Forum Coordinators: RedPhantom
Poser - OFFICIAL F.A.Q (Last Updated: 2024 Nov 21 6:06 am)
Here is a direct link to the email: http://my.smithmicro.com/email_web/poser-release/poser9-pro2012/comingsoon/
Here is a direct link to the landing page: http://poser.smithmicro.com/comingsoon/
:) Yay.
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Frame Selected Object
In complex scenes it can be a little challenging to keep your camera focused on an area that you’re working on using Poser’s original camera controls. To help out, we’ve introduced the Frame Selected Object Camera. With the click of a button, your current camera will zoom in on the selected object, allowing you take a closer look at exactly where you’re working on. This makes it easier to navigate in and out of your deep scenes and saves you time when creating them.
Orbit Selected Object Mode
Poser also includes a new mode as a companion feature to the new Frame Selected Object Camera. Simply toggle on the Orbit Selected mode and your current camera will rotate around the center point of the currently selected object. This makes it easier to focus on a selected element, and view it from every direction by spinning Camera trackball controls.
O.... M.... G.....
THANK YOU, It's about time!!! This will make posing, animation and even scene set-up sooooo much easier.
Yay! More Poser goodness!
still hooked to real life and enjoying the siesta!
Visit my blog! :D
Visit my portfolio! :D
Quote - So, if you get Poser 9 instead of Poser Pro 2012, is it still 32-bit instead of 64?
Yes. But I suggest you click the above link and check out the page.
Very cool stuff!
"Few are agreeable in conversation, because each thinks more of what he intends to say than that of what others are saying, and listens no more when he himself has a chance to speak." - Francois de la Rochefoucauld
Intel Core i7 920, 24GB RAM, GeForce GTX 1050 4GB video, 6TB HDD
space
Poser 12: Inches (Poser(PC) user since 1 and the floppies/manual to prove it!)
Quote - So, if you get Poser 9 instead of Poser Pro 2012, is it still 32-bit instead of 64?
Evidentially. :sad:
Advanced features only available in Poser Pro 2012 64-bit Application and FireFly Render Engine
Poser Pro 2012 lets you take advantage of high performance 64-bit OS X and Windows Operating Systems and hardware with the 64-bit Poser Pro application, the Queue Manager and the FireFly Render Engine. 64-bit support efficiently uses all available system memory to open and render even the most complex scene files in the shortest possible time.
Oh well, one can not have everything, can one?! :sad:
Remember ... "With Poser, all things are possible, and poseable!"
cheers,
dr geep ... :o]
edited 10/5/2019
64bit rendering I think means more that you have more colourspace (2^64 colours vs 2^24 colours). As in hdr and exr images.
still hooked to real life and enjoying the siesta!
Visit my blog! :D
Visit my portfolio! :D
Quote - Don't forget to vote on the cover competition, too!!! :D
I've noticed immediately (in Beta )that 2012 loads scenes and applies textures far more quickly and efficiently than 2010; it makes a real difference.
My
self-build system - Vista 64 on a Kingston 240GB SSD,
Asus P5Q
Pro MB, Quad
6600 CPU, 8 Gb Geil Black Dragon Ram, CoolerMaster HAF932 full
tower chassis, EVGA Geforce GTX 750Ti Superclocked 2 Gb,
Coolermaster V8 CPU aircooler, Enermax 600W Modular PSU, 240Gb SSD,
2Tb HDD storage, 28" LCD monitor, and more red LEDs than a grown
man really
needs.....I built it in 2008 and can't afford a new one,
yet.....!
My
Software - Poser Pro 2012, Photoshop, Bryce 6 and
Borderlands......"Catch a
r--i---d-----e-----!"
the pre-release pricing is GREAT !!!!
I've been waiting for bug fixes to be applied before I make the plunge, expecially since P5 fiasco, but I just might jump on 9 for $80. The 2012 pricing is good too from Poser 8...
Double the fun for double the price. I'm still on a 32bit system, but need to upgrade very soon, probably within the next 3 months, so it would probably be advantageous for me to go Pro.
Does pro take advantage of quad and above systems, or does it just use single core ?
Humankind has not
woven the web of life. We are but one thread within it.
Whatever we do to the web, we do to ourselves. All things are bound
together.
All things connect......Chief Seattle,
1854
Weight mapping LONG overdue, but nice addition with hybrid implementation (zones+maps).
Straight from the site.."With Pro 2012’s new Weight Map Auto Transfer, you’ll be able to move existing Weight Map Rigs onto any new figure". Sounds Interesting.
Finally, True SSS. I wonder if there are any other big additions to the material room.
Now, if only SOMEONE at SM would take Blackhearted's idea about poser reading files straight from the ZIPs, making content management orders of magnitude easier.
SSS! THANK YOU, GODS OF 3D!
Excuse me, I'm gonna go faint for a bit. And run away from my pocket which will surely attempt to kill me.
- - - - - -
Feel free to call me Ohki!
Poser Pro 11, Poser 12 and Poser 13, Windows 10, Superfly junkie. My units are milimeters.
Persephone (the computer): AMD Ryzen 9 5900x, RTX 3070 GPU, 96gb ram.
Quote - Nice. Especially the drag n drop auto conform and scene category.
Though bit surprised theres no new content.
i have an open question on that over at RDNA ..the "official" P9/2012 forum location
Humankind has not
woven the web of life. We are but one thread within it.
Whatever we do to the web, we do to ourselves. All things are bound
together.
All things connect......Chief Seattle,
1854
Quote - 64bit rendering I think means more that you have more colourspace (2^64 colours vs 2^24 colours). As in hdr and exr images.
No, 64 bit means a lot more than that. Running a 64 bit program (and you need a 64 bit OS) gives you access to a lot more memory and greater speeds. I run 24GB on my home machine, which means vastly decreased render times.
Quote - Now, if only SOMEONE at SM would take Blackhearted's idea about poser reading files straight from the ZIPs, making content management orders of magnitude easier.
For that to work you need (a) the file compressed in the zip to follow proper organization and (b) all internal references to be correct.
Good luck with that.
I'm very impressed. This whole thing looks really REALLY good. Thank you Smith Micro. Couple this with Zbrush, which can make really anything you can imagine; and one should be covered for all things 3d.
The weight-mapping video was cool, but what really impressed me was the OpenGL Preview. SOOOOOO much better. :D :D <excited to see what y'all come up with>
Quote - > Quote - 64bit rendering I think means more that you have more colourspace (2^64 colours vs 2^24 colours). As in hdr and exr images.
No, 64 bit means a lot more than that. Running a 64 bit program (and you need a 64 bit OS) gives you access to a lot more memory and greater speeds. I run 24GB on my home machine, which means vastly decreased render times.
Ah. 2 Different things. 64 bit memory bandwidth and 64 bit colourspace. Both available in poser pro 2010+
still hooked to real life and enjoying the siesta!
Visit my blog! :D
Visit my portfolio! :D
The 64-bit color space has been in since Poser 5. Firefly and the material room have always used floating point inside the rendering equations.
Poser 7 introduced the use of HDRI (also floating point) images for input. And I can't remember which but output of HDRI was added well before this release. Probably was PP2010 but I can't remember.
Renderosity forum reply notifications are wonky. If I read a follow-up in a thread, but I don't myself reply, then notifications no longer happen AT ALL on that thread. So if I seem to be ignoring a question, that's why. (Updated September 23, 2019)
Go to the RDNA forums to ask questions about the new products. NDA requires that those of us who have used the new product may answer questions there. Cannot answer them here. (I think - I'm not gonna test that.)
Renderosity forum reply notifications are wonky. If I read a follow-up in a thread, but I don't myself reply, then notifications no longer happen AT ALL on that thread. So if I seem to be ignoring a question, that's why. (Updated September 23, 2019)
Humankind has not
woven the web of life. We are but one thread within it.
Whatever we do to the web, we do to ourselves. All things are bound
together.
All things connect......Chief Seattle,
1854
"Poser 9: For the serious artist, illustrator or animator"
And yet not a single word about improved( Working) IK
nor A better graph editor with bezier handles
A more readable Dope Sheet (Animation pallette)
nor any NONlinear motion mixing .
Oh well
So good to see Weight mapping for those who need better joints.
Cheers
I am curious though about this statement:
"Plus Poser takes the standard of Weight Map Rigging several steps further with support for Hybrid Joint Rigging (combining traditional Poser Sphere/Capsule Zones with Weight Maps), using either single mesh geometry or traditionally grouped geometry, and enables Weight Maps or zones to affect any number of body parts beyond the current joint. Poser’s new Weight Map Rigging provides a platform that will support third party figures that use Weight Mapping, by expanding the open, well documented and easily editable Poser PZ3 file format, to encourage creativity and user driven enhancements to Poser figures.
This seems to imply at least that they are hoping that interested third parties who will now have greater access to the Official Documentaiton on the 'PZ3"Format will be expected build
Rigs based on these Docs and Compile them as PZ3's for use in poser
Will there be and SDK? with Decent Documentation??
Cheers
I'm hoping that "64 bit applications" includes Windows XP 64. If so, I'm there.
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I like the different approach, compared to Daz. It seems as if the new Poser will improve the way we can use existing content. The application drives the use of the figures, rather than the figure locking the user into an application. It seems a much more open, creator-friendly system. I don't particularly care whether it supports Genesis or not.
Poser 11 Pro, Windows 10
Auxiliary Apps: Blender 2.79, Vue Complete 2016, Genetica 4 Pro, Gliftex 11 Pro, CorelDraw Suite X6, Comic Life 2, Project Dogwaffle Howler 8, Stitch Witch
Human-readable files in Poser is one of the main reasons I use Poser.
still hooked to real life and enjoying the siesta!
Visit my blog! :D
Visit my portfolio! :D
Quote - Vertex Weight Map Auto Transfer– Poser Pro 2012 Only
For easy character content creation using Poser Pro, we’ve developed the new vertex Weight Map Auto Transfer feature. This powerful new feature makes it incredibly easy to transform any existing clothing item into a full vertex Weight Map Rigged conforming clothing item. Simply open the object you want to transform in the Set-Up room, click on the figure you want the item to match in the Poser Library, and let Poser Pro do the rest.
Is is mean that anyone can create Genesis figure with old Vicky4? Poor Daz.
Quote - using either single mesh geometry or traditionally grouped geometry
I think this is much more interesting. Creating morphs, JMC etc would be much easier.
Render setting, materials and lights are are less popular then new characters. I think that 1% of users will be able use new rendering and shading option. After few months, when BB explain it all about 10%. But 90% can inject new character in figure.
I wonder either what is improved in hair room.
Heh.....
Just wait until they see what you can do with light emitters in a sci fi or fantasy setting. It -will- be used.....
While I do agree with wolf about the apparent lack of animation improvements, just the ability to convert the old figures to weightmapping is going to be sooooo cool, as well as resurrecting some of the classics. True SSS is also going to pop a few eyes....and with Coop's remark about E-on being included in the new tech, and there being a new Vue due soon, things are definitely looking up animation-wise. Hopefully the kinematics and advanced dope sheet and graph editors will be upcoming....
Now if we can only get some of the goodies they have in Messiah into Poser, like the IK/FK system, and the lovely gizmos in the pose panel. Hopefully we'll see an upgrade of Poser Physics. And it would be real nice if Metaflow somehow came back to life and got added in there in the future......
" While I do agree with wolf about the apparent lack of animation improvements,...... Hopefully the kinematics and advanced dope sheet and graph editors will be upcoming....
... Now if we can only get some of the goodies they have in Messiah into Poser, like the IK/FK system, and the lovely gizmos in the pose panel. Hopefully we'll see an upgrade of Poser Physics.
"
Hi Paul Kinnane,( Creator of poser physics) told me recently that he is planing to update poser physics. So keep an eye out for that.
I personally have decided that my Current Commercial Character animation project will be my last using poser.
as I have lost patience for coming up with brain challenging work arounds in poser to perform tasks so Easily achieved in C4D particularly in the area of IK/FK and non linear motion mixing
It is time for me to get up to speed in My Character animation tool for Cinema 4D studio.
Cheers
I guess I qualify as "general public", since my computer skills level are equivalent to that of someone who can change their car's oil, spark plugs, air filter, and change a tire. started in Poser 7 a couple of years ago, loved it. Upgraded to Poser 8, like it better.
There is a lot that has to be learned. I just started, but intend to upgrade. Timing couldn't be better, as I'm now taking on more hours at work. Maybe Pro 2012? Price is good. Not sure if I need all the features, but I can afford it now. Maybe I can use it later. Although not an overtly friendly company, I like dealing with Smith Micro. Good pricing for existing customers, and great customer support. A lot of their people sharing their knowledge on the forums. They have my business. Do hope they have a better manual this time around.
Is Poser perfect? Of course not. It is a low end program. But I cannot afford the better programs out there. Probably never will. It works for me. Now I will definately need to upgrade my computer. Looking at a kit at Newegg.
Hi nobodyinparticular,
I would go for the Pro 2012. Gives you alot of options to breathe some more life into older figures M4/V4 and all the rest. With being able to convert them to weight mapping in the problem bend areas. You get alot more bang for your buck.
The camera framing is a nice feature, borrowed from DS. Multiple selection is also a long-wanted feature.
What I really want to know is, have they fixed any of the basic bugs and limitations?
Hierarchy should be collapsed, broken timeline graphs, clumsy file export.
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Quote - " While I do agree with wolf about the apparent lack of animation improvements,...... Hopefully the kinematics and advanced dope sheet and graph editors will be upcoming....
... Now if we can only get some of the goodies they have in Messiah into Poser, like the IK/FK system, and the lovely gizmos in the pose panel. Hopefully we'll see an upgrade of Poser Physics.
"Hi Paul Kinnane,( Creator of poser physics) told me recently that he is planing to update poser physics. So keep an eye out for that.
Sweetness......! > Quote -
I personally have decided that my Current Commercial Character animation project will be my last using poser.
as I have lost patience for coming up with brain challenging work arounds in poser to perform tasks so Easily achieved in C4D particularly in the area of IK/FK and non linear motion mixing
It is time for me to get up to speed in My Character animation tool for Cinema 4D studio.Cheers
I know what you mean, having had a chance to play a bit in Messiah. I was planning to C4D myself, then they went with the new packaging, which put the version I'd need out of my immediate reach. But then pmg did their promo, so at least I have Messiah to learn.....
Woopie choopie, now the programers coulden't fix bugs in 8 or 2010, same bugs going back to poser 4.
The testers blind as could not see the bugs.
8 and 2010 still buged and lots of faults.
9 and 2012 will be heavly bugged when ya buy.
And the testers will still be blind as they wont spots the bugs.
So yea right buy another buged version, i will only buy poser again and even vue, when they take the programs away from american programers, and give programs to programers in other countries.
Hell give them to the chinese after all the chinese programers keep hacking and shuting down the american military computers.
So the chinese will be able to program both programs with no bug's.
It is very cheap and easy to rant when you do not have to give details.
Did you contact support?
Did you at least make the effort to make documented problem reports? => Via the proper channels?
Everybody has his/her own workflow.
It is impossible to check everything on every possible system out there.
Only bugs that surface can be repaired.
I think the upcoming releases are a HUGE improvement over existing ones.
***HUGE.
And during PP2010, I only has a crash or 2 during the whole period.
***PS; I do not like red.
Poser 1, 2, 3, 4, 5, 7,
P8 and PPro2010, P9 and PP2012, P10 and PP2014 Game
Dev
"Do not drive
faster then your angel can fly"!
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Attached Link: Poser 9 is HERE (almost) ... ;=]
Just got an email and had to share. Just click the link.If you have Poser 8 ...
And ... There's a special upgrade (pre-order) price of ~$80 looks pretty good.
cheers,
dr geep
;=]
Remember ... "With Poser, all things are possible, and poseable!"
cheers,
dr geep ... :o]
edited 10/5/2019