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Poser - OFFICIAL F.A.Q (Last Updated: 2025 Jan 10 10:00 pm)



Subject: Exporting OBJ/Full Body Morph - Broken?


Vex ( ) posted Tue, 17 May 2011 at 6:10 PM · edited Wed, 08 January 2025 at 8:31 AM

I can't get a full body OBJ exported from Poser Pro 2010 v.8.0.3.11916

I've tried importing it into dazstudio it says wrong # of vertices. I've triple checked and made sure i'm only exporting V4 and no extra props/ground. Is it just broken or am I doing something wrong? I can import just the 'head' part of V4 - but if i try to do 'load full body morph' or use Dazstudio's morph load pro, it won't load a FBM.

Any ideas?



vilters ( ) posted Tue, 17 May 2011 at 6:35 PM

Take your exported obj, and try to import it in PoserPro2010 as a full body morph.
Does that work?

Poser 1, 2, 3, 4, 5, 7, P8 and PPro2010, P9 and PP2012, P10 and PP2014 Game Dev
"Do not drive faster then your angel can fly"!


Parthius ( ) posted Tue, 17 May 2011 at 7:42 PM

When Poser loads a figure, it separates all of the body parts into disconnected meshes. When you export the figure from Poser, it exports all of the individual mesh body parts if you don't choose the weld option. If you do choose the weld option, it does weld the parts back together, but leaves the extra vertices as extra vertices. Either way, you end up with the wrong number of vertices in the wrong order.

I don't know what Dazstudio wants, but this could be you problem. While there is a straightforward way to reorder the vertices to match the original obj file, I don't know of any commercial program that does so.


nruddock ( ) posted Tue, 17 May 2011 at 7:52 PM

What export options are you using ?


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