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Vue F.A.Q (Last Updated: 2024 Dec 13 6:58 am)



Subject: Render Detail (in vegetation)


ChuckEvans ( ) posted Sat, 07 May 2011 at 6:41 PM · edited Thu, 26 December 2024 at 1:45 AM

So, just how DO "those guys" get good detail out of foreground vegetation?  I thought I'd plpp a tree down and see what kind of detail I could look forward to and was hoping for something better than this:

Please forgive the lighting--my only concern was to see the detail I could look forward to in the Gnarley Tree. 

So, is there some setting I can use to help out here? It looks like the trunk is just pieced-together blobs with a repeating/redundant texture added.  The detail isn't so great but worse that the texture repeats.

If, for example, I wanted a closeup of a fairy leaning against a tree trunk, this tree would be somewhat useless.

Comments?


JCD ( ) posted Sat, 07 May 2011 at 9:41 PM

I've found that most Vue trees simply don't hold up to close ups, so you're not alone in what you are seeing. While there are some great high-poly/high-detail Vue .veg trees out there, I tend to gravitate towards static models, most of which are Poser props. These not only have more detail for close ups, but I find I have much more control over their placement in these high-vis placements in my scenes.


ShawnDriscoll ( ) posted Sun, 08 May 2011 at 1:23 AM · edited Sun, 08 May 2011 at 1:28 AM

Edit object and click the "x2" icon on the top right to add smoothness.  The Gnarly TreeA object has a great moss material on the trunk that hides all that at render time.

www.youtube.com/user/ShawnDriscollCG


bigbraader ( ) posted Sun, 08 May 2011 at 4:23 AM

Agree with JCD, try some static plant models (i.e. not veg/SolidGrowth) for close-ups.
A lot of FREE Xfrog models in Vue readable formats are available here:

http://xfrog.com/2011/01/130-free-xfrogplants-now-available/

For the texture/material in the render here, try changing the mapping mode to "Faces" if it is a bitmapped texture. Otherwise play with the functions.

Lars "bigbraader"


ChuckEvans ( ) posted Sun, 08 May 2011 at 6:22 AM

Thanks for the feedback/info.  Wasn't aware you could actually edit a plant instance/item after dropping it in.

I guess some other trees favor better when rendering, here's one with "HD" in front of the name:


tsquare ( ) posted Mon, 09 May 2011 at 12:42 AM

Was gonna say what great celery that first picture was until I read your question :)  I too have had very good results with static poser props and those xfrog freebies are great too.  But having said that, I went in and edited a bunch of the veg trees and save them as vue objects with my settings, and they do look pretty good in forground with a little loving attention too.  That second bark is nice.

 

Teque


ChuckEvans ( ) posted Mon, 09 May 2011 at 6:02 AM

Thanks for the added info.

LOL... I hadn't noticed the resemblence to celery. :scared:


MNArtist ( ) posted Tue, 10 May 2011 at 8:34 AM

Agree with all the posts here. Something to struggle with constantly.

Speaking of which - in the plant editor, can someone explain to me what "Falloff" does, and how this differs from "length"? I know this is probably a stupid question, but whenever I adjust the falloff, it just seems to change the length.


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