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Poser - OFFICIAL F.A.Q (Last Updated: 2024 Dec 04 4:13 pm)



Subject: OT: When do you feel you'll be ready to create Production quality Animation


tebop ( ) posted Mon, 09 May 2011 at 10:07 PM · edited Wed, 04 December 2024 at 4:55 PM

Many of you guys practice poser and graphics alot. Great.

But do you ever hope to accomplish something great? I don't see alot of stuff coming out of you guys except for theory and still images.

Is there anyone here that uses Poser and has created high quality movies? if so , any links?


markschum ( ) posted Mon, 09 May 2011 at 10:25 PM

poser animations is a problem because of the speed of rendering.

A broadcast tv frame is 640 x 480 (more or less)

if rendering is 1 minute thats 5 hours per 10 seconds or 30 hours per minute

people have done cartoons and other short films. A few have done longer films.

The few I know of are not using POser but doing work in Blender, 3dsmax or lightwave and using renderfarms to speed things up.

try looking up "Tripping the rift" 

 

 


TheOwl ( ) posted Mon, 09 May 2011 at 10:26 PM

The real question is are you willing to pay the price to make one or are you just asking for the sake of asking?

Passion is anger and love combined. So if it looks angry, give it some love!


tebop ( ) posted Mon, 09 May 2011 at 10:28 PM

OK then, if people are avoiding making full 3D films in Poser because of render speed. then are you guys mainly using poser for it's original purpose?  to help you create "fine art" like drawing or painting?

or just comics?


tebop ( ) posted Mon, 09 May 2011 at 10:29 PM

Quote - The real question is are you willing to pay the price to make one or are you just asking for the sake of asking?

 

No I'm not doing it. I have no interest in making full quality films. I just do comics and images. But i'm asking about you guys because alot of you seem to be Pros


markschum ( ) posted Mon, 09 May 2011 at 10:58 PM

For me its a hobby. I mainly make stupid pictures loke "eel pie" . a mouse doing a cable tv cooling show making a pie, or stuff like that.


Miss Nancy ( ) posted Mon, 09 May 2011 at 11:35 PM

step 1 is to hire a team of korean animators with render farms and all needed software.  then yer ready.  just give 'em the storyboard and check their work every few hours.  they can use poser if ya tell 'em, but pre-poser-9 versions may have some probs with trans, refr, shadows, anime style and that.  even with something as easy as still frames AFAIK.



saibabameuk ( ) posted Tue, 10 May 2011 at 2:21 AM

file_468645.png

> Quote - Many of you guys practice poser and graphics a lot. Great. > > But do you ever hope to accomplish something great? I don't see alot of stuff coming out of you guys except for theory and still images. > > Is there anyone here that uses Poser and has created high quality movies? if so , any links?

Animation well here goes.

This is the link to my utube channel , I have a number of animations.

At present I am handicapped by render times , yesterday 5hours on a three line speech for James G2 figure however , my main project is a Tiger Hunter film 12 min it will take about 6 months to complete.

I have another which is Jim & Jesus being used for an educational trust.

I regard each mov as practise , it is a bit like learning to draw, as you progress improvements are made. 

Being the animator producer production and editor is quite a task, but good fun.

We should open a Poser channel on utube or vimto.

 

I do my best and leave the rest.

 

http://youtu.be/uI5wL8wkt98


stallion ( ) posted Tue, 10 May 2011 at 7:53 AM

Attached Link: Tiradestudios

Gabe Sabloff did a very nice short credited as being done with Poser7 (listed at the end of the short)

called "The Drop" under the movies

this is one of the best i have seen and many long time Poser users will recoginze a lot of the props and characters that were used

You might as well PAY attention, because you can't afford FREE speech


wolf359 ( ) posted Tue, 10 May 2011 at 7:54 AM

Hi poser  itself will NEVER....repeat...NEVER be suitable for large scale Film quality
animation because is does not have a production quality render engine or animation tools.

Cheers



My website

YouTube Channel



Ridley5 ( ) posted Tue, 10 May 2011 at 9:57 AM · edited Tue, 10 May 2011 at 10:01 AM

Quote - Hi poser  itself will NEVER....repeat...NEVER be suitable for large scale Film quality
animation because is does not have a production quality render engine or animation tools.

Cheers

This, and the nature and quality of content will probably never match that produced by higher end apps like max. Only a few artists creating content for Poser, ever came close to film level characters and modeling (IMO, Sanctum Arts GRIM being one of the few in recent memory). 

Tirade studios makes some great animation with poser content, and good music and editing do make a big difference, but it doesn't come anywhere CLOSE to film quality animation made using max, maya, XSI, etc.  No advanced particle effects, fluid-cloth-hair simulation lacking, good bokeh/DOF, you name it- all not there or even approaching film quality standards.

Just head over to CG talk/society, Blur studios, etc and see what is currently being produced for film.  And the rate of the difference in quality is growing.  Look at what is being done with Vray 2.

Poser, is what it is.  An app designed mostly for the hobbist.   To elevate it to industry level standards is going to take a HUGE investment of time and money. Why bother, when so many are so far ahead.  Doesn't mean poser can't and shouldn't improve.  You do have to keep things in perspective though, as to what you can realistically expect out of this app.


Taylor-Made ( ) posted Tue, 10 May 2011 at 11:37 AM

We made this awhile ago and were happy with the images we got.

http://www.youtube.com/user/Taylormadefilms#p/a/u/2/5iKBZowAkXM


3Dave ( ) posted Tue, 10 May 2011 at 12:58 PM

Fantastic movie made in Daz

http://forum.daz3d.com/viewtopic.php?t=162966

my latest bit of foolishness, though I've away to go and more to learn

http://www.youtube.com/user/VJflickeringlight?feature=mhum


anupaum ( ) posted Tue, 10 May 2011 at 6:06 PM

Attached Link: Robert's YouTube Channel

I've been playing with animation in Poser for about a year now.  There is nothing more vexing than having an idea in mind and trying to translate that into an animation.  It's tedious, time-consuming work.  I believe I'm getting better at it, but my six second animations often take 12 hours to render.  If I find a mistake, I have to re-do all of that rendering, and thus, the process gets old quickly!

However, it can be rather fun to make characters "come to life" when the animation is completed.  Some of the examples listed in this thread are quite well done, and I will likely never get THAT good.  It's ok, though.  Most of us who use Poser do so as a hobby.

High quality?  That depends on the perspective of the viewer.  Why don't you give it a try and post your results here?


tebop ( ) posted Tue, 10 May 2011 at 7:42 PM · edited Tue, 10 May 2011 at 7:45 PM

Thanks guyyys great . thanks fot the responses.

Since i aim for simplicity and i want to make thinks fast, i was interested in

 

------>Exodus 3 from the web site http://www.tiradestudios.com/movies.html

It looks great. Now my question is though,

how do they keep zooming into the still pictures while the characters are animated using crossfade type of e ffect. Did they seperate the character and the background picture in seperate layers?


3Dave ( ) posted Tue, 10 May 2011 at 8:15 PM

"how do they keep zooming into the still pictures while the characters are animated using crossfade type of e ffect. Did they seperate the character and the background picture in seperate layers?"

Looks  like layered renders to me,  I usually render .png sequences as that preserves transparency. If you have multi-layered video editing then using the same image sequence at different opacity and slightly out of phase can create the time-blur effect used on some of the headshots in the clip you linked.


mrsparky ( ) posted Tue, 10 May 2011 at 8:43 PM · edited Tue, 10 May 2011 at 8:44 PM

how do they keep zooming into the still pictures while the characters are animated using crossfade type of e ffect. Did they seperate the character and the background picture in seperate layers?

Part of that is called the kens burn effect

Why don't you give it a try and post your results here?

Oh yes, I'd love to see what Tebop can produce.

Pinky - you left the lens cap of your mind on again.



stallion ( ) posted Tue, 10 May 2011 at 10:39 PM

although Poser may not be suitable for large scale animation production after seeing animations on some of the cartoon networks Poser could do something suitable for these network tv animations after seeing stuff like "southpark", squidbillies, jonny quest, ect... you could do a presentable animation for tv because the quality bar is not set very high.

You might as well PAY attention, because you can't afford FREE speech


tvining ( ) posted Wed, 11 May 2011 at 11:10 AM

You'd be hard-pressed to do high-quality animation in Poser alone, but that said, most high-level animation uses a number of programs, not just one. I use Poser (with Daz figures) to edit bvh motion capture, and adjust & compose the animation, adding the hand gestures, applying lip sync (from Mimic) etc., then render in Cinema 4D. You can judge if it's getting me anywhere:

http://www.youtube.com/watch?v=UDq0_GOE0pc

Lots of other software gets involved, but I spend most of my time in Poser, animating. I think with the proper skills, one could do something decent using Poser in the process, that--while it wouldn't be a Pixar--I agree with Stallion that you might be able to make something good enough for television, or maybe some kind of online commercial product--at least, that's what I'm hoping, someday!  ;-)


anupaum ( ) posted Wed, 11 May 2011 at 12:23 PM

Quote - You'd be hard-pressed to do high-quality animation in Poser alone, but that said, most high-level animation uses a number of programs, not just one. I use Poser (with Daz figures) to edit bvh motion capture, and adjust & compose the animation, adding the hand gestures, applying lip sync (from Mimic) etc., then render in Cinema 4D. You can judge if it's getting me anywhere:

http://www.youtube.com/watch?v=UDq0_GOE0pc

Lots of other software gets involved, but I spend most of my time in Poser, animating. I think with the proper skills, one could do something decent using Poser in the process, that--while it wouldn't be a Pixar--I agree with Stallion that you might be able to make something good enough for television, or maybe some kind of online commercial product--at least, that's what I'm hoping, someday!  ;-)

 

THAT is impressive!  Beautifully done!


Ridley5 ( ) posted Wed, 11 May 2011 at 7:32 PM

Quote - You'd be hard-pressed to do high-quality animation in Poser alone, but that said, most high-level animation uses a number of programs, not just one. I use Poser (with Daz figures) to edit bvh motion capture, and adjust & compose the animation, adding the hand gestures, applying lip sync (from Mimic) etc., then render in Cinema 4D. You can judge if it's getting me anywhere:

http://www.youtube.com/watch?v=UDq0_GOE0pc

Lots of other software gets involved, but I spend most of my time in Poser, animating. I think with the proper skills, one could do something decent using Poser in the process, that--while it wouldn't be a Pixar--I agree with Stallion that you might be able to make something good enough for television, or maybe some kind of online commercial product--at least, that's what I'm hoping, someday!  ;-)

 

One of the best (and longest) poser animations I've ever had the pleasure to view.  Outstanding work, considering the tools being used.  In some ways, it reminds me of the old 70s star trek animated series.


tvining ( ) posted Thu, 12 May 2011 at 10:17 AM

Thanks! That link is to Part 4, the latest part (of 5, still being worked on.) You can actually see the evolution of my process if you watch all 4 parts (also on Youtube, see below) as I developed my skills and workflow, and the technology improved as well. The earlier parts were animated almost exclusively by hand, while Part 4 is almost exclusively mocapped, which I think really allows for much more realistic and dynamic motion, but even mocap isn't a magic bullet since there is always a lot of cleanup and adjusting to be done, and even within Part 4 I think you can see that I'm more familiar by the end of that part than at the beginning.

In any case, I think the tools are available to an independent animator or small team to do some really good work, and it keeps getting better. Plus, I think the Daz models look as good as many high-end models, and keep getting better, so it may not be long before we see pro-level work being done with off-the-shelf--even "hobby" software--like Poser.

Link to my Youtube channel (there's also a little animation I was just fooling with to try something more fantasy-based):

http://www.youtube.com/user/Auroratrek


scanmead ( ) posted Thu, 12 May 2011 at 9:03 PM

We'll be keeping an eye out for Part 5 of Aurora! This is such a great series...


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