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Poser - OFFICIAL F.A.Q (Last Updated: 2025 Feb 03 12:46 am)



Subject: rotating object


pauldol ( ) posted Wed, 08 June 2011 at 8:06 AM · edited Tue, 04 February 2025 at 6:12 PM

Hello everybody,

I need to rotate an object first around it's Y-axis and then around the X-axis.

To my understanding, rotating around Y-axis corresponds to "twist" and rotating around X-axis corresponds to "bend".

I do rotations in the objects local coordinates and NOT in world coordinates.

My problem is that if I first "twist" then I need to rotate around the NEW rotated relative X-axis and NOT around the initial X-axis.

Hope my question is clear!

Thank you in advance,

Paul


SamTherapy ( ) posted Wed, 08 June 2011 at 8:17 AM

Yep.  Clear enough.  You've encountered Gimbal Lock, where one axis occupies the same space as another.  You can use the Direct Manipulation Tool to counteract this, or parent your object to a Primitive and rotate that.

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pauldol ( ) posted Wed, 08 June 2011 at 8:44 AM

Thanks for the tip.

I also thought of another way by using the Joint Editor and rotate the local object coordinates. Now I need to figure out how to do this in poser.

 

Thank you,

Paul


AnAardvark ( ) posted Thu, 09 June 2011 at 10:31 AM

This is one thing that Vue does much nicer -- you can specify that your rotations are relative to the global coordinate system.


pauldol ( ) posted Sat, 11 June 2011 at 10:15 AM

Quote - This is one thing that Vue does much nicer -- you can specify that your rotations are relative to the global coordinate system.

 

Same with C4d. Do we know if Poser8 has such a functionallity or not?

Maybe it's there but I haven't figured out how to use it.

What do you think?

Thanks,

Paul


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