Forum Coordinators: RedPhantom
Poser - OFFICIAL F.A.Q (Last Updated: 2024 Dec 26 7:45 pm)
Hi Yes poser physics can "pile those onto a plate " but you will have limited control
over how many stay on the pile and you will need to use a python script to import multiple props from your modeling program.
here is a link to my examples of multiple objects colliding with poser physics
Cheers
Hi again,
THIS is the best I could do.
Poser physics is great for Ragdoll but it lacks what we VFX artist's Call a proper "stacking solver" for realistic rigid body simulations.
hope this helps somewhat
Cheers.
Hi
Yes sir they are separate objects ( required for poser import!!)
I modeled one prototype noodle
Cloned with a cloner object in C4D
and baked the instance/clones to actual objects before exporting them as a series of meshes.
the plate is a separate model of course
I used a batch import python script in poser 6 to import 48 noodles.
Although I set all of their "bounciness" to ZERO
I could not get them to all settle on the plate
for reasons I stated in my previous post( namely lack of a friction setting)
But I still love poser physics for "people tragedies" as it does a better job with character ragdolls even better than Lightwave, C4D or MAX.
Cheers
Excellent solution!!
The Cloth room Never crossed my mind congrats!!!
Cheers
One trick is to not drop them from such a height. Who really does that with food?
www.youtube.com/user/ShawnDriscollCG
Although I set all of their "bounciness" to ZERO
I could not get them to all settle on the plate
for reasons I stated in my previous post( namely lack of a friction setting)
But I still love poser physics for "people tragedies" as it does a better job with character ragdolls even better than Lightwave, C4D or MAX.
Adding friction should be reasonally easy to do (but will need a coding change). You can see the ODE implementation details for friction under "Contact" at http://opende.sourceforge.net/wiki/index.php/Manual_(Joint_Types_and_Functions). (see Coulomb friction coefficient). I'm making some updates to PoserPhysics and will see if this is viable.
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Any help is appreciated.
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