Forum Coordinators: RedPhantom
Poser - OFFICIAL F.A.Q (Last Updated: 2025 Feb 03 12:46 am)
Yep. Clear enough. You've encountered Gimbal Lock, where one axis occupies the same space as another. You can use the Direct Manipulation Tool to counteract this, or parent your object to a Primitive and rotate that.
Coppula eam se non posit acceptera jocularum.
This site uses cookies to deliver the best experience. Our own cookies make user accounts and other features possible. Third-party cookies are used to display relevant ads and to analyze how Renderosity is used. By using our site, you acknowledge that you have read and understood our Terms of Service, including our Cookie Policy and our Privacy Policy.
Hello everybody,
I need to rotate an object first around it's Y-axis and then around the X-axis.
To my understanding, rotating around Y-axis corresponds to "twist" and rotating around X-axis corresponds to "bend".
I do rotations in the objects local coordinates and NOT in world coordinates.
My problem is that if I first "twist" then I need to rotate around the NEW rotated relative X-axis and NOT around the initial X-axis.
Hope my question is clear!
Thank you in advance,
Paul