me again. (so I'm dense) Maby I got it right this time. Use the Mesh Smooth set everything to "1.0" and operate on the trianles, Then manally punch the center out of each hexagon. (Mesh edit, delete faces) It's kind of like playing with bubble wrap. When you get most of the bubbles popped ya gotta roll it all arroung looking for the last few bubbles. Last, select all the faces and use the extrude faces tool. This takes more work than the Lattice method, but the lattice method produces WAY too many faces. The obj for the mash bikini was almost 10MB. This OBJ is like 700 K. I'll be posting a conforming chain mail bikini bottom latter tonight.


ecockrell ( ) posted Thu, 04 November 1999 at 9:47 PM

Nerd, What do you mean "operate on the triangles"? I have Max at work and have played with it a little and some with Ray Dream Studio. I have a model who needs a top.


nerd ( ) posted Thu, 04 November 1999 at 9:56 PM
Forum Moderator

When you are in the Mesh Smooth Parameter Tab There are two buttons below the Smooth numerical settings. One is a square, the other is a triangle. Click the Triangle. This causes the program to perform the smooth at a face(triangle) level rather than a polygon level. This is necessary to get the Hexagon effect. (This is in 3DS 2.5)


ecockrell ( ) posted Thu, 04 November 1999 at 10:14 PM

Got it. Maybe we just might see some new armor soon!


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