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Poser - OFFICIAL F.A.Q (Last Updated: 2025 Jan 30 4:51 pm)



Subject: Totally frustrated


mikeihde ( ) posted Thu, 09 June 2011 at 2:55 PM · edited Thu, 30 January 2025 at 4:38 PM

Just getting back into Poser. I have Poser Pro 2010, iMac. The preview image looks great, eyes have highlights, skin is good but when I render it, the eyes turn bright white and the skin goes to a dull yellowish pink. What's up?


SamTherapy ( ) posted Thu, 09 June 2011 at 3:02 PM

Several things spring to mind as probable causes...

Lights.  Default lights are horrible, don't ever use them.

Shader setup.  Skin shaders are notoriously difficult to get looking ok without a lot of headaches.  The default shaders supplied with DAZ's figures are not great.  Many people here use and recommend BagginsBill's VSS, which gives superb results when used with an appropriate light setup.

Gamma correction.  This is a whole can of worms in itself but there are a lot of users who use some form of GC and can tell you how to set it up to get the best results.

I confess all the above are beyond my scope to instruct on but there are many others here who can point you in the right direction.

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Winterclaw ( ) posted Thu, 09 June 2011 at 3:24 PM · edited Thu, 09 June 2011 at 3:33 PM

If you use PP2010's GC with a character set you've bought, be prepared to do a bit of mat work...  GC and shaders meant for a system without GC don't mix well.

 

PS.  Read up on IDL before you even think of messing with it.  I hate it ATM.

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manoloz ( ) posted Fri, 10 June 2011 at 8:00 AM

"With great power comes great responsibility", said uncle Ben to Peter Parker.

Poser Pro 2010 brang lots of rendering goodies with it, but those goodies do need to be told what to do to properly be useful. But once you get the hang of it, you won't want to go back to how things were before.

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estherau ( ) posted Fri, 10 June 2011 at 8:27 AM

try turning off GC and using tone mapping HSV at 2.2

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mikeihde ( ) posted Fri, 10 June 2011 at 10:02 AM

esterau,

 

Turning off GC worked! How do I find HSV? Also, the eyes are still way too white, do you know what I can do about that?

 

Thanks,

Mike


vilters ( ) posted Fri, 10 June 2011 at 10:19 AM

First of all a screengrab tells more then a 1000 words.
How many lights did you use? Wild  guess; too many.
What are your render settings?
Is it an indoor or outdoor render?
If outdoor? One infinite light, with BB"s sfere and IDL will do.
If indoor, completely other ballgame.

For tests, do area renders, saves a lot of time.
and yes, agreed, eyes are the most difficult part to get right.

HSV is a node in the mat room, you can plug it to change Hue, Saturation and Value of a texture. Page 251 of the manual.

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hborre ( ) posted Fri, 10 June 2011 at 12:50 PM

Vilter, wrong on the HSV tone mapping explanation.  The Tone mapping control is found in the render settings just above the gamma correction controls.


vilters ( ) posted Fri, 10 June 2011 at 1:30 PM

Oeps, the wrong HSV :-)

Poser 1, 2, 3, 4, 5, 7, P8 and PPro2010, P9 and PP2012, P10 and PP2014 Game Dev
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Miss Nancy ( ) posted Fri, 10 June 2011 at 2:10 PM

mike, post screenshot of cornea shader.  it may have rogue channel activated.



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