Forum Moderators: wheatpenny, TheBryster
Vue F.A.Q (Last Updated: 2024 Nov 21 4:12 am)
I've found that most Vue trees simply don't hold up to close ups, so you're not alone in what you are seeing. While there are some great high-poly/high-detail Vue .veg trees out there, I tend to gravitate towards static models, most of which are Poser props. These not only have more detail for close ups, but I find I have much more control over their placement in these high-vis placements in my scenes.
Edit object and click the "x2" icon on the top right to add smoothness. The Gnarly TreeA object has a great moss material on the trunk that hides all that at render time.
www.youtube.com/user/ShawnDriscollCG
Agree with JCD, try some static plant models (i.e. not veg/SolidGrowth) for close-ups.
A lot of FREE Xfrog models in Vue readable formats are available here:
http://xfrog.com/2011/01/130-free-xfrogplants-now-available/
For the texture/material in the render here, try changing the mapping mode to "Faces" if it is a bitmapped texture. Otherwise play with the functions.
Lars "bigbraader"
Was gonna say what great celery that first picture was until I read your question :) I too have had very good results with static poser props and those xfrog freebies are great too. But having said that, I went in and edited a bunch of the veg trees and save them as vue objects with my settings, and they do look pretty good in forground with a little loving attention too. That second bark is nice.
Teque
Agree with all the posts here. Something to struggle with constantly.
Speaking of which - in the plant editor, can someone explain to me what "Falloff" does, and how this differs from "length"? I know this is probably a stupid question, but whenever I adjust the falloff, it just seems to change the length.
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So, just how DO "those guys" get good detail out of foreground vegetation? I thought I'd plpp a tree down and see what kind of detail I could look forward to and was hoping for something better than this:
Please forgive the lighting--my only concern was to see the detail I could look forward to in the Gnarley Tree.
So, is there some setting I can use to help out here? It looks like the trunk is just pieced-together blobs with a repeating/redundant texture added. The detail isn't so great but worse that the texture repeats.
If, for example, I wanted a closeup of a fairy leaning against a tree trunk, this tree would be somewhat useless.
Comments?