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Poser - OFFICIAL F.A.Q (Last Updated: 2024 Dec 23 7:38 pm)



Subject: Yet another node question..


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vilters ( ) posted Wed, 03 August 2011 at 9:38 AM

Sorry, no there is no way to control direction.
Only in the direction vertical to the surface.
Up or down if you want to.

Poser 1, 2, 3, 4, 5, 7, P8 and PPro2010, P9 and PP2012, P10 and PP2014 Game Dev
"Do not drive faster then your angel can fly"!


SerpentineFire ( ) posted Wed, 03 August 2011 at 9:42 AM

I think I am going to stick to basic things like stick figures or something from now on.. this 3d stuff has me whipped. I hope the information in this forum though is useful to other people. Vilters feel free to do what you will with that second skin thing, I wont be using it anymore LOL 


vilters ( ) posted Wed, 03 August 2011 at 9:43 AM

If you want the ribbons to come out more?
Make a second displacement map, only for the ribbons, and blend it with the origional.
Put that blend in bump and sisplacement, and paly with the settings.
 By changing the gray in the displacement map, you can put more "up-down" in the displacement.

Poser 1, 2, 3, 4, 5, 7, P8 and PPro2010, P9 and PP2012, P10 and PP2014 Game Dev
"Do not drive faster then your angel can fly"!


MistyLaraCarrara ( ) posted Wed, 03 August 2011 at 9:48 AM

Quote - I think I am going to stick to basic things like stick figures or something from now on.. this 3d stuff has me whipped. I hope the information in this forum though is useful to other people. Vilters feel free to do what you will with that second skin thing, I wont be using it anymore LOL 

 

the Exodus figure might be good. 😄  It's 2d.  i forget exactly which thread it's in.



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vilters ( ) posted Wed, 03 August 2011 at 9:52 AM

@sepentineFire

Oh no, the texture "a very good one"  is yours, not mine to give.
I only made the material room setup.

@ MLP

Quote
"too bad smart props can't read morphs.  smart props only follow bones?

i wonder if that morph follower can super conform the ribbon with the breathing morph?"

Is is a texture, blended with the origional texture via a mask.
 It is NOT a smart Prop.
it WILL follow all body mevements, including breathing.
It is just a texture, that has been "lifted" a lilttle bit above the skin by the displacement.
if you want the ribbons to come out more, see above for yet another displacement map to blend.

Poser 1, 2, 3, 4, 5, 7, P8 and PPro2010, P9 and PP2012, P10 and PP2014 Game Dev
"Do not drive faster then your angel can fly"!


Afrodite-Ohki ( ) posted Wed, 03 August 2011 at 12:48 PM

Quote - > Quote - I think I am going to stick to basic things like stick figures or something from now on.. this 3d stuff has me whipped. I hope the information in this forum though is useful to other people. Vilters feel free to do what you will with that second skin thing, I wont be using it anymore LOL 

 

the Exodus figure might be good. 😄  It's 2d.  i forget exactly which thread it's in.

 

This (very epic) thread: http://www.renderosity.com/mod/forumpro/showthread.php?thread_id=2831954

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Feel free to call me Ohki!

Poser Pro 11, Poser 12 and Poser 13, Windows 10, Superfly junkie. My units are milimeters.

Persephone (the computer): AMD Ryzen 9 5900x, RTX 3070 GPU, 96gb ram.


rokket ( ) posted Fri, 05 August 2011 at 8:02 PM

Quote - If you don't know how to make either shader, then you won't know how to make a shader that does both.

You don't have a reasonable skin shader and you don't have a reasonable silk shader. Specular effects are prominent on both although they are very different.

In your original post you asked how to put the shine only in some places not others. I didn't know you should first have asked how to put shine on anything at all. 

Now where to begin and how far to go? Hmmm.

Well - first I'd use a Blinn specular node, white, .35, .4, .4 on the values, for the skin. That would go in the Alternate_Specular channel, with the channel value set to white.

For the silky part, I might use the Anisotropic specular node. But that isn't really going to look  very real unless you do a lot of work. First, the cloth is not all silk - some is lace which is even less shiny than skin. Second, it needs to be 3-dimensional. Otherwise it will look like body paint.

Then to combine, you run a Blender into Alternate_Specular to choose which specular to use.

A line from the movie Untouchables comes to mind - What are you prepared to do?

I like that word - prepared. It applies to you here. It is about what you're willing to do, as well as what you're able to do. You have to learn a lot more than how to use a Blender.

Heheheheeeee! I tried this. Wonderful! Genius! :)

If I had a nickle for ever time a woman told me to get lost, I could buy Manhattan.


tonyvilters ( ) posted Thu, 05 November 2015 at 3:59 AM

See here about the middle of the page => No mask needed in this setup.

I let Poser build the mask internally using a Math_Functions node.

https://www.renderosity.com/mod/forumpro/?thread_id=2832094&page_number=2#


seeker ( ) posted Fri, 06 November 2015 at 5:00 AM

tonyvilters posted at 4:52AM Fri, 06 November 2015 - #4237002

See here about the middle of the page => No mask needed in this setup.

I let Poser build the mask internally using a Math_Functions node.

https://www.renderosity.com/mod/forumpro/?thread_id=2832094&page_number=2#

This works great for black tattoos but it kills it a little bit when there's white in there and it leaves a white outline around the tattoo. I wonder if it would work with an unusual color like lime green for background.


quietrob ( ) posted Fri, 23 August 2019 at 11:44 AM

Bringing this one back to life. It might solve a problem that I solved then lost the solution during the dreaded hd drive crash of 2016. Certainly it might bring a heavyweight in. My thanks @tonyvilters for pointing this out to me.



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