Forum Coordinators: RedPhantom
Poser - OFFICIAL F.A.Q (Last Updated: 2024 Nov 21 6:06 am)
Where no map is required the notation in the file should be:-
bumpMap NO_MAP
if it is:-
bumpMap "NO_MAP"
then Poser reads it as a file path and tries to find it. A quick work around is as stated above by Medzinatar. The difficulty here is that although you have fixed it on your computer, should you have need to distribute a file set containing the error, you'll not see it but the recipients of the files will.
There may be other ways to get the error also.
Hope that helps.
Attached Link: http://forum.daz3d.com/viewtopic.php?p=2705751#2705751
> Quote - > Quote - What version of Poser are you using ? You may have missed an update as that problem was supposed to have been fixed by P7SR2 (see ReadMe for P7SR2 or P7SR3) > > I get it too and I have P8 8.0.3.11793 which is the latest version.That's odd, maybe they only fixed the node bit to recognise the additional forms and not the P4 legacy handler. The best thing to do is to fix files with an editor (if there are a lot of files, you'll need an editor that does search and replace over multiple files).
I am running Poser Pro 2011 on a MacPro 8-core/ 10.6x and have installed BagginsBill's VSS. I have used it several times to some success and am very happy but for still not being totally up to speed on the most esoteric things revealed by lurking on the forum.
I too, when loading the VSS Generic Figure Object from my Runtime>Props, get a prompt to locate "NO_MAP". I hit cancel and continue on. When I click "synchronize" to apply VSS to my figure's shaders and textures it removes the textures in OpenGL preview and leaves me with a white figure (although I can see my transmapped eyelashes faintly). When rendered all is there and the render is mapped as expected. I'm assuming this may have something to do with the lack of having no NO_MAP to apply.
Medzinztar, please explain a no length file. Are we talking about a blank image file(jpg,etc.)?
Is any one else having the all white OpenGL figure issue?
Thanks in advance for any help.
I think you're using an obsolete version of VSS. Have you tried loading loading the VSS_PR3 prop instead? You can get it here:
No_Map is used to indicate no image file for a parameter which normally has an image.
Sometimes people put it in quotes "No_Map" which makes Poser look for it. If a particular figure, prop or mat pose (mc6 or mt5 as well) looks for a file , open it in a text editor and check for the text in quotes.
heres part of a mat pose to show what it should look like
bumpStrength 1
ksIgnoreTexture 0
reflectThruLights 1
reflectThruKd 0
textureMap ":Runtime:Textures:PW Texture files:Scrubs:ScrubsTop-Surgical.jpg"
0 0
bumpMap NO_MAP
reflectionMap NO_MAP
transparencyMap NO_MAP
ReflectionColor 1 1 1 1
reflectionStrength 1
I'm lurking. I don't know how incorrect NO_MAP citations got into the VSS prop or which one it is. I never wrote any by hand. It was Poser doing it wrong.
Renderosity forum reply notifications are wonky. If I read a follow-up in a thread, but I don't myself reply, then notifications no longer happen AT ALL on that thread. So if I seem to be ignoring a question, that's why. (Updated September 23, 2019)
Quote - I think you're using an obsolete version of VSS. Have you tried loading loading the VSS_PR3 prop instead? You can get it here:
Thanks,
I am in fact using the VSS_PR3_1 from that page. I have also tried typing "NO_PROP" into Runtime>Textures but to no avail. Strangely enough, if I load a "casual" figure like James with jeans and t-shirt, the clothing is visible in preview but the skin is still white.
I could work this way. It's not like work arounds aren't a major part of CGI.
Quote - On some props, I get a message that it can't find the "NO_MAP" file because of way file is written.
I just made a zero length file call "NO_MAP" (no extension used) and put it at top of :runtime:textures folder (that's first place it looks).
May be I'm doing this incorrectly. What is zero length file. I made a small empty jpg image and removed the extension???
Would a value of 'NO_MAP' be interpreted incorrectly as if it was "NO_MAP"; basically are single quotes also incorrect?
WARK!
Thus Spoketh Winterclaw: a blog about a Winterclaw who speaks from time to time.
(using Poser Pro 2014 SR3, on 64 bit Win 7, poser units are inches.)
In that case, try changing vss.py (MAKE A BACKUP FIRST) 'NO_MAP' to NO_MAP wherever you see it and see if that helps.
WARK!
Thus Spoketh Winterclaw: a blog about a Winterclaw who speaks from time to time.
(using Poser Pro 2014 SR3, on 64 bit Win 7, poser units are inches.)
Quote - > Quote - On some props, I get a message that it can't find the "NO_MAP" file because of way file is written.
I just made a zero length file call "NO_MAP" (no extension used) and put it at top of :runtime:textures folder (that's first place it looks).
May be I'm doing this incorrectly. What is zero length file. I made a small empty jpg image and removed the extension???
check your site mail please.
sent a detailed explanation there
Quote - In that case, try changing vss.py (MAKE A BACKUP FIRST) 'NO_MAP' to NO_MAP wherever you see it and see if that helps.
NOOOO! Python language is not Poser language.
In Python, 'NO_MAP' and "NO_MAP" are the only way to get the unadorned text NO_MAP into a file. The quotes are not sent into the file. In Python, to get "NO_MAP", you would have to write '"NO_MAP"' or ""NO_MAP"".
Anyway - VSS is not setting NO_MAP - it is looking for those and trying to get rid of them.
It's the material itself that has the problem.
Renderosity forum reply notifications are wonky. If I read a follow-up in a thread, but I don't myself reply, then notifications no longer happen AT ALL on that thread. So if I seem to be ignoring a question, that's why. (Updated September 23, 2019)
Quote - When I click "synchronize" to apply VSS to my figure's shaders and textures it removes the textures in OpenGL preview and leaves me with a white figure (although I can see my transmapped eyelashes faintly). When rendered all is there and the render is mapped as expected. I'm assuming this may have something to do with the lack of having no NO_MAP to apply.
No_MAP has nothing to do with the whited out figures. You get this effect from materials that don't have anything plugged into the diffuse channel. Many use the Alt-Diffuse instead. They will render just fine but show white in preview.
Quote - > Quote - > Quote - On some props, I get a message that it can't find the "NO_MAP" file because of way file is written.
I just made a zero length file call "NO_MAP" (no extension used) and put it at top of :runtime:textures folder (that's first place it looks).
May be I'm doing this incorrectly. What is zero length file. I made a small empty jpg image and removed the extension???
check your site mail please.
sent a detailed explanation there
Thanks Medzinatar, and all who replied. In fact all my issues went away when I installed SR1 last night at 1:00 am. Duh! Jeez, I should have known better. I've been reluctant since it's a 111 MB download and I live in a very rural area ( 7 miles outside of a town of 400 ). To say the least our dial up is SLOW ( 8 hours with 2 restarts ).
Thank you, every one for the responses.
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I don't know how this happened, but I seem to have lost a file called NO_MAT. When I load Bagginsbill's VSS it looks for it. I have looked in my downloaded content folders and everywhere else I could think of, but I can't find this file (which is probably a jpg or png file). What is this file and where should it be?
Poser 11 Pro, Windows 10
Auxiliary Apps: Blender 2.79, Vue Complete 2016, Genetica 4 Pro, Gliftex 11 Pro, CorelDraw Suite X6, Comic Life 2, Project Dogwaffle Howler 8, Stitch Witch