Forum Coordinators: RedPhantom
Poser - OFFICIAL F.A.Q (Last Updated: 2024 Nov 09 3:34 pm)
Use any black/white map as a mask by connecting the mask to a Blender, Blending input.
Then you put the two things you want it to choose between into the Value_1 and Value_2. They can be colors, other maps, whatever.
Renderosity forum reply notifications are wonky. If I read a follow-up in a thread, but I don't myself reply, then notifications no longer happen AT ALL on that thread. So if I seem to be ignoring a question, that's why. (Updated September 23, 2019)
My hair map is from Apollo, and it is black on white. Actually it is gray on white. Anyway, I inverted it using Math:Subtract to make the hairs lighter than the black where skin should be free of hair.
Plug the hair map into the Blender Blending value. Put the skin color in Value_1 (I used an the Apollo color map) and then hair color in Value_2 (I used a fixed color - brown).
The Blending value can be any number you want, and the higher it is, the more the hairs are visible. You can see a render and some previous renders at different blending values.
Renderosity forum reply notifications are wonky. If I read a follow-up in a thread, but I don't myself reply, then notifications no longer happen AT ALL on that thread. So if I seem to be ignoring a question, that's why. (Updated September 23, 2019)
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Okay, I have a body hair texture map, white hair on black background.
The reason it's white, is because I want to use it as an overlay/second skin and change the color of the thing.
I did this before, and I can't for the heck of me remember how I did it. Nothing I do has any effect on the color, it stays white, regardless.
I know I'm doing it wrong, but I'm losing the will to live lol.
If anyone has any suggestions, please let me know. :)
Silke