Forum Coordinators: RedPhantom
Poser - OFFICIAL F.A.Q (Last Updated: 2024 Nov 25 12:38 pm)
I don't have time to explain, but maybe somebody who has matmatic can make this for the OP:
View(Blend(Refract(1.01), Reflect(), .7 * TrueFresnel(1.45)))
or:
s = EmptySurface()
s.Transparency = .7 * TrueFresnel(1.45)
s.Alternate_Diffuse = Reflect()
Renderosity forum reply notifications are wonky. If I read a follow-up in a thread, but I don't myself reply, then notifications no longer happen AT ALL on that thread. So if I seem to be ignoring a question, that's why. (Updated September 23, 2019)
Quote - Here's the Material room
No it isn't. :)
Coppula eam se non posit acceptera jocularum.
Coincidence, I assure you. I was interested to see what people had come up with, since it's something I'd find a lot of use for, too.
Thanks for posting your setup, I'll definitely be using it in a render soon. I have an idea for a Dalek covered in a transparent dust sheet, using dynamic cloth. Your shader will be ideal for it, specially if I can figure out how to make it dusty in places. Maybe SnarlyGribbly's snow machine can be tweaked for that.
Coppula eam se non posit acceptera jocularum.
Quote - how about blending in a texture with a transparency mask? Want me to fiddle around when I have a chance?
If you have the opportunity, that'd be great. I may just try that myself; I ain't bad with textures and simple procedurals. :)
One suggestion - lose Reflect_lite_mult. Slows things down and does nothing for the appearance, IIRC.
Coppula eam se non posit acceptera jocularum.
Quote - EGADS! Cut a hole in that thing, the man is suffocating!!!
Like shrink wrapping anythin with pointy parts, i.e. nose, fingers, toes, they poke thru if ya don't watch it. I was not paying attention with my heat gun and yes, those parts ARE poking thru the plastic. So fortunately for Michael, he can still breath... lol
Quote - One suggestion - lose Reflect_lite_mult. Slows things down and does nothing for the appearance, IIRC.
Yeah, I forget about that sometimes... DOH!
Poser 10
Octane Render
Wings 3D
Attached Link: Plastic Forum Thread
I believe you do, after a search, I found this.
Poser 10
Octane Render
Wings 3D
And the screenshot:
... which is sort of pointless, I guess, really. The formula's easier and so is the mt5.
Monterey/Mint21.x/Win10 - Blender3.x - PP11.3(cm) - Musescore3.6.2
Wir sind gewohnt, daß die Menschen verhöhnen was sie nicht verstehen
[it is clear that humans have contempt for that which they do not understand]
I made a mistake, Robyn. I meant to have an IOR close to 1 on the Refract. I forgot the first argument was color, not IOR.
Should have been:
View(Blend(Refract(0, 1.01), Reflect(), .7 * TrueFresnel(1.45)))
Renderosity forum reply notifications are wonky. If I read a follow-up in a thread, but I don't myself reply, then notifications no longer happen AT ALL on that thread. So if I seem to be ignoring a question, that's why. (Updated September 23, 2019)
No worries: matmatic makes this really quick to fix! Thanks for the heads up - new mt5 attached.
ETA: btw, this was compiled in Matmatic 1.2.0, which has a few new goodies in it. Just in case you're wondering...
Monterey/Mint21.x/Win10 - Blender3.x - PP11.3(cm) - Musescore3.6.2
Wir sind gewohnt, daß die Menschen verhöhnen was sie nicht verstehen
[it is clear that humans have contempt for that which they do not understand]
Wow, that's a lot of nodes from one little equation.
WARK!
Thus Spoketh Winterclaw: a blog about a Winterclaw who speaks from time to time.
(using Poser Pro 2014 SR3, on 64 bit Win 7, poser units are inches.)
Quote - Wow, that's a lot of nodes from one little equation.
Sometimes, Poser's not very clever... has to do the best it can with what it's got. One of these days, SM will give us the UDN (user-defined node) where maths can all be done internally. Until then, we're stuck with the material room Legos.
Monterey/Mint21.x/Win10 - Blender3.x - PP11.3(cm) - Musescore3.6.2
Wir sind gewohnt, daß die Menschen verhöhnen was sie nicht verstehen
[it is clear that humans have contempt for that which they do not understand]
Look again. I gave two shaders.
Quote - or:
s = EmptySurface()s.Transparency = .7 * TrueFresnel(1.45)
s.Alternate_Diffuse = Reflect()
Apparently nobody tried that one.
Renderosity forum reply notifications are wonky. If I read a follow-up in a thread, but I don't myself reply, then notifications no longer happen AT ALL on that thread. So if I seem to be ignoring a question, that's why. (Updated September 23, 2019)
Nope, not even me. Oh well, I did now. Sorry, Bagginsbill.
Monterey/Mint21.x/Win10 - Blender3.x - PP11.3(cm) - Musescore3.6.2
Wir sind gewohnt, daß die Menschen verhöhnen was sie nicht verstehen
[it is clear that humans have contempt for that which they do not understand]
Monterey/Mint21.x/Win10 - Blender3.x - PP11.3(cm) - Musescore3.6.2
Wir sind gewohnt, daß die Menschen verhöhnen was sie nicht verstehen
[it is clear that humans have contempt for that which they do not understand]
Quote - i dont try cause i undertand nothing with matmatic ;)
Ce n'est pas tres difficile, vous savez... enfin, si moi, une nulle en mathematique arrive a me debruiller...
Monterey/Mint21.x/Win10 - Blender3.x - PP11.3(cm) - Musescore3.6.2
Wir sind gewohnt, daß die Menschen verhöhnen was sie nicht verstehen
[it is clear that humans have contempt for that which they do not understand]
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I am having a lot of trouble developing material shader settings to create the look of clear cellophane in Poser 8.0. Can anyone give me a hint as to how I might go about setting up the nodes in the material room to make a box prop look like a sheet of clear cellophane? I can get by with really shiny glass if cellophane is not possible.
Thanks!
Hydra