Wed, Dec 25, 10:28 AM CST

Renderosity Forums / Poser - OFFICIAL



Welcome to the Poser - OFFICIAL Forum

Forum Coordinators: RedPhantom

Poser - OFFICIAL F.A.Q (Last Updated: 2024 Dec 23 7:38 pm)



Subject: Alternate Arm Position During A Walk


zonkerman ( ) posted Sun, 07 August 2011 at 10:27 AM · edited Tue, 24 December 2024 at 11:55 PM

Hello all.

I'm trying to have the character Alyson keep her arms up while she walks but when I use the Walk Designer and let her walk the defined path her arms immediatly go with the animation walk of swinging. Is there a way to tell the Walk Designer to have the character do the walk but to not animate the arms so they retain the pose I have them in from the start?

Ultimately I want Alyson to walk a circle while holding up a sign but its not working because her arms seem to only follow the pose defiend for the walk in the Walk Designer.  Thanks in advance.


markschum ( ) posted Sun, 07 August 2011 at 10:39 AM

You can do it in stages I think. Use the walk designer in a new scene to create a walk, then in the keyframe editor delete all the arm keyframes, then save as an animated pose.

Then in the original scene apply the animated pose where you need the walk.

 

I think that will work.


lesbentley ( ) posted Sun, 07 August 2011 at 11:47 AM

One way to do it is to lock the arms etc, before you apply the walk cycle. Locked actors don't get affected when you apply a pose, or use the Walk Designer. After applying the walk cycle, you can unlock the actors.

Alternatively, fix it after the fact. Say the walk starts at frame 20, and the arms etc are in the correct position at frame 19, make a key frame at  frame 19, apply the walk cycle, then delete frame 20 and above from the arms.


zonkerman ( ) posted Sun, 07 August 2011 at 12:09 PM

Hello lesbentley.
Your idea on locking the arms sounds good. How do you lock the entire arm from shoulder to the hands? I see under the figure menu "lock figure" and "lock hands" but I don't know how to lock the arm. Thanks in advance.


lesbentley ( ) posted Sun, 07 August 2011 at 5:00 PM

The usual way to do it is to apply a pose to lock the hands, fingers, and arms. I'm not familiar with the Alyson fugure, but suspect that at least in relation to the hands, fingers, and arms, V4 Lock poses would work. You could try my freebie "Lock Actors V4" from sharecg.


MikeMoss ( ) posted Sun, 07 August 2011 at 5:27 PM

Hi

This is the way that I do it.

I often do this to keep the arms from going through the body when they swing back and forth while walking.

Go into the Animation Palette and select Shoulder.

Open the drop down Remove all the key frames for the shoulder Up Down movement after your starting frame.  I'm usually just moving them out from the body a little and keeping the rest of the movement so that the arms still swing but further out from the body.

If you don't want the arms to move at all, after your start frame just remove all the key frames for Shoulder, Forearm, and hand.

Not having any movement won't look natural so you should go back after removing all the movement and put some movement back in so that the arms move a little as the character walks.

Mike

If you shoot a mime, do you need a silencer?


Privacy Notice

This site uses cookies to deliver the best experience. Our own cookies make user accounts and other features possible. Third-party cookies are used to display relevant ads and to analyze how Renderosity is used. By using our site, you acknowledge that you have read and understood our Terms of Service, including our Cookie Policy and our Privacy Policy.