Forum Coordinators: RedPhantom
Poser - OFFICIAL F.A.Q (Last Updated: 2024 Nov 13 11:02 am)
Materials are defined in the .obj file. You should be able to copy the head section from the original .obj and add it to your custom geometry to get the materials set the way you want them. Do a search for: g head that will get you the head section. Materials are set up as: usemtl tongue and the like. This will only work, if the head has not been modified in a way that adds/subtracts/modifies the vert order. -Trav
heya; copy everything under g head, including usemtls (there should be a bunch); make sure you go all the way to the next g line, and also do another search for g head, as there may be a second location with vertices for the groups. next time you send a poser obj to ray dream, you can save yourself a ton of headaches if you change the usemtl's to groups, then change them back when you're done. that way, you wont lose anything. i usually go through the obj file in a text editor and name things like g head!tongue and g head!eyebrow and stuff. (no offense to kevin's perl script to automate this, but i havent ever been able to get it to work well :/ but it is a cool idea!) you can also select by material and assign to group in the new uvmapper. with each material now a separate group, you can select each piece by double-clicking on a vertex in the mfm. if you go and add stuff, be sure you name your new polygons with the group/mtl you want. (this can also be done in the new uvmapper.) before building the phi, go back and reverse engineer all the ! symbols back into these two lines g head | usemtl eyebrow. (i search for ! and just type over it when it finds it.)
As poser objs tend to have pieces of the various groups scattered all over the file, doing it by hand is really hard. See my obj manipulation tricks article. It has the links to the perl scripts if you want try an automated way of doing this.
heya; er... as far as i know, there is no way to add/subtract/change materials in p4. (can the grouping tool do that?) if you change the geometry in p4 (with magnets, or add props or whatever); zero the figure, export as an obj, then copy the cr2 of the base figure and just edit it to point to the new obj. saving the new figure with props to the library will not create a new obj, just a new cr2.
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now that my phi's work, i've begun work on a very cool custom figure. i am creating a hard bodied warioress, but i am having trouble defining materials for the head(inner mouth pieces). i can't coppy a cr2 becaus she has so many added parts. is it possibl to copy the cr2 for just the head. if so, how. (the head is same as p4 nude fem.