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Poser - OFFICIAL F.A.Q (Last Updated: 2024 Dec 26 8:04 pm)



Subject: Poser Physics question?


uncle808us ( ) posted Wed, 04 May 2011 at 4:45 PM · edited Fri, 27 December 2024 at 11:57 AM

file_468504.jpg

Would it be possible to use an object like this in Poser physics to have all the noodles fall onto an other object(pate) piling up on the plate?

Any help is appreciated.

MacBook Pro OSX El Capitan Ver 10.11.6


wolf359 ( ) posted Thu, 05 May 2011 at 3:53 AM

Hi Yes poser physics can "pile those onto a plate " but you will have limited control
over how many stay on the pile and you will need to use a python script to import multiple props from your modeling program.

here is a link to my examples of multiple objects colliding with poser physics

http://vimeo.com/7098230

Cheers



My website

YouTube Channel



wolf359 ( ) posted Thu, 05 May 2011 at 5:44 AM

Hi again,

THIS  is the best I could do.

Poser physics is great for Ragdoll but it lacks what we VFX artist's Call a proper "stacking solver" for realistic rigid body simulations.

hope this helps somewhat

Cheers.



My website

YouTube Channel



uncle808us ( ) posted Thu, 05 May 2011 at 7:36 AM

wolf359: very nice examples. So the noodles were all separate objects or one array?  from you saying to use the script to import objects I'm assumeing they were separate.

MacBook Pro OSX El Capitan Ver 10.11.6


wolf359 ( ) posted Thu, 05 May 2011 at 8:35 AM

Hi
Yes sir they are separate objects ( required for poser import!!)
 I modeled  one prototype noodle
Cloned with a cloner object in C4D
and baked the instance/clones to actual objects before exporting them as a series of meshes.

the plate is a separate model of course

I used a batch import python script  in poser 6 to import 48 noodles.

Although I set all of their "bounciness" to ZERO
I could not get them to all settle on the plate

for reasons I stated in my previous post( namely lack of a friction setting)

But I still love poser physics for "people tragedies" as it does a better job with character ragdolls  even better than Lightwave, C4D or MAX.

Cheers



My website

YouTube Channel



uncle808us ( ) posted Thu, 05 May 2011 at 8:51 AM

Thank you for the help. I appreciate it.

MacBook Pro OSX El Capitan Ver 10.11.6


uncle808us ( ) posted Thu, 05 May 2011 at 12:53 PM

file_468529.jpg

I ended up using the Poser cloth room with 2 noodle arrays and dropped them to a plane. Worked fine.

MacBook Pro OSX El Capitan Ver 10.11.6


wolf359 ( ) posted Thu, 05 May 2011 at 4:27 PM

Excellent solution!!

The Cloth room Never crossed my mind congrats!!!

 

 

 

 

Cheers



My website

YouTube Channel



uncle808us ( ) posted Thu, 05 May 2011 at 4:30 PM

Thanks always happy to learn something new.

MacBook Pro OSX El Capitan Ver 10.11.6


ShawnDriscoll ( ) posted Thu, 05 May 2011 at 8:28 PM

One trick is to not drop them from such a height.  Who really does that with food?

www.youtube.com/user/ShawnDriscollCG


vholf ( ) posted Thu, 05 May 2011 at 9:09 PM

Wow, the cloth room, very clever solution indeed, and it gives me ideas to solve other kinds of things, nice.


face_off ( ) posted Wed, 01 June 2011 at 2:47 AM

Although I set all of their "bounciness" to ZERO
I could not get them to all settle on the plate

for reasons I stated in my previous post( namely lack of a friction setting)

But I still love poser physics for "people tragedies" as it does a better job with character ragdolls  even better than Lightwave, C4D or MAX.

Adding friction should be reasonally easy to do (but will need a coding change).  You can see the ODE implementation details for friction under "Contact" at http://opende.sourceforge.net/wiki/index.php/Manual_(Joint_Types_and_Functions). (see Coulomb friction coefficient).  I'm making some updates to PoserPhysics and will see if this is viable.

Creator of PoserPhysics
Creator of OctaneRender for Poser
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