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Poser - OFFICIAL F.A.Q (Last Updated: 2025 Feb 03 12:46 am)



Subject: Conforming Versus Dynamic


mysticeagle ( ) posted Sun, 03 April 2011 at 8:42 AM · edited Mon, 03 February 2025 at 2:43 PM

I've searched the forums for the two threads so if the admin move this thats fine.

Ive been doing some animation lately and have been getting great results with dynamic cloths, i find conforming cloths need too much tweaking because of the poke through, ive tried adding morphs to the conformers but nothing seems to work. any tips or hints would be gratefully accepted......

OS: Windows7 64-bit Processor Intel(R) Core(TM) i5-2430M CPU @ 2.40GHz, 2401 Mhz, 2 Core(s), 4 Logical Processor(s)  6GB Ram
Poser: Poser Pro 2012 SR3.1 ...Poser 8.........Poser5 on a bad day........
Daz Studio Pro 4.5  64bit

Carrara beta 8.5

Modelling: Silo/Hexagon/Groboto V3
Image Editing: PSP V9/Irfanview
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Acadia ( ) posted Sun, 03 April 2011 at 9:52 AM

Dynamic clothing is the way to go, not only for animation, but for regular renders too.

Dynamic clothing follows the pose of the character, therefore giving a more natural look to the clothing. Whereas conforming clothing usually tends to look "posed" and out of sync with the actual pose of the figure.

That being said, many conforming skirts and dresses can be used in the clothroom. Just clothify the hip of the dress/skirt.  See this thread:

 

http://www.renderosity.com/mod/forumpro/showthread.php?thread_id=2517340&page=1

The best clothing is actually hybrid clothing.  Dynamic sleeves, skirt, legs, with conforming in other places where fitted if required.  EnglishBob has some hybrid clothing on his site:


http://www.morphography.uk.vu/dlclothing.html

 

 

 

"It is good to see ourselves as others see us. Try as we may, we are never
able to know ourselves fully as we are, especially the evil side of us.
This we can do only if we are not angry with our critics but will take in good
heart whatever they might have to say." - Ghandi



anupaum ( ) posted Sun, 03 April 2011 at 9:54 AM

Conforming clothes are intended for static renders.  Some work OK in animation sequences, but other have real problems.  With conforming props, I've had to go through and make adjustments, frame-by-frame.  It's a bit of a pain, but sometimes, dynamic clothing has problems, too!


wimvdb ( ) posted Sun, 03 April 2011 at 10:35 AM

Dynamic clothing is great, but there are some disadvantages.

  • You have to plan ahead for using them (zero pose at frame 1, dynamic pose at 30), which is fine if you have relative simple scenes which you do not modify later. But if you do, things can get messy (like props/figures flying around because you added them in frame 30 instead of 1).

  • There are few (if any) movement morphs in most dynamic clothing (like opening a jacket). Conforming clothes often have. This cannot be simulated unless the mesh has been cut at the right place for opening the jacket.

  • Layered clothing items can often be a challenge (like a tucked in shirt)

 


anupaum ( ) posted Sun, 03 April 2011 at 11:47 AM

I use dynamic cloth props all the time.  One of the things I really LIKE about them, is that I can set up the collision distance in a manner that creates a more realistic fit on the soft tissue of a female figure.  This, in my view, is a significant advantage.

However, those of us who work with dynamic cloth props have all experienced failed simulations, and simulations where the clothing mysteriously falls off the figure's shoulders.  I also find that saving a scene with a dynamic cloth prop and re-opening it later on sometimes requires re-simulating.  I don't know why, but this happens relatively often.

Also, as is the case with conforming cloth props, there is a far bigger selection of dynamic clothing for the girls than for the guys.  The vast majority of my renders with male figures have involved conforming clothing for that reason.

Dynamic clothing is more work, and sometimes it's frustrating, but I usually prefer the results.


anupaum ( ) posted Sun, 03 April 2011 at 9:01 PM

Attached Link: http://www.youtube.com/watch?v=jcfmi24b9rg

This animation is a "walk-in-place" cycle that features a dynamic T-Shirt and a pair of conforming pants.  If you view this as a loop in WMP, a "glitch" in the shirt is visible.  That's one drawback to using a dynamic cloth prop in animation.  However, I think that Poser does a pretty good job of simulating cloth over the figure as she walks.

 


BionicRooster ( ) posted Tue, 05 April 2011 at 1:24 PM
Forum Moderator

Quote - If you view this as a loop in WMP, a "glitch" in the shirt is visible.

What "glitch" are you talking about? And when looped? Do you mean where it ends and jumps back to the beginning? That's not a glitch, it's just that real life doesn't "loop" and the end frame in and real life video would do the same.

That's not a draw back, it's reality. Trying to make a looping animation with dynamics is tricky to say the least.

Messing around, I wanted to make a ghost animation with a ball and dynamic cloth sheet. Well, after numerous attempts, I ended up cheating.

As you can see in the image, I had it fly out of scene on the left and right to hide where it "glitches".

Ghost

                                                                                                                    

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anupaum ( ) posted Tue, 05 April 2011 at 1:57 PM

Quote - What "glitch" are you talking about? And when looped? Do you mean where it ends and jumps back to the beginning?

Yes.

Quote - That's not a glitch, it's just that real life doesn't "loop" and the end frame in and real life video would do the same.

Ok, perhaps I chose my wording with less care than I should have employed.  I'll concede that point.  What I intended to communicate was an explanation that the shirt does not come back to its origin in the final frame.  Hence, when the animation is looped, it appears to "jump."  That illustrates that dynamic animations are truly dynamic!

Quote - That's not a draw back, it's reality. Trying to make a looping animation with dynamics is tricky to say the least.

Messing around, I wanted to make a ghost animation with a ball and dynamic cloth sheet. Well, after numerous attempts, I ended up cheating.

As you can see in the image, I had it fly out of scene on the left and right to hide where it "glitches".

 

That's clever!


mysticeagle ( ) posted Thu, 07 April 2011 at 8:34 AM

thanks for the input chaps and chapesses, i wish there were more  dynamic cloths on the market, i've always found tabala's and SVDL's to be good to work with, the more outlandish and futuristic clothes seem on the whole to be conforming, I suppose it's time for me to get to grips with converting comnforming cloths to dynamics, ten years on poser and its' come to this lol..............:tongue1:

OS: Windows7 64-bit Processor Intel(R) Core(TM) i5-2430M CPU @ 2.40GHz, 2401 Mhz, 2 Core(s), 4 Logical Processor(s)  6GB Ram
Poser: Poser Pro 2012 SR3.1 ...Poser 8.........Poser5 on a bad day........
Daz Studio Pro 4.5  64bit

Carrara beta 8.5

Modelling: Silo/Hexagon/Groboto V3
Image Editing: PSP V9/Irfanview
Movie Editing. Cyberlink power director/Windows live movie maker

"I live in an unfinished , poorly lit box, but we call it home"

My freestuff   

 link via my artist page


anupaum ( ) posted Thu, 07 April 2011 at 8:55 AM

I've done a few "conversions" from conforming to dynamic, but those usually don't work as well as purpose-built dynamic cloth props.


ice-boy ( ) posted Thu, 07 April 2011 at 11:59 AM

for tight sutis i always use conforming clothes. everytime i have clothes that is bigger i use dynamics. for the folds.

 

so for example for spiderman or for a Biker suit i would use conforming. but for normal pants and t-shirt i would use dynamics.


RedPhantom ( ) posted Thu, 07 April 2011 at 1:35 PM
Site Admin Online Now!

dementions3d has a script in the freestuff that will convert a character into a prop. This often works well for making conforming clothes dynamic. This also can help you use clothes for one person on another.

You can also clothify one part of a conforming itmen, like the hip of a dress.

neither will always work well, but they can help.


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