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Poser - OFFICIAL F.A.Q (Last Updated: 2024 Dec 23 7:38 pm)



Subject: figure hanging above the ground ???


davedoo ( ) posted Tue, 10 May 2011 at 10:40 PM · edited Tue, 24 December 2024 at 6:54 PM

file_468673.jpg

i've custom created this figure and realise its feet is not on the ground !

is this normal ?

what mistake have i done?  will adjusting the yTran solved the problem?

i intend to make some clothing comforming , will this affect the conform later ?

any advise would be apprecaited.


markschum ( ) posted Tue, 10 May 2011 at 11:38 PM

Use the "drop to floor' off the top figure menu. (I think its there. )

If the figure stays where it is switch to wireframe and look for any out of place polys.

Adjusting ytran in BODY will work too.

You may be able to move the figures origin to correct this.

Either your original mesh was not located on the floor or it moved during rigging.

Moving the figure wont affect conform, if the conformer and figure use the same rig.


davedoo ( ) posted Wed, 11 May 2011 at 1:14 AM

thanks markscum.

its strange, i use the " drop to floor " and there is no response !

when i apply a walk pose to it , the feet is walk properly touching to ground.

but when i try adjusted the yTrans so that the feet touch the ground , and apply the walk pose again, the feet walk and penetrate the ground .

you mentioned " You may be able to move the figures origin to correct this. " , is this ny moving the yTrans of the " body " ?

thanks


vilters ( ) posted Wed, 11 May 2011 at 6:50 AM

Ctrl+D, isd the drop to ground shortcut.

I would look at the mesh.
If Ctrl+D leaves the figure "floating", a loose lost point must be touching the ground from somewhere.
Did you hide the feet to put the shoes on??
Feet touching ground???
Just guessing.

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markschum ( ) posted Wed, 11 May 2011 at 9:40 AM

yup, drop to floor stops when any vertex of the object is at the ground plane. If that leaves it floating try wireframe to see if any point is out of place.

The walk pose working correctly is odd. Is the figure zeroed ? if the legs are slightly bent that would maybe give that effect.

 

 


cyberscape ( ) posted Wed, 11 May 2011 at 5:18 PM

Also check the Y-tran and Y-scale of the hip. That's usually why my custom characters float.

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lesbentley ( ) posted Wed, 11 May 2011 at 8:04 PM

If you 'Import' the base obj file for your figure, are its feet on the ground?

If so, then the problem is in the cr2. If not, then the problem is in the obj file.


davedoo ( ) posted Wed, 11 May 2011 at 10:40 PM

file_468697.jpg

thanks for all the help.

Ctrl+D didn't work :(

i checked and no stray polys floating anywhere.

the only possibility that it could be the problem druing the obj import .

in this case any way to fix it. if i let it be ...will it be cause any problems ?

 


davedoo ( ) posted Wed, 11 May 2011 at 10:48 PM

file_468699.jpg

i noticed the yTrans for the HIP is not 0 .

is this causing the problem, should it be set to 0 ?

i'm re-uisng the JamesCasual rig for my figure and noticed that the

yTrans for JamesCasual is NOT zero too? howecome ?


lesbentley ( ) posted Fri, 13 May 2011 at 8:40 AM · edited Fri, 13 May 2011 at 8:43 AM

Quote - the only possibility that it could be the problem druing the obj import .

in this case any way to fix it. if i let it be ...will it be cause any problems ?

If you imported the base obj file, and that still won't drop to the floor, then there must be a stray polygon somewhere.

With P6 they introduced "GoalCenterOfMass" and "CenterOfMass" props into the figures, and if they got included in base geometry it could cause the problem, though from the image you posted they don't seem to be there. Was that the figure or the obj in your image?

Quote - i noticed the yTrans for the HIP is not 0 . is this causing the problem, should it be set to 0 ?

Normally with the BODY yTran set to zero, the hip yTran should be whatever puts the feet on the floor in the default pose. In Poser you can use Memorize Figure, then save the figure back to a palette to bake the change in.

Quote - i intend to make some clothing conforming , will this affect the conform later ?

I doubt it will have any affect on conforming clothing, so long as the clothing is modelled around the base mesh in its zeroed position. The only problem that I can think of, apart from Drop to Floor not working, is that it may have consequences for using the figure in the walk designer. If this is only for your own use, then you can probably live with it, but if it is for distribution, I feel that you should fix the Drop to Floor problem.

If the base obj drops to the floor correctly, and the problem only happens for the figure, then the problem might be caused by a ghost actor, or invisible body-handle. If the obj will not respect Drop to Floor, then there is definitely some part of the mesh which is below the feet. What we need to know before further progress can be made is, will the base obj Drop to Floor?


davedoo ( ) posted Fri, 13 May 2011 at 9:46 PM

thanks for your help.

yes, it was the figure i'm talking in the attached image.

looks like no stray polys .

i think my only solution is to manually adjust the hip 'yTrans' to lower

the feet to touch the ground. should be work right ?

 

 

 

 


santicor ( ) posted Fri, 13 May 2011 at 11:29 PM

maybe i missed it what  sofytware did U use to  model?




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davedoo ( ) posted Sat, 14 May 2011 at 5:04 AM

i use modo all the time to import into poser without problem.

this is the first time the figure hang in the air but could be

due to during the rigging that i've accidentally move the yTrans .


davedoo ( ) posted Sat, 14 May 2011 at 5:33 AM

file_468757.jpg

you guys are right ! i found out the culprit is there are some strays points under the shoe ! so how can i get rid of it without destroying the already rigged figure .

or can i just import the obj into modo and delete the stray points and export back.

if i let it be, is that ok. this figure is not for redistribution and its for a client.

thanks!


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