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Poser - OFFICIAL F.A.Q (Last Updated: 2024 Nov 28 11:20 am)



Subject: Clear Cellophane


Hydra ( ) posted Thu, 10 March 2011 at 11:27 AM · edited Wed, 27 November 2024 at 6:59 AM

I am having a lot of trouble developing material shader settings to create the look of clear cellophane in Poser 8.0.  Can anyone give me a hint as to how I might go about setting up the nodes in the material room to make a box prop look like a sheet of clear cellophane?  I can get by with really shiny glass if cellophane is not possible.

 

Thanks!

Hydra


bagginsbill ( ) posted Thu, 10 March 2011 at 11:50 AM

I don't have time to explain, but maybe somebody who has matmatic can make this for the OP:

View(Blend(Refract(1.01), Reflect(), .7 * TrueFresnel(1.45)))

 

or:

s = EmptySurface()

s.Transparency = .7 * TrueFresnel(1.45)

s.Alternate_Diffuse = Reflect()

 


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BionicRooster ( ) posted Thu, 10 March 2011 at 1:33 PM
Forum Moderator

Well, I have matmatic but could never get it to work for some reason, always get an error. but I took a crack at this and came up with something that possibly could be used or tweaked to work better.

                                                                                                                    

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SamTherapy ( ) posted Thu, 10 March 2011 at 1:34 PM

Quote - Here's the Material room

No it isn't. :)

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BionicRooster ( ) posted Thu, 10 March 2011 at 1:37 PM · edited Thu, 10 March 2011 at 1:38 PM
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OMG that was irritating... The image size exceeded the limit... oh well, nothing a lil compressing can't fix. So.... Here IS the material room :o)

Edit: SAM, you are friggin fast, That message couldn't have been up a minute and you caught it. :oP lol

                                                                                                                    

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SamTherapy ( ) posted Thu, 10 March 2011 at 1:46 PM

Coincidence, I assure you.  I was interested to see what people had come up with, since it's something I'd find a lot of use for, too.

Thanks for posting your setup, I'll definitely be using it in a render soon.  I have an idea for a Dalek covered in a transparent dust sheet, using dynamic cloth.  Your shader will be ideal for it, specially if I can figure out how to make it dusty in places.  Maybe SnarlyGribbly's snow machine can be tweaked for that.

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BionicRooster ( ) posted Thu, 10 March 2011 at 1:57 PM
Forum Moderator

how about blending in a texture with a transparency mask? Want me to fiddle around when I have a chance?

                                                                                                                    

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hborre ( ) posted Thu, 10 March 2011 at 1:58 PM

EGADS!  Cut a hole in that thing, the man is suffocating!!!


SamTherapy ( ) posted Thu, 10 March 2011 at 2:06 PM · edited Thu, 10 March 2011 at 2:07 PM

Quote - how about blending in a texture with a transparency mask? Want me to fiddle around when I have a chance?

If you have the opportunity, that'd be great.  I may just try that myself; I ain't bad with textures and simple procedurals.  :)

One suggestion - lose Reflect_lite_mult.  Slows things down and does nothing for the appearance, IIRC.

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BionicRooster ( ) posted Thu, 10 March 2011 at 2:14 PM
Forum Moderator

Quote - EGADS!  Cut a hole in that thing, the man is suffocating!!!

Like shrink wrapping anythin with pointy parts, i.e. nose, fingers, toes, they poke thru if ya don't watch it. I was not paying attention with my heat gun and yes, those parts ARE poking thru the plastic. So fortunately for Michael, he can still breath... lol

Quote - One suggestion - lose Reflect_lite_mult.  Slows things down and does nothing for the appearance, IIRC.

Yeah, I forget about that sometimes... DOH!

                                                                                                                    

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mihoshi1de ( ) posted Thu, 10 March 2011 at 2:31 PM · edited Thu, 10 March 2011 at 2:32 PM

Quote - OMG that was irritating... The image size exceeded the limit... oh well, nothing a lil compressing can't fix. So.... Here IS the material room :o)

Thanks for the image - also, your font is so funny! I'm surprised Poser can do this!


Miss Nancy ( ) posted Thu, 10 March 2011 at 3:06 PM

bill did a thread on this, a year or two ago IIRC.



BionicRooster ( ) posted Thu, 10 March 2011 at 3:16 PM
Forum Moderator

Attached Link: Plastic Forum Thread

I believe you do, after a search, I found this.

                                                                                                                    

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Hydra ( ) posted Thu, 10 March 2011 at 4:04 PM

Hey thanks much!  :)

Hydra


RobynsVeil ( ) posted Thu, 10 March 2011 at 7:14 PM · edited Thu, 10 March 2011 at 7:20 PM

file_466621.txt

Not sure if I'm re-inventing the wheel, but honouring BB's request, I've attached the shader Matmatic makes. Be sure to remove the .txt, of course.

And the screenshot:

Celophane by BB

... which is sort of pointless, I guess, really. The formula's easier and so is the mt5.

Monterey/Mint21.x/Win10 - Blender3.x - PP11.3(cm) - Musescore3.6.2

Wir sind gewohnt, daß die Menschen verhöhnen was sie nicht verstehen
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bagginsbill ( ) posted Thu, 10 March 2011 at 7:21 PM

I made a mistake, Robyn. I meant to have an IOR close to 1 on the Refract. I forgot the first argument was color, not IOR.

Should have been:

View(Blend(Refract(0, 1.01), Reflect(), .7 * TrueFresnel(1.45)))

 


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RobynsVeil ( ) posted Thu, 10 March 2011 at 7:26 PM · edited Thu, 10 March 2011 at 7:29 PM

file_466622.txt

> Quote - I made a mistake, Robyn. I meant to have an IOR close to 1 on the Refract. I forgot the first argument was color, not IOR. > > Should have been: > > View(Blend(Refract(0, 1.01), Reflect(), .7 * TrueFresnel(1.45)))

No worries: matmatic makes this really quick to fix! Thanks for the heads up - new mt5 attached.

ETA: btw, this was compiled in Matmatic 1.2.0, which has a few new goodies in it. Just in case you're wondering...

Monterey/Mint21.x/Win10 - Blender3.x - PP11.3(cm) - Musescore3.6.2

Wir sind gewohnt, daß die Menschen verhöhnen was sie nicht verstehen
[it is clear that humans have contempt for that which they do not understand] 

Metaphor of Chooks


Winterclaw ( ) posted Thu, 10 March 2011 at 9:28 PM

Wow, that's a lot of nodes from one little equation.

WARK!

Thus Spoketh Winterclaw: a blog about a Winterclaw who speaks from time to time.

 

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RobynsVeil ( ) posted Thu, 10 March 2011 at 9:39 PM · edited Thu, 10 March 2011 at 9:39 PM

Quote - Wow, that's a lot of nodes from one little equation.

Sometimes, Poser's not very clever... has to do the best it can with what it's got. One of these days, SM will give us the UDN (user-defined node) where maths can all be done internally. Until then, we're stuck with the material room Legos.

Monterey/Mint21.x/Win10 - Blender3.x - PP11.3(cm) - Musescore3.6.2

Wir sind gewohnt, daß die Menschen verhöhnen was sie nicht verstehen
[it is clear that humans have contempt for that which they do not understand] 

Metaphor of Chooks


Anthanasius ( ) posted Sat, 12 March 2011 at 4:44 AM

file_466656.jpg

The cellophane is a really thin paper who can be very crumpled, i dont think refraction is a good solution.

A render with the antonia cornea shader modified

 

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Anthanasius ( ) posted Sat, 12 March 2011 at 4:59 AM

file_466657.jpg

And now your shader.

As you can see, 2 raytrace bounces are not enough .

 

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bagginsbill ( ) posted Sat, 12 March 2011 at 6:55 AM

Look again. I gave two shaders.

Quote - or:
s = EmptySurface()

s.Transparency = .7 * TrueFresnel(1.45)

s.Alternate_Diffuse = Reflect()

Apparently nobody tried that one.


Renderosity forum reply notifications are wonky. If I read a follow-up in a thread, but I don't myself reply, then notifications no longer happen AT ALL on that thread. So if I seem to be ignoring a question, that's why. (Updated September 23, 2019)


Anthanasius ( ) posted Sat, 12 March 2011 at 7:27 AM

i dont try cause i undertand nothing with matmatic ;)

 

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RobynsVeil ( ) posted Sat, 12 March 2011 at 7:29 AM

Nope, not even me. Oh well, I did now. Sorry, Bagginsbill.

Monterey/Mint21.x/Win10 - Blender3.x - PP11.3(cm) - Musescore3.6.2

Wir sind gewohnt, daß die Menschen verhöhnen was sie nicht verstehen
[it is clear that humans have contempt for that which they do not understand] 

Metaphor of Chooks


RobynsVeil ( ) posted Sat, 12 March 2011 at 7:30 AM

file_466661.txt

Nope, not even me. Oh well, I did now. Sorry, Bagginsbill.

Monterey/Mint21.x/Win10 - Blender3.x - PP11.3(cm) - Musescore3.6.2

Wir sind gewohnt, daß die Menschen verhöhnen was sie nicht verstehen
[it is clear that humans have contempt for that which they do not understand] 

Metaphor of Chooks


RobynsVeil ( ) posted Sat, 12 March 2011 at 7:32 AM

Quote - i dont try cause i undertand nothing with matmatic ;)

Ce n'est pas tres difficile, vous savez... enfin, si moi, une nulle en mathematique arrive a me debruiller...

Monterey/Mint21.x/Win10 - Blender3.x - PP11.3(cm) - Musescore3.6.2

Wir sind gewohnt, daß die Menschen verhöhnen was sie nicht verstehen
[it is clear that humans have contempt for that which they do not understand] 

Metaphor of Chooks


Latexluv ( ) posted Sun, 13 March 2011 at 1:54 AM

Very interesting discussion! Bookmarking.

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Weapons of choice:

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