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Poser - OFFICIAL F.A.Q (Last Updated: 2024 Nov 14 4:48 pm)



Subject: Help with custom V4 morph


PoserOfWomen ( ) posted Mon, 27 June 2011 at 7:27 AM · edited Sun, 03 November 2024 at 12:23 PM

Content Advisory! This message contains nudity

Hi I'm new here. I'm trying to work up a morph to correct V4's rump when posed in a bent over posture. My first attempt was in a modelling package but the work flow was terrible and involved a lot of guessing as I had to work on the model with in an unbent position, then import to poser and see the bent result. I gave up on that and finally just went in and got my hands dirty with Poser's morphing tool. The tool itself is terrible but at least it is an improved workflow. I've about managed to achieve the result I was looking for. You can see below. (I hope this isn't too risque. I did try to censor it.)

v4morphproblem

So that's almost where I want it. It's nearly finished but just for testing I've been trying now to create an injection morph out of it. This is not going so well. When I select "Save as a copy..." from the morphing tool palette the morph changes. It looks like there's some kind of parenting/hierarchy issue where the thigh models aren't applying the morph the same way that they were when inside the morphing tool. See below.

v4morphproblem

The hip morph seems to be fine, but the thigh morphs seem to have some kind of hierarchal difference in the morph's application. Again everything is fine as long as I leave the new morph in the Custom_Morph channel and do not try to make a copy. Obviously I'd really like to be able to make other custom morphs in addition to this one as well as save the morph out to apply to other figures. Does anyone have any ideas about this? Thanks.


PhilC ( ) posted Mon, 27 June 2011 at 7:41 AM

Does the Custom_Morph have a dial in the BODY section that you can use to dial in all the affected body parts simultaneously?

Does the copied morph have similar?

I suspect that you are just dialing in the hip copied morph and need to either manually dial in the two thighs or add the interlinking (ERC) code in the CR2 to make it happen automatically.


Winterclaw ( ) posted Mon, 27 June 2011 at 7:43 AM

I'm not sure what is going on, but is there a reason you are doing this as a morph instead of a pose?  Second, it looks like you've got hip or body rotation going on...  not sure if that's a good thing for a morph.  Finally I'd do file > export and then save the body parts you are trying to export so save things.

WARK!

Thus Spoketh Winterclaw: a blog about a Winterclaw who speaks from time to time.

 

(using Poser Pro 2014 SR3, on 64 bit Win 7, poser units are inches.)


PoserOfWomen ( ) posted Mon, 27 June 2011 at 7:52 AM

@PhilC: Yes I have a body morph that can dial each of the hip, rthigh, and lthigh parts of the morph. The problem exists if I dial them up from the body or just individually.

@Winterclaw: The point is to try and improve the look when the hip is bent. To illustrate, this is what V4 looks like bent without any morphs.

v4 original

It doesn't bend right. It looks comical and weird.


lesbentley ( ) posted Mon, 27 June 2011 at 8:56 AM

This is probably worth a try. Make sure IK is turned off, then use "Zero Figure" in the joint editor, then check the BODY and hip tanslations are zero. Export the hip as an obj file, from the menu bar; File > Export > Wavefront OBJ, in the export options use only "As Morph Target".

Now load the obj as a morph target. From the menu bar; Object > Load Morph Target.

If you morphed the thighs and abdomen, you would need to repeate the procedure for those parts too, saving each actor as a seperate morph target. The aim of this procedure is to remove any influence of joint rotations, JCM, etc,  from the morph.


PoserOfWomen ( ) posted Mon, 27 June 2011 at 9:16 AM

Nope. Same problem. It's almost as if the deltas are applied in the hip's space while it's still a Custom_Morph, and then when I save it as a copy morph it reverts to applying the deltas in the thigh's space instead, leading to the warping. Meaning the fact that this even works to begin with is kind of a bug. I suppose I can just leave the morphs as Custom_Morph and use the figure that way. Kind of hacky.

I was hoping there was some kind of setting buried in the cr2 file that's enabling this to work the right way, but I couldn't figure it out. This software and it's formats are kind of a mess.


basicwiz ( ) posted Mon, 27 June 2011 at 10:30 AM

I don't have an answer, but I can verify that V4 has all sorts of weeird things going on when you try to make custom morphs. I have worked a long time on some leg morphs using magnets to do the shaping. Everything seems to save as a morph just fine, but when you bend the leg all sorts of odd deformations occur. I suspect it may have to do with those blessed magnets that Daz stuck all over her body because they couldn't be bothered to model her properly, but that is an opinion, nothing I've been able to verify.

If anyone ever gets this sorted, please reply. I'd like to know the answer, too.


PhilC ( ) posted Mon, 27 June 2011 at 10:49 AM

In order that I can understand your issue better may I please ask why do you want to copy the morph? Is it just because you do not like the dial name "Custom_Morph" ?

Thanks.


PoserOfWomen ( ) posted Mon, 27 June 2011 at 12:06 PM

When you use the morphing tool in Poser your edits are stored in a channel called Custom_Morph. When you're done you're supposed to click the button to save a copy so that your edits are saved into a new channel apart from the current editing channel. I would prefer this morph be just like any other morph target when I'm finished editing it. Not only so that I may export it and apply it to other figures, but also I would of course like the flexibility to be able to create other custom morphs with the same figure at a later time. If this morph is stuck in the editing channel Custom_Morph, then I can't as easily nor as cleanly do that.

Not to mention this is just odd behavior. It isn't the expected result and that's never really a good thing to use as a base for starting further projects. The morph could cause problems down the line for all I know. I'm pretty happy with how the morph turned out and it really took a lot of work, but it corrects a long standing problem I've had with the V4 figure. I'd also like to redistribute it but I can't do that if I can't get it out of the figure.


PhilC ( ) posted Mon, 27 June 2011 at 3:08 PM

I may be able to figure out what is going on but would need to see the file. Would you be OK doing that?

Google "PhilC" and you'll get all my details.


Xameva ( ) posted Mon, 27 June 2011 at 3:34 PM

 If you don't end up getting results you like, there's a product over at Renderotica that fixes this problem. It's not free though. :( Search for Ralfeta's bend morph. This is a coincidence because I just made a forum post over there titled "V4's default ass is UGLY" and I have a picture similar to yours, lol.


Believable3D ( ) posted Tue, 28 June 2011 at 12:34 AM

______________

Hardware: AMD Ryzen 9 3900X/MSI MAG570 Tomahawk X570/Zotac Geforce GTX 1650 Super 4GB/32GB OLOy RAM

Software: Windows 10 Professional/Poser Pro 11/Photoshop/Postworkshop 3


lam2 ( ) posted Tue, 28 June 2011 at 7:16 PM

...or if you want to make your own morph that works with v4, you can try Colorcurvature's python program 'PoserMorphLoader'.

It's not a free program, though.

In my case, I use Hexagon and PML to make morph to correct joint bending.

Great thing about PML is that you can export posed obj and directly work on it in Hex, then back into poser, and apply morph automatically.

 


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