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Poser - OFFICIAL F.A.Q (Last Updated: 2024 Nov 21 6:06 am)



Subject: I know it's been asked before...


Letterworks ( ) posted Sun, 19 August 2001 at 7:27 PM ยท edited Fri, 22 November 2024 at 5:28 AM

But I can't remember the answer. I've modeled a prop (hair)in RDS. Imported it into Poser (4 with the Pro Pack) on a PC. I've then made a change to the original mesh and exported it as an .obj file. I then made it into a morph target to the first prop. When I try to "dial-up" the morph, the entire prop moves upward on the "Y" axis. I've attached a picture. Can some one explain what I'm doing wrong, and how I can correct it? Thanks Mike


leather-guy ( ) posted Sun, 19 August 2001 at 7:35 PM

I don't see the picture - you might want to re-post it below.


Letterworks ( ) posted Sun, 19 August 2001 at 7:45 PM

file_203423.jpg

oop! It WAS there... Here's a second try. Mike


Miss Nancy ( ) posted Sun, 19 August 2001 at 8:03 PM

try lining up both objects (original and morph) in poser then exporting and reimporting them



Nance ( ) posted Sun, 19 August 2001 at 8:08 PM

Might you have moved (or parented) the hair mesh prior to importing the morph?


Letterworks ( ) posted Sun, 19 August 2001 at 8:20 PM

As it turns out you aer both right. The problem came because I moved it before attaching the morph target. Importing, re-centering, and exporting both objects corrected the problem. Thanks you both so much, now to finish the prop... Mike


Jaager ( ) posted Mon, 20 August 2001 at 12:50 AM

Something that it took others a while to get across to me is for what you want to do, the Import settings are important. And the Poser defaults are wrong. The only thing you want checked for Import is the consistent normals option. Center and percent of Poser figure will mess it up every time. If you Import the original as it is in the modeling program - unchanged by Poser, you can move it and the morphs will still take.


Letterworks ( ) posted Mon, 20 August 2001 at 7:09 PM

Jaager, I was beginning to think it was me, since I had to change the position of EVERY imported object to have them match the original prop, no matter how carefully I avoided moving them in the modeling program. However, I re-read the manual today and discovered exactly what you have pointed out! What was happing was that with the CENTER box checked the CENTER of the OBJECT was being placed at the CENTER of the STUDIO. If the object was changed in size (as shown in the picture by sweeping the 'hair' forward, thus changing the 'depth') this would off set the new object and cause the "movement" as the morph was dialed up! This may seem a 'small' problem to many, but it was beginning to drive me crazy! Now I can go on and finish (I hope!) the project. Mike


Jaager ( ) posted Mon, 20 August 2001 at 8:13 PM

I am just passing on what was passed to me. Now, you can help the next guys. I admit, I was pissed when I found out what the problem was. So much unnecessary frustration, because of a idiot decision by some Suit at MC.


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