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Poser - OFFICIAL F.A.Q (Last Updated: 2025 Feb 03 12:46 am)



Subject: Best way to modify textures?


aspiring3D ( ) posted Sat, 14 May 2011 at 5:03 PM · edited Tue, 04 February 2025 at 3:03 AM

Hi Folks,

I'd like to learn how to create and modify textures (faces, skin, clothes etc). My basic question is, what is the most effiecient way to do this?

It doesn't seem like there is any paint ability in Poser - just mods to materials with various settings.

I've looked through a few apps I have access to. Here is what I have found so far:

Cinema 4D (C4D) R12 Riptide plugin - using Poser settings, imports, has texture errors on render, does not seem to save changes made in bodypaint to Poser.

Interposer Pro (C4D Plugin) - does not have any way to export ? I CAN use C4D to save the individual material changes as jpg and reload into Poser, 1 body part at a time. This works well.

Poser Fusion (C4D Plugin) - same results as Interposer Pro

Photoshop - directly modify the Poser jpg. Can do, but since the view is distorted, this does not seem practicle. (Work arounds?)

Carrara 8 - Assuming I could ever figure out how to effectivly 3D paint there (?), I'm guessing that since you can't save as a Poser pz3 format file, you would still be looking at saving a jpg.

So, thus far, I am looking at saving out 1 jpeg at a time and reapplying it to my models after modifying in BodyPaint.

Is there a better way? How are the pros (the ones selling kits) doing this?

Many thanks!


SamTherapy ( ) posted Sat, 14 May 2011 at 5:11 PM

Photoshop or something similar.  That's what many people - myself included - use.  All UV mapping introduces a degree of distortion, in much the same way as a map of the world is vastly distorted when compared to a globe.  You get used to it, though.

 There are other apps which support a 3D view for painting, such as (I believe) ZBrush.

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LaurieA ( ) posted Sat, 14 May 2011 at 5:13 PM · edited Sat, 14 May 2011 at 5:15 PM

Quote - Is there a better way? How are the pros (the ones selling kits) doing this?

Many thanks!

By making jpegs and setting up each material zone one by one which they then save as a material collection file and/or a MAT Pose file ;). I don't know of any other way to do it. If there was, I'd like to know how myself...lol. As for 3D painting or using photographs to create textures, Blender does it as well (projection painting). But if you have Bodypaint already, I'd stick with that.

Laurie



aspiring3D ( ) posted Sat, 14 May 2011 at 5:19 PM

Ah, Zbrush. I forgot about that one. I may have to try that out again and compare it with Bodypaint (which I think is quite good by the way). Thanks.

So it seems that bascially I was on the right track - you have to save the modified jpegs out one at a time using an external editor, and load them back in.

I am not familiar at all with  saving as a material collection file and/or a MAT Pose file, will have to learn what that's all about.

 

 


markschum ( ) posted Sat, 14 May 2011 at 9:28 PM

Look at the uv map for the item you are texturing. Although there is one image required per material zone, there may be several material zones on a single image.

 

Like v3,  torso, srms, legs and hip are all on one map. 


aspiring3D ( ) posted Sun, 15 May 2011 at 6:26 AM

OK thanks all for the greart answers. Looks like I will stay with BodyPaint Projection painting and keep pluging away. 


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