Forum Coordinators: RedPhantom
Poser - OFFICIAL F.A.Q (Last Updated: 2024 Nov 24 8:11 pm)
Something that it took others a while to get across to me is for what you want to do, the Import settings are important. And the Poser defaults are wrong. The only thing you want checked for Import is the consistent normals option. Center and percent of Poser figure will mess it up every time. If you Import the original as it is in the modeling program - unchanged by Poser, you can move it and the morphs will still take.
Jaager, I was beginning to think it was me, since I had to change the position of EVERY imported object to have them match the original prop, no matter how carefully I avoided moving them in the modeling program. However, I re-read the manual today and discovered exactly what you have pointed out! What was happing was that with the CENTER box checked the CENTER of the OBJECT was being placed at the CENTER of the STUDIO. If the object was changed in size (as shown in the picture by sweeping the 'hair' forward, thus changing the 'depth') this would off set the new object and cause the "movement" as the morph was dialed up! This may seem a 'small' problem to many, but it was beginning to drive me crazy! Now I can go on and finish (I hope!) the project. Mike
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But I can't remember the answer. I've modeled a prop (hair)in RDS. Imported it into Poser (4 with the Pro Pack) on a PC. I've then made a change to the original mesh and exported it as an .obj file. I then made it into a morph target to the first prop. When I try to "dial-up" the morph, the entire prop moves upward on the "Y" axis. I've attached a picture. Can some one explain what I'm doing wrong, and how I can correct it? Thanks Mike