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Poser Technical F.A.Q (Last Updated: 2024 Dec 04 2:47 am)

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Subject: Rotation order, Making conforming clothes question.


mabfairyqueen ( ) posted Thu, 16 August 2001 at 5:56 AM ยท edited Tue, 04 February 2025 at 3:05 AM

Hi, I'm going through Nerd's conforming clothes tutorial. It's very informative. There is one part that has me stumped a little, because I'm not right sure what is meant. Steps 3-5 in particular. At step #4, it says to Be sure to match the rotation order of your conformer to your target character. Then in step #5 is says to create the character. I'm a little confused as to how to make the rotation orders match prior to creating the character. The rest of the tutorial seems to make sense to me. It's just this one part. It doesn't say how to do it, it just says to do it. At step #3 is says to delete the original imported obj. Which is that? If I delete the one I just grouped and spawned props from it'll be gone gone gone. Does this tut assume that I've had the conformer target in there as a reference or something or does spawning props make a new set props in pieces over top of the old and i'm not seeing the dual pair of shoesies, one split up and one just grouped but still whole? I'm easily confused. I just want to make these cute elf shoes for vicki conform to her. Thanks for any help! I hope I've made clear the full extent of my ignorance. :o) This is my first attempt at conforming clothes. I decided that shoes would be a simple start.


ScottA ( ) posted Thu, 16 August 2001 at 12:59 PM

When you create new conforming clothes. They are actually figures, not props. That being said there are two ways to create new figures: 1.) use a .phi file on an .obj file that contains groups. Or 2.) import each piece of the new figure seperately as props and use Poser's heirarchy window to create a new figure. If you are using method #2. You can click on each body part and change the rotaion orders (x,y,z order)before saving the new figure to the library. You also need to delete the original imported pieces after you create the figure(using the "create new figure" button in heirarchy window)...but before you save it to the library. I use the .phi file method myself. All of that importing seperate parts is not much fun. And with a .phi file. You can alter the rotation orders any time you like. Either way. You can always cheat and alter the rotation orders later on in the .cr2 file if you make a mistake. But that lesson is for another time ;-) ScottA


mabfairyqueen ( ) posted Thu, 16 August 2001 at 4:08 PM

Okay, you've cleared up most of my concerns. I've actually made some simple figures with the phi method before, so I understand phi's pretty okay. I was trying to learn this heirarchy way of doing it to see which I prefer. I've NEVER made a conformer yet. This will be my first attempt. (Yeah, I know it's a figure. ;o)) Thank you so much. You've cleared up what was meant in the tutorial. It's a great tutorial I'm following, but it assumes you know things that I don't necessarily know. I'll often know what a thing is and what it does, but not what it's called or the term for it. It helps to know such things and you've helped me greatly. Thanks again.


Styxx ( ) posted Fri, 17 August 2001 at 10:28 AM

You can also import the entire grouped obj file in one shot. Then click on the grouping tool and click the "spawn props" button. Close the grouping tool and delete the object you imported. You will be left with all the different parts of your figure :) Avoids importing ech part seperatly. Styxx


mabfairyqueen ( ) posted Fri, 17 August 2001 at 7:05 PM

Aaaahhh, OOOOKKAAYYYY!!! That's probably what the tutorial was meaning. Okay it's just all clear now. Thanks so much!!! Thanks to all reply-ers thus far too! Everything said has been very helpful.


Jim Burton ( ) posted Sat, 18 August 2001 at 12:56 PM

Gee, I'd never make a CR2 from a PHI file for an item of conforming clothing- I'd use the figure CR2, just cut out the parts you don't need, if you can't find and existing clothing CR2 (for that figure) to use. The problem is unless your joints of your clothing matches the figure it is conformed to, it is going to do super-pop-through as soon as the figure poses. Easist way to the joints match is use the same joints! You may have to modify them, expand some of the inner and outer fall-off zones so the clothing is all in 'em, but gee, life is too short to go from a phi file! ;-) And bear in mind I actually build clothing!


mabfairyqueen ( ) posted Sun, 19 August 2001 at 12:24 PM

Aaaaahh yes, that sounds even better. I will definetely try it that way. I'll probably do it the other way too, just for the ins and outs experience. I'm super new to the conformer stuff. I lean more toward extreme artsy and grudgingly learn the technical side as a necessity to achieve the ends I have in mind. :o) Ways to shortcut and think less are very much appreciated by me.


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