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Poser - OFFICIAL F.A.Q (Last Updated: 2024 Dec 02 5:01 am)



Subject: Antonia - Opinions?


RobynsVeil ( ) posted Wed, 01 June 2011 at 5:35 PM

Quote - > Quote - The answer to 1. is here: http://philc.net/store_WW_Extra_Figs.php

Thanks Kerya!

Thanks from me as well, Kerya. I went ahead and purchased it - even though I'm doing almost all dynamic cloth these days. No excuses anymore... need to spend a bit of time with Antonia, now. Sheesh, who's actually got time for all of what is happening???

Monterey/Mint21.x/Win10 - Blender3.x - PP11.3(cm) - Musescore3.6.2

Wir sind gewohnt, daß die Menschen verhöhnen was sie nicht verstehen
[it is clear that humans have contempt for that which they do not understand] 

Metaphor of Chooks


lesbentley ( ) posted Wed, 01 June 2011 at 9:01 PM

Quote - 2. Does ODF plan to make Antonia a Genesis figure?

I think that would probably violate the law of identity. :scared:


SteveJax ( ) posted Wed, 01 June 2011 at 10:32 PM

Quote - > Quote - 2. Does ODF plan to make Antonia a Genesis figure?

I think that would probably violate the law of identity. :scared:

 

Or possibly even the laws of physics....


shante ( ) posted Thu, 02 June 2011 at 8:21 PM

bumping it up for me due to lazy bot.....sorry.  :(


shante ( ) posted Thu, 02 June 2011 at 10:29 PM

Quote - > Quote - But step into the free-and-experimental field and prepare to hear "I don't care, too complicated, too not-out-of-the-box".

 

I hear ya, SaintFox. Sorry to bring that issue back up. Unfortunately, it does give another good example of how complicated to use Antonia seems to be for the average user.

On second thought, this could actually be a good thing (for those of us who have been following Antonia). While the average user continues to use Daz's latest train wreck, we'll have more originality in our renders ;) Not to mention better bending.

 

The only thing I hate about the latest "DAZ Train Wreck" assuming you speak of V4....is all the extra sheitz we have to do to get just the darn grasp function loaded. All those injectors and .pz2 files or whatever you have to track down just to be able to inject a set of body morphs drives me freaking crazy.

I, unfortunately for all you creative, technically competent Poser Tech saavies out there, I am one of those some of you have an almost "politically correct"unspoken disdain for. I am, Poser God forgive me...one of the "unwashed, cookie cutter masses". I am proudly one of those who needs a load of morph dials to spin in my numbing, endless quest of finding a "new" face or body to work with in my  mindless search for a new and diferent "Goo-Goo Doll or iBARBIE or iKEN doll to live my useless life vicariouly through.

Since I absolutely can not wrap my damaged brain around anything more complex in the use of Poser to help me find a safe escape from this dreary existance, I have to use whatever I can quickly and easily use or "forget about it too complex" and move on. I don't want to load something in good fait and try to use it only to get frustrated when something doesn't work and I have to move on to another figure.

Especially having followed this thread from the beginning despite what some here might think I have grown fond of Antonia and was looking forward to using her. Not being able to easily do so without too much mind bending run arounds and reloads, I seem to loose interest after a few attempts.

As much as many condemn DAZ for their figures they are despite all the BS we have to deal with, the best and most complete out there. A lot can be done to make them better but seeking perfection would mean no more need for improvement thus no more income. They are a business afterall. Even a cheesless whiner like me knows that.

For Cookie cuttes like me simplicity in setting up is imperative. Sorry to say it but it seems that a figure whether for purchase or free, should be set up so its use is as seamless and simple to use as possible. The more sheitz i have to sort out and figure out and wade through the more my mind shuts down......sorry but that is the real problem we "Unwashed masses" must deal with every day and every time we feel the irresistable need to create some dumb image with Poser.

If I could creat my own stuff, i would crawl into my, otherwise useless impatient little head and do my own thing. It would be wonderful to not ever have a finished image compromisd from lack of the right morphs or textures or hair or proper fitting clothes and shoes or sets and scenes and props. It sucks to have to rely on others creative flow and generous gifts to get out of my head what desperately needs to be purged.

It would be wonderful to never have to beg a content creator to please add another simple morph  that in my opinion would elevate an oterwise good model to a higher level of being or to fix a function or texture detail....you can't have any idea how weak and vulnerable that begging need makes you have to deal with especially when that need is overlooked or refused to be addressed. I feel like a damn whiner.

I assure you all, it I hate it all. Including being told if the one install doesn't work remove it and reinstall it or another version.

I have stuff installed in my new computer i can't figure out how to completely remove and that sucks too.  :(

Also, this "unwashed cookie cutter member of the clueless majority of the Poser user world  would love nothing more than to simply set things up in my fantasy world via the Poser stage, lighting and rendering the scene. I used to be a photographer. Didn't have to create anything but simply put together all the needed elements for the final shot, place light and render to get my finished image.  Because Poser is somewhat of a replacement for that long lost and never retrievable creative time in my life,  anything more complex than that, including reading ReadMe files and making sense of them when all i want is seeing the finished image, gives me a lot of unneeded stress that seems to make my head explode.

Poser is supposed to be fun not an engineering feat. If I gotta do a lot of thinking it is no longer fun.

Content creators, please keep it simple and fun for the rest of unwashed cookie cutters!  :)


Cage ( ) posted Fri, 03 June 2011 at 12:13 AM · edited Fri, 03 June 2011 at 12:13 AM

Quote - Goo-Goo Doll

BTW, that wasn't aimed at you, shante, and it was probably overly-harsh of me, anyway.  :sad:  😊  But there are some on every forum who always chase the newest, shiniest thingus (whatever it is), with a seemingly mindless enthusiasm.  They drift from one thing to the next endlessly, it would seem.  Most advertising seems to be aimed at that mindset.  I'm easily distracted by shiny things, myself, so I have a grumpy resistance to that sort of thing, reacting against it and stuff.

And you're right.  We should be trying to provide clear instructions for freebies and for-sale items.  Should you ever try something I've posted and find the instructions unclear or confusing, let me know.  I'll try to fix it.

But trying to get rid of Antonia-A to make things simpler for the average user is just a bad idea. 

===========================sigline======================================================

Cage can be an opinionated jerk who posts without thinking.  He apologizes for this.  He's honestly not trying to be a turkeyhead.

Cage had some freebies, compatible with Poser 11 and below.  His Python scripts were saved at archive.org, along with the rest of the Morphography site, where they were hosted.


shante ( ) posted Fri, 03 June 2011 at 1:18 AM

I never suggested it.

Clarity and simplicity over lack of choice is my ticket. Even in my cluelessness I can appreciate that wonderful thing so taken for granted: choice.  :)


shante ( ) posted Fri, 03 June 2011 at 10:18 AM

Quote - > Quote - > Quote - WIP : the little black dress, just above the knees with short sleeves and a round neckline

 

No shoes or heels?:biggrin:

 

she don't have a shoe with matching color, and you know how are the womens ;-)

 

That's ok. Women who can wear  sexy short black dress and be comfortable with an ankle chain and bare feet can have me eating out of thir hands!


rjjack ( ) posted Fri, 03 June 2011 at 11:15 AM

Attached Link: Download Link

file_469483.jpg

finished and uploaded, enjoy

include two materials : black and multicolor, and two BagginsBill sequins materials, one BagginsBill Stocking material to apply to the skin_LEGS

link for the Stocking Renderosity thread :

http://www.renderosity.com/mod/forumpro/showthread.php?thread_id=2719482&page=1

link for the Sequins Renderosity thread :

http://www.renderosity.com/mod/forumpro/showthread.php?thread_id=2765029&page=1


rjjack ( ) posted Fri, 03 June 2011 at 11:19 AM

Attached Link: Gallery

and another picture in the Gallery


EnglishBob ( ) posted Fri, 03 June 2011 at 12:27 PM

A staple in every gal's wardrobe. Thanks!


SaintFox ( ) posted Fri, 03 June 2011 at 7:11 PM · edited Fri, 03 June 2011 at 7:16 PM

First: Please excuse my pretty long absence, I had a little surgery on the footsole (yep, a very uncomfortable part for this) and felt not much like sitting in front of the computer for a while. I still need a wheelchair when I want to go out but now I am able again to walk around in our rooms and Leo brought me a laptop and built a remote so that I can use my computer with it. Not that setting up renders is any fun this way (the display of the laptop is not any good than my monitor) but I can communicate again and participate here.

 

I am pretty amazed about your dresses rjjack. They really make the poses go alive (and in fact it was not me who built them, Schlabber did it and I converted and tweaked them with his friendly permission).

I would be very intersted in some information about how you made the highheels fit so well - they look fabulous on Antonia and most of all as if they are native to her!

@RobynsVeil and all users new to WW2: I prefer dynamics over conforming as well, especially when it comes to dresses and skirts.  You can use WW2 for dynamic clothes as well by converting as a prop. Works like a charm, I just tried this with the free dynamic "Little Black dress" by Corvas you find in freestuff.

 

@Shante: One tip I have about avoiding problems with updated things is to install everything like the paths in the zip-file recommend it. This way you can simply get the new versions of add-ons and allow them to overwrite the old ones.

I'm not always right, but my mistakes are more interesting!

And I am not strange, I am Limited Edition!

Are you ready for Antonia? Get her textures here:



The Home Of The Living Dolls


SaintFox ( ) posted Fri, 03 June 2011 at 7:46 PM

file_469493.png

Here's a little render with the dress I've talked about, converted with WW2 as a prop from Aiko3 to Antonia. I should have done the simulation again with different dynamic settings because of the extreme pose. But I think that you can see that the dress fits, anyway.

I'm not always right, but my mistakes are more interesting!

And I am not strange, I am Limited Edition!

Are you ready for Antonia? Get her textures here:



The Home Of The Living Dolls


Faery_Light ( ) posted Fri, 03 June 2011 at 8:05 PM

@SF:I hope your foot heals quickly, when one's feet hurt, the whole body does too.

My daughter has been down and is having to do work on the place I rented for her. She will finish the move on Sunday and then maybe things will slow a little so I can finish my new texture for Antonia.

I'm not sure if I will do a gold one, this silver is very difficult to do as it is.

Time is the whole problem, seems like something is always keeping me busy elsewhere...sigh.


Let me introduce you to my multiple personalities. :)
     BluEcho...Faery_Light...Faery_Souls.


RobynsVeil ( ) posted Fri, 03 June 2011 at 10:37 PM

I hope you heal quickly Saint-Fox, and that the pain isn't too awful. Foot surgery (along with shoulder surgery) can be among the more painful to recover from!

Monterey/Mint21.x/Win10 - Blender3.x - PP11.3(cm) - Musescore3.6.2

Wir sind gewohnt, daß die Menschen verhöhnen was sie nicht verstehen
[it is clear that humans have contempt for that which they do not understand] 

Metaphor of Chooks


lesbentley ( ) posted Fri, 03 June 2011 at 10:58 PM · edited Fri, 03 June 2011 at 11:10 PM

file_469494.jpg

 

Antonia's Hight.
(or "Useless Fact for the Week")

I wanted to make some poses with Antonia sitting in a dining chair. The seat of an average real dining chair seems to be about 17 and a half to 18 inches off the floor. I have a chair which is at that scale in Poser inches.

Obviously when using furniture and architecture props in Poser, it is convenient to size them to real world scale in P6 inches (or mm). Unfortunately most Poser figures are not made to a real world scale, Antonia is just over six feet tall (V4 is roughly six foot and four inches). The average West European woman is about 5'5" (five foot and five inches). So although Antonia is a runt compared to V4, she is seven inches taller than the average woman. This means that if I want to have Antonia looking like an average sized woman compared to correctly scaled props, I have to scale Antonia down.

I made a table of the scale factors that need to be applied to her BODY to make Antonia different heights. To be technically correct, what I actually measured was the altitude of the top of Antonia's head under a certain set of conditions. You may not agree that my methodology for making the measurements gives a true value for her hight, but it is in the "ball park". More on my methodology later. Here is the table:

Hight          Scale                Hight in mm
in feet        of BODY
                  actor

6' 2"           102.492000     1879.6 mm
6' 0.2008"  100.000000     1833.9 mm
6'                99.722000      1828.8 mm
5' 10"         96.951800       1778 mm
5' 8"           94.182000       1727.2 mm
5' 7"           92.797000       1701.8 mm
5' 6"           91.412000       1676.4 mm
5' 5 1/2"     90.719400       1663.7 mm     [average South Africa]
5' 5"           90.026600       1651 mm        [average W Europe]
5' 4 1/2"     89.334000       1638.3 mm     [average Canada, U.S.A.]
5' 4"           88.641500       1625.6 mm
5' 3"           87.256500       1600.2 mm
5' 2"           85.871500       1574.8 mm     [average Japan, China]
5' 1"           84.486500       1549.4 mm
5'               83.101500       1524 mm         [average India, Vietnam]
4' 10"         80.331500       1473.2 mm
4' 8"           77.561500       1422.4 mm

Methodology:

We should be aware of the distinction in Poser between the 'Floor' and the 'GROUND' plane. The Poser 'Floor' is at zero altitude. The Poser 'GROUND' plane is slightly below the floor at -0.001 PNU (about -0.1032 inch, or -2.62128mm).

Antonia was loaded in P6, then odf's 'Attention' pose was applied. Applying this pose does not change the altitude of the head, but it does put the bottom of the feet slightly below the floor, and even very slightly below the GROUND. The result is that if you use a floor prop at zero altitude, the feet look natural (to me), like the heel is slightly compressed by contact with the floor. Or, if no floor prop is used, the bottom of the feet look about level with the GROUND.

Next I loaded a Poser square primitive and set Antonia's Figure Parent to be the square. Scaling the square now scales Antonia, whilst keeping the same part of her feet at floor level.

This is the set up used to determine Antonia's "hight". It is also the reason you may not think my measurements are correct. Remember the bottom of her foot is slightly below the Floor. If you apply 'Drop to Floor', she raises up by about 0.001218 PNU (0.125691 inch, or 3.192543mm). Thus using 'Drop to Floor' would give a slightly different value for the "hight" at any given scale.

The average female heights for different countries as quoted above, come from WikipediA, and should probably be taken with a grain of salt.


Cage ( ) posted Sat, 04 June 2011 at 12:32 AM

That's great information, Les!  :thumbupboth:

I think I've been using 85% scale for the 5'3" height of the Batgirl character.  I ended up with that by using one of the older Poser scale props.  It will be good to have a bit more accuracy.  Of course, I scaled up the head a bit, too, which could be impacting my results by adding some head-height.  Hmm.  :unsure:

===========================sigline======================================================

Cage can be an opinionated jerk who posts without thinking.  He apologizes for this.  He's honestly not trying to be a turkeyhead.

Cage had some freebies, compatible with Poser 11 and below.  His Python scripts were saved at archive.org, along with the rest of the Morphography site, where they were hosted.


Faery_Light ( ) posted Sat, 04 June 2011 at 8:14 AM

Thanks Les, I may use those sometime in posing her.

Another thing I noticed about the differencec in Antonia and V4 in regards to posing the arms...

The problem in posing V4's arms above her head is not because her arms are too long, it's the length from her hip to her chest. Her abdomen is scaled too long and makes it difficult to pose her correctly in certain ways, especially the arms.

This is not so with Antonia, she is more accurate in relation to abdomen scaling.

I discovered this when I experimented by putting them side by side. then I scaled V4's abdomen shorter and found it easier to pose the arms above her head.

But I don't know how to save a scaled pose so I always have to redo it.

It is just so much easier to use Antonia. :)


Let me introduce you to my multiple personalities. :)
     BluEcho...Faery_Light...Faery_Souls.


lesbentley ( ) posted Sat, 04 June 2011 at 10:33 AM

Attached Link: Script to save Scaling Pose?

> Quote - But I don't know how to save a scaled pose so I always have to redo it.

Some time ago svdl wrote a py script to save scal data only poses. I made a hacked version of svdl's script that also saves translation and rotation data as well as scale. You will find both versions in the thread linked above.


Faery_Light ( ) posted Sat, 04 June 2011 at 11:34 AM

yes! now when i rescale V4'a abdomen I can save it.

thanks.


Let me introduce you to my multiple personalities. :)
     BluEcho...Faery_Light...Faery_Souls.


shante ( ) posted Sat, 04 June 2011 at 11:35 AM

Quote - Thanks Les, I may use those sometime in posing her.

Another thing I noticed about the differencec in Antonia and V4 in regards to posing the arms...

The problem in posing V4's arms above her head is not because her arms are too long, it's the length from her hip to her chest. Her abdomen is scaled too long and makes it difficult to pose her correctly in certain ways, especially the arms.

This is not so with Antonia, she is more accurate in relation to abdomen scaling.

I discovered this when I experimented by putting them side by side. then I scaled V4's abdomen shorter and found it easier to pose the arms above her head.

But I don't know how to save a scaled pose so I always have to redo it.

It is just so much easier to use Antonia. :)

 

 

I know this has absolutely nothing to do with the scaling differences and ease of posing  figures with improperly proportioned body parts, but I have gotten so tired of scrolling down mile long lists of MAT, POSE, CR2 files I made a completely rigged out figure of each one I use with ALL the darn morphs i might need for regular posing and saved the characters out in a character folder called MY CHARACTERS.

It makes for HUGE characters to work with but it makes having to scroll down long lists of functions looking for injectors etc less tedious.

How do you reduce the size of abdomens and chests individually with the Mil4 figures? I keep looking for that set of dial options even with the ++morphs injectors and csn't seem to find them?


Faery_Light ( ) posted Sat, 04 June 2011 at 11:38 AM

I just selected the abdomen and used the scale dials.


Let me introduce you to my multiple personalities. :)
     BluEcho...Faery_Light...Faery_Souls.


Faery_Light ( ) posted Sat, 04 June 2011 at 11:43 AM

Does Texture convertot use python to work?

Or is that more like what DPHoadley does to convert the mapping from V3 to Antonia?

At present i just convert my textures in Photoshop the hard way if I want to save them and adapt it specifically for Antonia.


Let me introduce you to my multiple personalities. :)
     BluEcho...Faery_Light...Faery_Souls.


shante ( ) posted Sat, 04 June 2011 at 11:48 AM

Quote - I just selected the abdomen and used the scale dials.

 

Yes I know about the scale dial but that dial scales uniformly and not XYZ independently...at least I can't get any dials to more selectively scale in a single axis on any of my Mil4 figures. V2 did that nicely and I keep going to the Mil2 figures when i really want to work out a proportion issue.


Faery_Light ( ) posted Sat, 04 June 2011 at 12:51 PM

I'll see if I can get a few moments to check it in Poser and see what dials I used and I'll let you know. :)


Let me introduce you to my multiple personalities. :)
     BluEcho...Faery_Light...Faery_Souls.


lesbentley ( ) posted Sat, 04 June 2011 at 12:58 PM

file_469506.jpg

Further to my post on scaling Antonia. You can of course go the other way and take a prop that is at real world scale and scale the prop up so that Antonia looks smaller by comparison. Here are a few scale values for props.

 To scale props so that Antonia has a different apparent hight:

 Antonia's hight         Prop needs to      Antonia's hight
 is assumed to be:    be scaled at:        is assumed to be:

 6' 2"                         97.568589          1879.6 mm            
 5' 10"                       103.144038        1778 mm
 5' 8"                         106.177402        1727.2 mm
 5' 7"                        107.762110         1701.8 mm
 5' 6"                        109.394825         1676.4 mm
 5' 5"                        111.078286         1651 mm    
 5' 4"                        112.813973         1625.6 mm
 5' 3"                        114.604652         1600.2 mm
 5' 2"                        116.453075         1574.8 mm
 5'                             120.334768         1524 mm    
 4' 10"                      124.484169         1473.2 mm
 4' 8'                         128.929949         1422.4 mm

Finally, to make V4 the same hight as Antonia, V4 needs to be scaled to 95.556%. Or, to make Antonia the same hight as V4, Antonia needs to be scaled to 104.65%.


lesbentley ( ) posted Sat, 04 June 2011 at 1:27 PM

@shante,

Quote - How do you reduce the size of abdomens and chests individually with the Mil4 figures? I keep looking for that set of dial options even with the ++morphs injectors and can't seem to find them?

Most of the scale dials in V4 (and probably some other DAZ figures) are hidden by default. You can unhide the dials with my "Show Scale Dials V4", it should also work on some other DAZ figures. Be aware that scaling body parts, especially in V4, may not always have the expected result. This is due to the influence of 'smoothScale' JP channels. IMO 'smoothScale' channels are a curse, and create more problems than they solve!


shante ( ) posted Sat, 04 June 2011 at 3:22 PM

So why do they make figures more complex instead of easier to use?

Maybe that is why for these past MANY years I have maybe intuitively refused to step up to more advanced processors and subsequent more advanced models: From hearing others in the community complain how much more complex these new features have made interfacing with these figures, I actually cringed. Now working with them, I ACTUALLY CRINGE for a different reason!  :(

 

I like working with Antonia when I finally got her format differences worked out. There are still some things that bother me about her despite her lovely movemet capabilities (breast size adjustments, face/charcter changes, body character changes and proportions and of course props and accessories availabilities) to name a few. I realize all characters can never be ALL THING to ALL PEOPLE but I can wish.

I have been working with ALI's Free and purchased Angela1 & his very nice BOD harpie-like figure. As fine a job as he did in creating these figures which are as much a joy to work with as Antonia for many of the same reasons, they are limited by many of the same things. I had to beg Ali to include a fix for using his body bulk morphs (which I paid for!) to work with his on-board male morph. Every time I wante to use the male Morph with the body change morphs, the figure grew breasts! Frustrating.

He finally saw the value of my argument and included a fix but it was just that and still needs fine-tuning. It seesm as if the model creators and/or morph and texture creators don't work too extensively with their products before releasing. it is all fine and somewhat acceptable for free products and support stuff like Antonia, but when you buy add-on options or commercial stuff it should work out of the box as you are led to believe it should or the creators should make every effort to fix confirmed parts of the product.

So why are these morphs hidden in M4 and, as I can only assume, all the other Mil4 figures?


SaintFox ( ) posted Sat, 04 June 2011 at 8:38 PM · edited Sat, 04 June 2011 at 8:42 PM

I have no idea, Shante... maybe because they are rarely used and so they are hidden to not puzzle peoples? I use the "Unhide Dials" script by Dimensio3d (in freestuff) if I need these dials (or any other hidden thing in any prop or character).

The complexity of 3d-figures is, IMHO, needed to please as many people as possible and to enable them to alter things to their needs. So far there is no "Make Art" button (except in some of PhilC's tools ;o)  ) - and in fact I won't like to have one as we would see the same scene over and over again.

 

Les: What you write about scaling is VERY interesting! I will download the sites in question in a minute and play around as soon as I can!!!

And thanks to all for the nice get well wishes. In fact the feeling you have after someone poked around in your footsole is at least questionable. But this had to be done (the doctor said: We have to take this out - QUICKLY!!) and, best of all, in the end it was not what he was afraid of but just an unususal looking plantar wart.

You can for sure imagine that we took the wheelchair today and went to town to have two (2!!!) Baileys 😉

I'm not always right, but my mistakes are more interesting!

And I am not strange, I am Limited Edition!

Are you ready for Antonia? Get her textures here:



The Home Of The Living Dolls


rjjack ( ) posted Sat, 04 June 2011 at 10:43 PM

Quote - I am pretty amazed about your dresses rjjack. They really make the poses go alive (and in fact it was not me who built them, Schlabber did it and I converted and tweaked them with his friendly permission).

I would be very intersted in some information about how you made the highheels fit so well - they look fabulous on Antonia and most of all as if they are native to her!

Thanks to all for your comments here and in the gallery, i hope you enjoy using my dresses like i have enjoyed creating them.

For the shoes it's just a lot of play with the dials, in the past i have fitted many hair prop to several figures so i have some knowledge about fitting X to Y.

knowledge, patience, magic dust, cofee and a text editor this is all you need :biggrin:

I have uploaded the dress to the free stuff here and ShareCG in the hope to get more coverage for Antonia

RMP link : http://www.renderosity.com/mod/freestuff/details.php?item_id=64423

ShareCG link : http://www.ShareCG.com/v/51975/view/11/Poser/Dynamic-dress-for-Antonia


shante ( ) posted Sat, 04 June 2011 at 11:57 PM

Quote - I have no idea, Shante... maybe because they are rarely used and so they are hidden to not puzzle peoples? I use the "Unhide Dials" script by Dimensio3d (in freestuff) if I need these dials (or any other hidden thing in any prop or character).

The complexity of 3d-figures is, IMHO, needed to please as many people as possible and to enable them to alter things to their needs. So far there is no "Make Art" button (except in some of PhilC's tools ;o)  ) - and in fact I won't like to have one as we would see the same scene over and over again.

 

Les: What you write about scaling is VERY interesting! I will download the sites in question in a minute and play around as soon as I can!!!

And thanks to all for the nice get well wishes. In fact the feeling you have after someone poked around in your footsole is at least questionable. But this had to be done (the doctor said: We have to take this out - QUICKLY!!) and, best of all, in the end it was not what he was afraid of but just an unususal looking plantar wart.

You can for sure imagine that we took the wheelchair today and went to town to have two (2!!!) Baileys 😉

 

I think you misunderstood or maybe i got so wordy I lost my stream od conscious and therefore you all. But, I too don't want a simple CREATE ART Button. I have been an illustrator/sculptor/phtographer/videographer/filmmaker/graphic designer/jewelry maker/leather craftsman/wood worker, or 'en bref...an artist of some sort since I was in fourth grade. I can assure you without divulging my age here, been doing all this artsy fartsy satuff all my life! So much so I can not think of what (ELSE) I want to be when I grow up.

But wanting 3d content that works as you would like for it to work or as you've been led to believe it should BEFORE you plunk your money down (in the case of purchased items) I don't think is unwarranted. And if it doesn't then I also don't think it is being to greedy to expect the creator to make the adjustments needed to mke it work the right way.

I think including a male morph for example (and I am not going to make it a direct attack on any one artist here but using this as an example only), as part of the original product that doesn't work properly with addendum morphs sold or given away after the release (whether free or purchased) of that first character, is something that should be addressed. it isn't expecting a CREATE ART button but it is expecting to get something that makes sense to work the way it should.

We can't ALL create 3D content. Many of us need to rely on Content Creators who do so understanding what they create and how it might be used and at least add the options that will bring as many users to the creative fold we all want to be at using products out of the box. Nor is it too pretentious expection additional support products for those items to be made available whether free or purchased, that will elevate that product to be embraced by more people, etc..

If I buy a character that offers a male morph and then buy an expansion product to add more morph options I sure don't want that male character to grow breasts when applying bulk or muscle morphs.

Am I wrong here or am I just expecting too much.....maybe a Create Art Button as you say...but I don't think so?


Cage ( ) posted Sun, 05 June 2011 at 12:27 AM · edited Sun, 05 June 2011 at 12:28 AM

Poser has rarely worked the way I believed it should.  :lol:  There are limitations to the software.  These beget workarounds, futzes, half-measures, and kludge procedures.  And sometimes brilliant inventions or discoveries.  Many things would be simpler in Poser if the software were modified to fully integrate or accommodate them.  One of the best things about Poser is that it's open and tolerant enough to allow us to experiment and come up with ways to try to get slightly better results out of it.  The result is just complex, or can be.

On the other hand, Blender and other programs can do almost anything you can want.  And they're even more complex!  And they don't make it easy for you with a lot of built-in content.

I wouldn't say you're looking for a Make Art button.  Sometimes things really are unnecessarily complicated, or flawed, or ill-documented.  Or just broken.  A certain face-shaping software made me send a few e-mails with sentiments similar to those you're presenting, when it turned out to be utter rubbish.  It's good to try to pursue greater accessibility and ease of use.  But 3D graphics is hard, as I think BB has pointed out.  It's easier to put an idea into a sketchbook than to work it out in Poser, in my experience.  If I could draw feet and properly handle linear perspective, I'd probably have switched back to traditional media years ago.  :lol:

===========================sigline======================================================

Cage can be an opinionated jerk who posts without thinking.  He apologizes for this.  He's honestly not trying to be a turkeyhead.

Cage had some freebies, compatible with Poser 11 and below.  His Python scripts were saved at archive.org, along with the rest of the Morphography site, where they were hosted.


shante ( ) posted Sun, 05 June 2011 at 2:03 AM

I know and I agree. I used to draw extremely detailed pen and ink work....hair renders so detailed and passionately drawn you could count all the strands. I can no longer. I lost my hand at drawing as I lost my eye and passion for photography. My 3D interest began a long time ago when I wanted to integrate my photographic eye and lighting skills with my drawing skills. It was......or would have been the perfect match....had I been in the right place in the right place in time. I was NOT so got lost.

Poser was sort of a compromise allowing me to pretend to be a 3D artist....oh hell...it allowed me to try to grasp at the lie of being and ARTIST of any kind.. But realistically I haven't been an ARTIST in a long time. With Poser, I am simply playing with digital Barbie  and Ken dolls creating illusion others want to call art while realistically escaping from my troubled reality.

Yeah in a perfect world everything would work the way it is supposed to. I know noone creates content with the intent of it NOT working properly any more than i think softwate creators intentionally write flawed "broken as you pit it" software. I am speaking with a misbegotten naivete. We can hope.

I want to apologize to everyone for having brought this into this thread. Way off topic. Just a bit of the grit in my craw and gets me going in an ugly way. Frustration and anger of late have not been my friends. Forgive me.

 


RobynsVeil ( ) posted Sun, 05 June 2011 at 3:49 AM · edited Sun, 05 June 2011 at 3:49 AM

Content Advisory! This message contains profanity

Quote - I know and I agree. I used to draw extremely detailed pen and ink work....hair renders so detailed and passionately drawn you could count all the strands. I can no longer. I lost my hand at drawing as I lost my eye and passion for photography. My 3D interest began a long time ago when I wanted to integrate my photographic eye and lighting skills with my drawing skills. It was......or would have been the perfect match....had I been in the right place in the right place in time. I was NOT so got lost.

Poser was sort of a compromise allowing me to pretend to be a 3D artist....oh hell...it allowed me to try to grasp at the lie of being and ARTIST of any kind.. But realistically I haven't been an ARTIST in a long time. With Poser, I am simply playing with digital Barbie  and Ken dolls creating illusion others want to call art while realistically escaping from my troubled reality.

Yeah in a perfect world everything would work the way it is supposed to. I know noone creates content with the intent of it NOT working properly any more than i think softwate creators intentionally write flawed "broken as you pit it" software. I am speaking with a misbegotten naivete. We can hope.

I want to apologize to everyone for having brought this into this thread. Way off topic. Just a bit of the grit in my craw and gets me going in an ugly way. Frustration and anger of late have not been my friends. Forgive me.

No forgiveness needed... we are all there, to some degree. The frustration levels I've experienced echo yours, Shante... how many times have I screamed silently: "why doesn't this just bloody-well work??!?" ... then days go by and months and even years, and then finally i find that perfect friend who puts up with my pissing and moaning (Aussie for "complaining") and shows me how dynamic cloth works... and how classes in Poser Python (matmatic) work... and how to avoid buying-buying-buying because modeling in Blender is sweeter and infinitely more satisfying and you can make the item you want specifically instead of buying an approximation. (yes, I'm talking about you, KobaltKween 😄).

Not everyone has such a friend, unfortunately, and that is where these forums come in, where people try to help, with varying degrees of success. People who do help walk a tightrope of explaining too little/too much. I'd rather have too much information, generally... but a synopsis of key points is vital.

So, help. What is help to someone floundering? As much detail as possible or just key points so "I can finally get started"? I guess that depends.

But the base of all this is: developers of software are from another planet with completely different thought patterns and it's up to us to sort out how stuff works. Good job there's a manual for Poser. DS users aren't so lucky. :blink:

Monterey/Mint21.x/Win10 - Blender3.x - PP11.3(cm) - Musescore3.6.2

Wir sind gewohnt, daß die Menschen verhöhnen was sie nicht verstehen
[it is clear that humans have contempt for that which they do not understand] 

Metaphor of Chooks


bagoas ( ) posted Sun, 05 June 2011 at 11:19 AM

Just kicking the bot...


shante ( ) posted Sun, 05 June 2011 at 12:41 PM

Back on thread here.......in the body morphs Less showed above before he ws rudely deviated by yours truely (you unfortunate souls) of Antonia assuming again they are for the version I have used, are there also more realistic breast size, shape and movement morphs included or are morphs for that specifically in another package? I have gone through all the stuff I have downloaded and csn't seem to find specifically those morphs.


Cage ( ) posted Sun, 05 June 2011 at 1:52 PM

Quote - ...are there also more realistic breast size, shape and movement morphs included or are morphs for that specifically in another package? I have gone through all the stuff I have downloaded and csn't seem to find specifically those morphs.

The Jules53757 FBM set includes some breast styling and sizing morphs, and Les has gifted us with a wide range of nipple-customization morphs.  I think the patorak3D FBM set includes some standard breast motion morphs.  I haven't considered any of these for whether they're realistic, however.  :unsure:  They're generally well-made, IMO.

And... no forgiveness needed.  I've had an unfortunate tendency to throw whatever's handy, when a piece of software finally drives me to anger.  My old Poser 5 manual is a mess, because I threw it across the room so often.  :lol:  All of this can be awfully frustrating, at times.  Hoo boy.

===========================sigline======================================================

Cage can be an opinionated jerk who posts without thinking.  He apologizes for this.  He's honestly not trying to be a turkeyhead.

Cage had some freebies, compatible with Poser 11 and below.  His Python scripts were saved at archive.org, along with the rest of the Morphography site, where they were hosted.


Thalek ( ) posted Sun, 05 June 2011 at 2:39 PM

Quote -   Sometimes things really are unnecessarily complicated, or flawed, or ill-documented.  Or just broken.  A certain face-shaping software made me send a few e-mails with sentiments similar to those you're presenting, when it turned out to be utter rubbish.

Not to mention any specific Face Shops by name.  That would be indiscreet.


Cage ( ) posted Sun, 05 June 2011 at 2:42 PM

Quote - Not to mention any specific Face Shops by name.  That would be indiscreet.

I'd hate to seem to be telling anyone what never to spend money on, unless they really enjoy buying things that don't do anything they're supposed to, or might crash every time they're used.  Yeah.  :unsure:

===========================sigline======================================================

Cage can be an opinionated jerk who posts without thinking.  He apologizes for this.  He's honestly not trying to be a turkeyhead.

Cage had some freebies, compatible with Poser 11 and below.  His Python scripts were saved at archive.org, along with the rest of the Morphography site, where they were hosted.


SaintFox ( ) posted Sun, 05 June 2011 at 3:01 PM

RobynsVeil, you are sooo right - personal advice is the thing that can lift you from frustration to really getting the trick.

I am the one who never could get that darn light the right way (yep, that was many years ago)... and then there was face_off who commentend on an image (with ugly wrong shadows) and showed me how to use lights and shadows the right way in  countless emails. I can tell you that I learnt a lot. Same goes for other people who guided me through the process of altering a figure with ZBrush and creating morphs from the result. Now I try my best to give back what I recieved...

I'm not always right, but my mistakes are more interesting!

And I am not strange, I am Limited Edition!

Are you ready for Antonia? Get her textures here:



The Home Of The Living Dolls


bob1965 ( ) posted Sun, 05 June 2011 at 5:09 PM

file_469550.jpg

Preliminary rough-in of something I started working on for an image.

Any interest in the finished item as a freebie?


bagoas ( ) posted Sun, 05 June 2011 at 5:18 PM

Quote - 2. Does ODF plan to make Antonia a Genesis figure?

'A genesis figure' is, as I understand it, a derivative of the basis Genesis figure. Such woud not be Antonia but a Genesis-figure shaped like Antonia. I do not see the advantage there would be in making such figure.

What could be interesting is application of the metadata system DS4 brings. Genesis can use UV mappings developed for for V4, V3 and V2, and the correct UV mapping set is chosen automatically (I understand). Antonia comes with 3 mappings now, and under the license anyone is free to develop more. If Antonia could be brought in that system users would have one concern less.

I tried to set up Antonia as a 'Product' in DS4, and get the contant arranged to show up in the 'My Stuff'tab. It did not work. Resuls varied. Either Antonia does not appear in the products list, or DS4 crashed.

I have been unable to locate a proper technical description of this new content management system. How to introduce new content (a first requirement for a CMS in my opinion) is absolutely unclear. The infomation available is limited to a few clips with the standard DS4 content and a bloke shouting that 'This is miraculous'.
I rest my case.

Just letting you know.

B.


Eric Walters ( ) posted Sun, 05 June 2011 at 9:57 PM

 Very nice! My interest in Antonia is re-awakening!

 

Quote - A morph for Antonia I am working on. For now only the face. Done in Silo with some reference pictures.

My plan is to create a FBM, but mind you I have never done this before. Might take a while. Already ran into a few problems, you guys might shed a light on how to solve.

I enlarged and moved the eyes and eye socket deeper into the skull, but now the eyes sideway rotation is a bit off. Any ideas/solutions?

I am getting a stretch mark/line on one side of the neck. Can I fix that with the texture, and what if someone loads another texture with this character?

In general it was not hard to create the morph except for the jawline / chin area. Especially because the person in the reference picture has a really strong jawline.

Anyway, let me know what you think.....

 

Antonia Head morph

Antonia morph in profile



SaintFox ( ) posted Sun, 05 June 2011 at 11:08 PM

@rjjack: Fitted by tweaking... I am VERY impressed! As I use Poser for many years now a lot of tweaking here and repositioning there was necessary, as more as I have a kind of faible for "niche-figures" - but I never ever had any luck with high-heeled shoes (while the few flat-soled shoes in Poserdom I have work fine with WW2). So I dare to ask (not only you but also our script-and-hack-heroes): Is there any way to save out just the tweaks (to not get in copyright-trouble) and make them available to the rest if Antonia's fans? I would even buy the shoes for the tweak if I can't find them in my overcrowded runtime 😉

I'm not always right, but my mistakes are more interesting!

And I am not strange, I am Limited Edition!

Are you ready for Antonia? Get her textures here:



The Home Of The Living Dolls


rjjack ( ) posted Mon, 06 June 2011 at 12:01 AM

Quote - @rjjack: Fitted by tweaking... I am VERY impressed! As I use Poser for many years now a lot of tweaking here and repositioning there was necessary, as more as I have a kind of faible for "niche-figures" - but I never ever had any luck with high-heeled shoes (while the few flat-soled shoes in Poserdom I have work fine with WW2). So I dare to ask (not only you but also our script-and-hack-heroes): Is there any way to save out just the tweaks (to not get in copyright-trouble) and make them available to the rest if Antonia's fans? I would even buy the shoes for the tweak if I can't find them in my overcrowded runtime 😉

all the needed files are already on the EveningGown package and the instructions in the readme file  :biggrin:

from the readme :

if you own the S08 shoes :

importation must be done with all checkmark unchecked
import the S08_L.obj and parent to the LeftFoot of Antonia
import the S08_R.obj and parent to the RightFoot of Antonia
select Antonia and apply the two Fit S08 poses

The fit poses are named 'Fit S08L.pz2' and 'Fit S08R.pz2' it's just two poses files with Scaling, Rotation and Translation.

The 'Foots with HH.pz2' pose reset the foots in High Heel position, apply after a pose who is most likely made for flat shoes

The fit is not perfect, on th X axis the shoes are too wide on the toes but not enough on the back of the foot, you need to adjust them before any final render, when the shoe fit on the camera side, hit Ctrl R and don't look too closely on the opposite side of the foots  :biggrin:

When you pose the shoes, always work with the foots first and once you are happy with the shoes position ajust the insole and toes to fit inside the shoes.

The shoes don't bend so some position have an unatural look.  


shante ( ) posted Mon, 06 June 2011 at 8:54 AM

From my humble observation of real women in real hi heels, and a lot of similar bending and shoving and stuffing say V2 hi heel shoes on oh, say, Angela or Antonia now I have come to the cpnclusio that hi heels are NOT spposed to bend at the toes anyway.

THere is a steel shank in the arch of the shoes that sees to that. The shoe in the toe bends somewhat to allow more flexability in the foot from the ball to tip of toes but that movement seems marginal.

Also, prop hi heel shoes fitted to theiir original character (as PP2 files now and not conforming) don't bend so it stands to reason they won't bend on other figures.

I just did this to Antonia with an old pair of heels I believe were meand for Vicki2 and though not perfect and time consuming to the max (to show our love factor for anything Poser), I managed to get them fitted.

But my proceedure was a bit different. I placed the smart prop shoes on the floor in front of Antonia (Angela) and put them in position so sole and heel were proprly placed on floor and locked the shoes.

It was then a matter of twisting and turning th feet to fix them......sorta what a real woman with say a size 7 fot would try to do to fit her clod hoppers into a say size 5 shoe.  LOL When they are stuffed in or close I unlock the shooes and do some minor XYZ resizing and smart prop them to the intended feet.

Then to avoid doing it again every time I wanted her in Hi heels I create a seperate folder in PROPS called ANTONIA CLOTHES and added these refitted shoes. Whenever I refit shoes hair jewelry etc I will put them all in this folder.

TO show my stupidity after an hour of squeezing Antonia's feet into V2 hi Heels, I went about trying to refit V4 wood heel sandals to Angela and all I can say is I really need to find another hobby.  ;)


Cage ( ) posted Mon, 06 June 2011 at 3:30 PM

Quote - Preliminary rough-in of something I started working on for an image.
Any interest in the finished item as a freebie?

It looks very nice!  I'm interested.

===========================sigline======================================================

Cage can be an opinionated jerk who posts without thinking.  He apologizes for this.  He's honestly not trying to be a turkeyhead.

Cage had some freebies, compatible with Poser 11 and below.  His Python scripts were saved at archive.org, along with the rest of the Morphography site, where they were hosted.


SaintFox ( ) posted Mon, 06 June 2011 at 9:09 PM · edited Mon, 06 June 2011 at 9:10 PM

@rjjack: Thank you so much!!! What a neat idea to add this to the readme. Are the S08 shoes the ones for Angela I just saw in the Mankahoo-store? As said I do not mind to buy them but I want to make sure that I get the right pair.

 

And now I ponder if I can create the same kind of Miracle with some of Idler's high heels... (I own so many of his models, in fact each Victoria in my runtime has far, far more shoes than I have...)

I'm not always right, but my mistakes are more interesting!

And I am not strange, I am Limited Edition!

Are you ready for Antonia? Get her textures here:



The Home Of The Living Dolls


SaintFox ( ) posted Mon, 06 June 2011 at 9:29 PM

Sorry, I was unspecific: There are two pairs of shoes in the store one called s08-Angela and one called s08-Ang2. Which one will work with your fitting pose?

I'm not always right, but my mistakes are more interesting!

And I am not strange, I am Limited Edition!

Are you ready for Antonia? Get her textures here:



The Home Of The Living Dolls


rjjack ( ) posted Mon, 06 June 2011 at 10:08 PM

Quote - @rjjack: Thank you so much!!! What a neat idea to add this to the readme. Are the S08 shoes the ones for Angela I just saw in the Mankahoo-store? As said I do not mind to buy them but I want to make sure that I get the right pair.

 

And now I ponder if I can create the same kind of Miracle with some of Idler's high heels... (I own so many of his models, in fact each Victoria in my runtime has far, far more shoes than I have...)

yes they a the S08 for Angela, i think the Angela2 version is the same object with just a different cr2

i don't see why you cannot fit any shoes from another figure, it's often just a matter of time, how many time can you tweak the dials in Poser before getting bored ? that's the real limitation.

usually i do this when my main computer is rendering somthing, i power up an old computer with Poser 8 and start tweaking

some tricks i use to fitting  :

I save the pose from Poser the first time and save from the text editor after to avoid the need to reselect the actors when saving from Poser.

I use Poser unit for fitting, this allow to copy the value of a dial and paste directly in the text editor, don't forget to switch back to your units once the fitting finished.

In the text editor i add the scale parameters to each actor since they are not saved by Poser.

Setting the sensitivity of the trans dials to 0.1 allow a smoother control.


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