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Poser - OFFICIAL F.A.Q (Last Updated: 2024 Nov 21 6:06 am)



Subject: Texturing a many part OBj - Carrara Studio Export


pc_artist ( ) posted Mon, 20 August 2001 at 9:32 PM ยท edited Fri, 22 November 2024 at 7:28 PM

Hello. I am in need of help. I made a many part 3d model in Carrara Studio and I want to use it as Poser prop object. I can export it out but the textures get mixed up. I have managed to fix most of them.. but I am still having a problem. I have the shareware version of UV mapper but never used to make a map of a complex obj from scratch before.. Can anyone tell me or show me how this is done so I can fix my object to make it look closer if not the same in Poser as it does in Carrara TIA PC...

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" The Only Limit is your imagination "

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jamball77 ( ) posted Mon, 20 August 2001 at 9:41 PM

Attached Link: http://3dtutor.homestead.com

don't have time to help except to point you to my tutorials. I have just the ones you want.


jamball77 ( ) posted Mon, 20 August 2001 at 9:42 PM

Check the group edit tool.


JeffH ( ) posted Mon, 20 August 2001 at 9:43 PM

Give each shader a unique name before exporting. Make multiple masters if you have to. Each different shader name will become it's own material.


jschoen ( ) posted Tue, 21 August 2001 at 11:07 AM

I have to stress what JeffH said. Carrara is great at exporting a clean .obj file. But certian things have to be done prior to exporting. And the main one is to change all, I mean ALL the materials to what you want to end up as separate groups. You can always change the names and tweak more in UVMapper and Poser. I.e. If you had a figure, you would select the head and create a NEW material for it called "Head" , select the neck and create a NEW texture for it called "Neck" (Of course if you're creating a standard figure, it's best to name figure parts (materials too I.e. Call the head material "head", call the material of the foot "foot") to the corresponding "Poser" names (You can find this in the manual)). The "skin" material like in the Poser figures which cover several body parts can be done in Poser, don't try to do them in Carrara. When you assign materials to the parts in Carrara you also create the groups. So if you have the foot and the head the same material, in Poser it will be grouped. Secondly, depending what kind of object you have in Carrara you want to set it's properties in the mesh modeler. This will increase or decrease the number of polygons and the detail quality when exporting. Hope this helps and isn't too confusing. James


pc_artist ( ) posted Tue, 21 August 2001 at 5:52 PM

thansk for the information advice James...

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" The Only Limit is your imagination "

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