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Poser - OFFICIAL F.A.Q (Last Updated: 2024 Nov 24 8:11 pm)



Subject: Diamonds That Look Like Diamonds in Poser 6 - How?


operaguy ( ) posted Mon, 16 April 2007 at 2:52 AM

At least if we throw out ideas, people who've tried them will hopefully pipe up and lend some guidance.


Becco_UK ( ) posted Mon, 16 April 2007 at 3:19 AM · edited Mon, 16 April 2007 at 3:27 AM

Attached Link: RealFlow

file_374851.jpg

**operaguy** and **ClawShrimp**: You could try the RealFlow demo. RealFlow works best when used in conjunction with supported software but it's possible to use it on its own.

I made a post in the Poser forum ages ago and someone started to write a python script to enable animated RealFlow meshes to be imported directly into Poser.

RealFlow requires triangulated mesh to work with so anyone using it with Poser would need to take this into account when exporting from Poser.

The image from Cinema4D I posted features the character and splash effect made with RealFlow. The deemo is restricted to a maximum number of particles so it may be necessary to develop meshes in section if the licensed version isn't being used. 


Acadia ( ) posted Mon, 16 April 2007 at 3:58 AM

operaguy, the "Make Art Button"  comment  is not an insult :)  It's actually an inside joke where Poser is concerned because so many people think that you just press a button and an image spits out and no talent of any kind or anything is needed.

If you have Wardrobe Wizard you will see that PhilC and Kamilche even put a "Make Art" button in their program as a joke, hehe

"It is good to see ourselves as others see us. Try as we may, we are never
able to know ourselves fully as we are, especially the evil side of us.
This we can do only if we are not angry with our critics but will take in good
heart whatever they might have to say." - Ghandi



operaguy ( ) posted Mon, 16 April 2007 at 4:49 AM

yes i have WW and Tool Box and am on the inside of the "PhilC Make Art Joke."

I just was not sure about the way Claw was using it, but he has explained; no harm no regrets.

I'd love to divert into giving V4 a fun time in the water, but my attentions have been returned to Dynamic cloth and hair right now.

Transitioning from "learning" all these things to actually making movies is my overriding concern right now.

::::: Opera :::::


anxcon ( ) posted Mon, 16 April 2007 at 10:14 AM

effects of "interactive water" aka "dynamic fluids" can be acheived by a couple programs

the newest release of blender seems the simplest to use, atleast as far as a tub of water, or a glass being poured. i have not tried it for other situations such as a waterfall off a cliff, since i am used to other methods for doing that, or water dripping down a wet body since no events have lead me to trying it yet, but someone most likely will. this option is free

realflow as mentioned above, i have "heard" is good for the effects of water dripping down a wet body, just havent tried, the demo scared me away. this option is free demo, or pay

maya has dynamic fluids, and its one of those programs that would break your wallet and make it scream if you only get within 500 miles of it ;) think i saw it for either $1,500 or $15,000 MSRP, either way i wasnt looking again =P


nruddock ( ) posted Mon, 16 April 2007 at 2:04 PM

Attached Link: http://www.renderosity.com/mod/forumpro/showthread.php?message_id=2591852&ebot_calc_page#message_2591852

> Quote - Seriously I don't think there's anything you could do short of witchcraft that would get Poser to have a body of water interact realistically with a figure.

Using Blender's Fluid Simulation and a Python script is a long way from Witchcraft (at least I hope so 😉)


ClawShrimp ( ) posted Mon, 16 April 2007 at 7:22 PM

What I meant was that water simulations cannot be squeezed out of Poser nativley. I didn't say it couldn't be done using other programs (that would be craaaazy!).

Regardless, I think the humour in my post has been completeley missed. That's the biggest problem with the written word. Sarcasm is generally lost in translation, so to speak.

This Real Flow app looks pretty cool, and the image you posted Becco_UK is a fantastic example.

I'll also have to check out Blender's Fluid simulations.

So much experimentation, so little time! :)

If we can hit that bullseye, the rest of the dominos will fall like a house of cards...checkmate!


Acadia ( ) posted Wed, 25 April 2007 at 11:55 PM

file_375900.jpg

Ok, I'm trying to do this fresne node thing on a floor to get a reflection instead of doing the reflection/refraction like I've always done.  Only the above screenshot is what I get. 

I'm using a black and white floor tile, but after applying the fresnel node, the floor becomes completely black without any shine.  I have looked at the tutorial at RDNA but I'm still confused :( 

"It is good to see ourselves as others see us. Try as we may, we are never
able to know ourselves fully as we are, especially the evil side of us.
This we can do only if we are not angry with our critics but will take in good
heart whatever they might have to say." - Ghandi



bagginsbill ( ) posted Thu, 26 April 2007 at 9:03 AM

I have answered in the Fresnel tut.

Basically it's not appropriate to use Fresnel here. The floor isn't supposed to be transparent. Should be using Reflect * Edge_Blend, and Diffuse * (1 - Edge_Blend). That and the Diffuse_Value is 0 so the floor coloring has been turned off.


Renderosity forum reply notifications are wonky. If I read a follow-up in a thread, but I don't myself reply, then notifications no longer happen AT ALL on that thread. So if I seem to be ignoring a question, that's why. (Updated September 23, 2019)


mihoshi1de ( ) posted Wed, 04 May 2011 at 2:52 PM

Sorry to bring up an ancient thread, but,...

 

I tried bagginsbill settings for top and bottom in PoserPro 2010, but when I try to add the Mod math functions node to ColorRamp Input it crashes. I tried it twice and it happened both times; is that a bug or is there a reason for it?


bagginsbill ( ) posted Wed, 04 May 2011 at 3:02 PM · edited Wed, 04 May 2011 at 3:03 PM

There should never be a crash, so it is a bug. However, mine does not crash. Maybe you are not up to date. Do you have SR1?

Also, is Value_2 set to 0 by accident? Mod is a form of division, and if Value_2 is 0, then you will divide by zero. Do that enough times and we're all going to get sucked into a black hole. Value_2 should be 1.

If that's not it, show me your shader.


Renderosity forum reply notifications are wonky. If I read a follow-up in a thread, but I don't myself reply, then notifications no longer happen AT ALL on that thread. So if I seem to be ignoring a question, that's why. (Updated September 23, 2019)


mihoshi1de ( ) posted Wed, 04 May 2011 at 3:16 PM · edited Wed, 04 May 2011 at 3:25 PM

Hm. I tried it again on a ballprop in a new document, adding the math function as Add first and setting the values before setting it to Mod and it worked. Copy and pasted it to my original prop and that worked, too.

 

But if I don't change the values that an Add math node comes up with by default first, Poser crashes. <- Ok, rereading your reply I see it might be the 0 in the 2nd value. Still, a popup saying I cause the world to end might have been more pleasant... It's that old "I didn't save that yet" thing.

 


bagginsbill ( ) posted Wed, 04 May 2011 at 3:24 PM

That's the newest.

So wait, you're saying if I do exactly the following:

  1. Add a Math node.

  2. Change it's type to mod.

It instantly crashes? No connecting, no opening the node preview, nothing else it crashes immediately?


Renderosity forum reply notifications are wonky. If I read a follow-up in a thread, but I don't myself reply, then notifications no longer happen AT ALL on that thread. So if I seem to be ignoring a question, that's why. (Updated September 23, 2019)


mihoshi1de ( ) posted Wed, 04 May 2011 at 3:28 PM

I create a new math functions node from Colorramp, which is an Add node, change it to Mod before changing any values and it crashes. Every time.


bagginsbill ( ) posted Wed, 04 May 2011 at 3:42 PM

Ahh - that's the key - building it off the color ramp. Even that isn't enough to crash, though.

If the color ramp's preview is not opened, then it does not crash. Interesting bug. I will report it to SM.

 


Renderosity forum reply notifications are wonky. If I read a follow-up in a thread, but I don't myself reply, then notifications no longer happen AT ALL on that thread. So if I seem to be ignoring a question, that's why. (Updated September 23, 2019)


mihoshi1de ( ) posted Wed, 04 May 2011 at 3:54 PM

Quote - If the color ramp's preview is not opened, then it does not crash. Interesting bug. I will report it to SM.

 

 

Good to know. Then I can continue fiddling. However, a fix would be lovely. :)


bagginsbill ( ) posted Wed, 04 May 2011 at 4:07 PM · edited Wed, 04 May 2011 at 4:08 PM

I found also that even if the color ramp preview is closed, it will still crash if the color ramp eventually is connected to the Poser surface and that preview is open.

So - when you make a Math:Mod node, don't connect it to color ramp until you change Value_2.

I tested it with other nodes, such as Blender, and there was no crash. I also tested it with connections to other parameters on the color ramp and it did not crash either. Only when connected to the "Input" parameter does it crash.

Just in case you don't know, you can make a new node unconnected to anything. Use right-click.


Renderosity forum reply notifications are wonky. If I read a follow-up in a thread, but I don't myself reply, then notifications no longer happen AT ALL on that thread. So if I seem to be ignoring a question, that's why. (Updated September 23, 2019)


MistyLaraCarrara ( ) posted Tue, 28 June 2011 at 10:02 AM

Quote - Becco_UK said: I agree Posers' render engine (and materials) are often underated

I so concur.

This picture is off-topic, but the observation about Firefly being underated reminded me of this image I did in November. People think it can't do this stuff. It can. This scene was lit with one IBL (handmade drawing some blobs) and a single infinite light. Look how nice the chrome is, and the water looks just right to me. The water falling from the faucet is just a poser cylinder. The rings are poser torus times 2. All the shaping was done with procedural functions applied to displacement. The render time was just a few minutes.

(Be sure to click to see the details)

 

thaz beautiful bathwater



♥ My Gallery Albums    ♥   My YT   ♥   Party in the CarrarArtists Forum  ♪♪ 10 years of Carrara forum ♥ My FreeStuff


MistyLaraCarrara ( ) posted Tue, 28 June 2011 at 10:15 AM

the Fresnel link was page not found



♥ My Gallery Albums    ♥   My YT   ♥   Party in the CarrarArtists Forum  ♪♪ 10 years of Carrara forum ♥ My FreeStuff


Acadia ( ) posted Tue, 28 June 2011 at 10:42 AM

Quote - the Fresnel link was page not found

 

This is an old thread and some sites have changed their servers resulting in broken links.

If you can post the link you tried that is broken, I can try and track the new one down for you.

"It is good to see ourselves as others see us. Try as we may, we are never
able to know ourselves fully as we are, especially the evil side of us.
This we can do only if we are not angry with our critics but will take in good
heart whatever they might have to say." - Ghandi



bagginsbill ( ) posted Tue, 28 June 2011 at 10:43 AM · edited Tue, 28 June 2011 at 10:43 AM


Renderosity forum reply notifications are wonky. If I read a follow-up in a thread, but I don't myself reply, then notifications no longer happen AT ALL on that thread. So if I seem to be ignoring a question, that's why. (Updated September 23, 2019)


Acadia ( ) posted Tue, 28 June 2011 at 10:52 AM

haha!  I was just coming back to say that I went back to reread this thread because it's an interesting one, and found the broken link and also the new one at RDNA. But you beat me to it!

"It is good to see ourselves as others see us. Try as we may, we are never
able to know ourselves fully as we are, especially the evil side of us.
This we can do only if we are not angry with our critics but will take in good
heart whatever they might have to say." - Ghandi



bagginsbill ( ) posted Tue, 28 June 2011 at 11:00 AM

Note that I wrote that Fresnel thread at a time that I had only a qualitative understanding of the Fresnel effect - i.e. more reflection at a shallow angle.

Today I know very precisely what the relationship is and have posted several times how to get a near-100% accurate reflection falloff, both with an approximation and with exact equations.

I published a more recent thread that covers many of the same topics as that old thread, but with much greater realism and accuracy.

It is here:

Glossy materials with true Fresnel effect using matmatic 




Renderosity forum reply notifications are wonky. If I read a follow-up in a thread, but I don't myself reply, then notifications no longer happen AT ALL on that thread. So if I seem to be ignoring a question, that's why. (Updated September 23, 2019)


MistyLaraCarrara ( ) posted Thu, 07 July 2011 at 11:09 AM

i never payed attention to those falloff values before.  something more to play with 😄



♥ My Gallery Albums    ♥   My YT   ♥   Party in the CarrarArtists Forum  ♪♪ 10 years of Carrara forum ♥ My FreeStuff


mysticeagle ( ) posted Tue, 03 April 2012 at 5:08 AM

i thought it was about time i had a crack at diamond rendering with my new poser....i've downloaded bekkos' diamond and read this thread top to toe, but i think i'm missing something, two points elude me, firstly i presume bb was using the old lapi diamond prop and looking at the screen shot of the top mat on the first page of this thread, i see there is edge blend_2 included in the mat, but no edge blend_1, and if this is indeed correct is the mat purely applied to the top mat or to both top and bottom, secondly with the bekko prop having just the one mat surface i presume the diamond shader works for that as is....sorry to rehash this old thread but ive googled all morning but cant find a more sensible discussion thread........oh yes one last thing, lighting, skydomes/spots/caustics etc, does all remain the same in pp2012 or is there tweaking to be done?

OS: Windows7 64-bit Processor Intel(R) Core(TM) i5-2430M CPU @ 2.40GHz, 2401 Mhz, 2 Core(s), 4 Logical Processor(s)  6GB Ram
Poser: Poser Pro 2012 SR3.1 ...Poser 8.........Poser5 on a bad day........
Daz Studio Pro 4.5  64bit

Carrara beta 8.5

Modelling: Silo/Hexagon/Groboto V3
Image Editing: PSP V9/Irfanview
Movie Editing. Cyberlink power director/Windows live movie maker

"I live in an unfinished , poorly lit box, but we call it home"

My freestuff   

 link via my artist page


mysticeagle ( ) posted Tue, 03 April 2012 at 9:30 AM · edited Tue, 03 April 2012 at 9:40 AM

just spent the last two hours re reading,,,,,,,,,,ignore my questions :( well, all apart from the light effects in PP2012 that is..no wonder BB doesn't respond to my messages lol, he must think i'm an idiot lol

 

sorry to be a numpty, but i've been struggling following any thread that has links to one that is posted on RDNA as they are all gone, so there are big gaps in following some of these threads....

OS: Windows7 64-bit Processor Intel(R) Core(TM) i5-2430M CPU @ 2.40GHz, 2401 Mhz, 2 Core(s), 4 Logical Processor(s)  6GB Ram
Poser: Poser Pro 2012 SR3.1 ...Poser 8.........Poser5 on a bad day........
Daz Studio Pro 4.5  64bit

Carrara beta 8.5

Modelling: Silo/Hexagon/Groboto V3
Image Editing: PSP V9/Irfanview
Movie Editing. Cyberlink power director/Windows live movie maker

"I live in an unfinished , poorly lit box, but we call it home"

My freestuff   

 link via my artist page


hborre ( ) posted Tue, 03 April 2012 at 9:47 AM

The is no caustics in Poser, unfortunately.


bagginsbill ( ) posted Tue, 03 April 2012 at 10:06 AM

I'm not ignoring your questions, but you were in a queue behind about 12 other people.

Glad you figured it out on your own.


Renderosity forum reply notifications are wonky. If I read a follow-up in a thread, but I don't myself reply, then notifications no longer happen AT ALL on that thread. So if I seem to be ignoring a question, that's why. (Updated September 23, 2019)


bagginsbill ( ) posted Tue, 03 April 2012 at 10:09 AM · edited Tue, 03 April 2012 at 10:10 AM

RDNA finished the move to the new server - they should remove that bogus message.

The URL for every thread has changed. I dont' know why - it's software, so it can be modified to handle the mapping of old URL to new URL for all threads. Be that as it may...

I can usually find threads at RDNA using search, and the knowledge that the only author that matters is me. grin Search for words you care about, author=bagginsbill. If that doesn't work, come back here and ask - I usually remember almost every thread and can figure a way to find it.

For example, search for nebulae, author=bagginsbill, and you get:

http://forum.runtimedna.com/showthread.php?23620-Matmatic-Starfield-for-Space-Renders&highlight=nebulae


Renderosity forum reply notifications are wonky. If I read a follow-up in a thread, but I don't myself reply, then notifications no longer happen AT ALL on that thread. So if I seem to be ignoring a question, that's why. (Updated September 23, 2019)


mysticeagle ( ) posted Tue, 03 April 2012 at 10:22 AM

thanks BB, i wasn't actually inferring that you were ignoring me, more to the point i was inferring  that i actually deserved to be ignored for missing out reading the paragraph that mattered..........

OS: Windows7 64-bit Processor Intel(R) Core(TM) i5-2430M CPU @ 2.40GHz, 2401 Mhz, 2 Core(s), 4 Logical Processor(s)  6GB Ram
Poser: Poser Pro 2012 SR3.1 ...Poser 8.........Poser5 on a bad day........
Daz Studio Pro 4.5  64bit

Carrara beta 8.5

Modelling: Silo/Hexagon/Groboto V3
Image Editing: PSP V9/Irfanview
Movie Editing. Cyberlink power director/Windows live movie maker

"I live in an unfinished , poorly lit box, but we call it home"

My freestuff   

 link via my artist page


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