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Poser - OFFICIAL F.A.Q (Last Updated: 2024 Nov 25 12:38 pm)



Subject: How to add a logo to a teeshirt in Poser


art4me ( ) posted Tue, 28 June 2011 at 9:04 PM · edited Tue, 26 November 2024 at 3:31 AM

Hi

 

I have just bought Poser 2010, and it is quite good

 

I want to modify teeshirt, sweatshirt etc in Poser by adding Logos or some from Text, maybe put a small USA badge flag on the sleeve.

 

Can I do this in Poser? and if so how?

I am not a poser expert but I can follow step by step instructions

For info I also have photoshop

 

Thanks

 


Winterclaw ( ) posted Tue, 28 June 2011 at 9:16 PM

file_470316.jpg

Yes, there are ways, the one in the pic is just one of them.  Depending on how you want to do it you should have options.  The sleeves may be tough only because they probably won't be UV mapped in a friendly way for something like this.

WARK!

Thus Spoketh Winterclaw: a blog about a Winterclaw who speaks from time to time.

 

(using Poser Pro 2014 SR3, on 64 bit Win 7, poser units are inches.)


EClark1894 ( ) posted Tue, 28 June 2011 at 9:17 PM

In the material room, all things are possible. Especially if you have a template for the  tee shirt. Take what ever logo you want to put on the shirt, open up the template in Photoshop, and add the logo on the middle of the chest or on the sleeve. Viola!

Make sure when you save, do a "Save As", so you'll create a new texture map and not ovewrite the old one or template.




art4me ( ) posted Wed, 29 June 2011 at 1:22 AM

hi

 

Many thanks for your prompt and helpful replies

 

Just a couple of questions on the material room set up where is the green line going that is attached to the bump?

 

Re template of a teeshirt, what is the file extension for this, I have some tee shirts and can look for the templates for them

 

Once again many thanks


nruddock ( ) posted Wed, 29 June 2011 at 2:17 AM

Quote - Just a couple of questions on the material room set up where is the green line going that is attached to the bump?

As it has nothing to do with placing the image onto the shirt, you can safely ignore it as you'll more than likely want the bump from the original shader on your item.


lesbentley ( ) posted Wed, 29 June 2011 at 5:05 AM

The tutorial linked below covers the topic well:

Decals in Poser 5,6 and 7 using nodes


hborre ( ) posted Wed, 29 June 2011 at 6:31 AM

A template can either be a UV Map or an actual image file for the tee shirt.  Typically, they are JPEG's, but they can be found as PNG's, PSD's, etc. 


art4me ( ) posted Wed, 29 June 2011 at 8:07 PM

hi

 

Just to say thanks for the information very helpful

 

I shall spend a few days trying this out

 

Thanks again


jy76tn ( ) posted Mon, 04 July 2011 at 11:56 PM · edited Mon, 04 July 2011 at 11:57 PM

file_470508.jpg

Here is how I get a logo centered on the V3 T shirt.  Notice where the red "T shirt" words are located.



jy76tn ( ) posted Mon, 04 July 2011 at 11:58 PM · edited Mon, 04 July 2011 at 11:58 PM

file_470509.jpg

Ok here is how I did.



jy76tn ( ) posted Tue, 05 July 2011 at 12:32 AM · edited Tue, 05 July 2011 at 12:39 AM

How I did it step by step:

1. Make a new node from the color diffuse button

2. New Node - Math - Blender

3. Add other lines to the Blender Node as indicated by the picture.

4. After that you go to either input 1 or input 2 on the Blender node and then

5. New Node - 2D Textures - Image Map (choose your logo .jpg whatever.)

Keep the texture strength at 1.0 and the filtering at Quality on the 2D Texture Node (those things weren't on the photo).

Of course look closely at the dail settings I made and use them (or adjust them based on your own problem).



jy76tn ( ) posted Tue, 05 July 2011 at 2:49 AM

file_470514.jpg

Of course, the size of the logo affects dial settings.  This logo is a white sheet with the big letters "T shirt" written at the top.  It was made with Microsoft Paint.  Just look at the picture.

 



hborre ( ) posted Tue, 05 July 2011 at 6:17 AM · edited Tue, 05 July 2011 at 6:22 AM

jy76tn, there are basic problems with your node arrangement.  Reflection_Lite_Mult is checked on; no need for this to be active unless the surface will intended to be shiny or reflective.

The blender node is plugged into a Specular_Color which appears black; a black color chip or a value of 0 means no effect on the final render outcome.  In this case, it is a wasted node connection.

Also, the blender node is connected to a non-active Transparency.  Again, a wasted node connection of no value.

 Texture Filtering set to quality will degrade the resolution of the image if you are interested in rendering closeups.  I prefer filtering to none.

I would say Winterclaw's post is more correctly setup and in keeping with lesbentley's link.


jy76tn ( ) posted Tue, 05 July 2011 at 6:03 PM · edited Tue, 05 July 2011 at 6:05 PM

The results come out according to the picture.   However, I might be doing too much work as hborre suggested.  But still it's getting results which I'm happy about.  The filtering comment was good.



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