Forum Coordinators: RedPhantom
Poser - OFFICIAL F.A.Q (Last Updated: 2024 Nov 28 11:20 am)
Quote - From Poser Pro 2010's Manual:
"Saving a prop/body part with a hair object on it. In this case, simply add the prop with the hair to your scene. For example, you could use the Group Editor to select polygons on a character’s head and create a skullcap prop, grow hair on that prop, and save the hair and prop to the Library palette."
Is that an option when working with Victoria 4? Could I distribute the hair with the skull-cap created directly from Victoria 4 mesh?.
The short answer is no.
Daz doesn't allow any copying of the mesh for any reason. If there was a way to RTEncode it, then that would be your only option, but I can't help you with that ;).
Laurie
Attached Link: Hair Modeling Tutorial by Valea
If you have access to a modeling app though a skull cap is quick to make and then you could.Valea has a tutorial for her hair modeling method in Hexagon. It starts with how to make a skull cap. Also useful if you want to look into making conforming hair.
Any dynamic hair you created on your own skull cap wouldn't be an issue for distribution as far as I know.
Quote - The short answer is no. Daz doesn't allow any copying of the mesh for any reason. If there was a way to RTEncode it, then that would be your only option, but I can't help you with that ;).
Laurie
That's what I thought, so that's why I asked. Thank you Laurie.
Rhionon and Irish, thank you for the links, those are very handy!
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From Poser Pro 2010's Manual:
"Saving a prop/body part with a hair object on it. In this case, simply add the prop with the hair to your scene. For example, you could use the Group Editor to select polygons on a character’s head and create a skullcap prop, grow hair on that prop, and save the hair and prop to the Library palette."
Is that an option when working with Victoria 4? Could I distribute the hair with the skull-cap created directly from Victoria 4 mesh?.