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Poser - OFFICIAL F.A.Q (Last Updated: 2025 Jan 21 4:30 pm)



Subject: texture ?


ming ( ) posted Wed, 22 August 2001 at 8:22 AM ยท edited Sat, 16 November 2024 at 4:27 PM

file_203854.jpg

I built this in Rhino using 3 rectangles, I added the floor tex to see what it would look like, and I got this god awful result! Any ideas on how to fix? Thanks


Director ( ) posted Wed, 22 August 2001 at 8:39 AM

Attached Link: http://home.pb.net/~stevecox/uvmapper.htm

Quick grab the UVmapper tool at Steve Cox's site. http://home.pb.net/~stevecox/uvmapper.htm Convert the Rhino mesh into an obj and make a new UV map for your creation. Then save the map and obj file. You'll be all set.


ming ( ) posted Wed, 22 August 2001 at 10:08 AM

Thanks. I've got UV mapper, but I don't know how to use it for this.


Director ( ) posted Wed, 22 August 2001 at 10:26 AM

First off, you can export the Rhino creation in Poser as an Obj file. Next open the UVmapper tool and import the obj file (File/Load Model.) Then go to Edit/New UV map and select Planar. You will have some options that you will have to play with yourself to get the look you are after. You may just want to start with a Planar map aligned on the Z axis, don't split, and no gaps in the map. That way your wood texture will cover the flat surface. If you are feeling more creative you could make a Box map and get the edges mapped. Once you are finished, Save Model, and Save Texture Map. Open up a paint program and place your desired texture over the portions of the new map. Then go back to poser and import the obj file then add the new texture.


ming ( ) posted Wed, 22 August 2001 at 10:39 AM

The only thing uv mapper saves is the right hand panel of the model... the panel that renders the floor tex.


Cin- ( ) posted Wed, 22 August 2001 at 6:15 PM

If you've set different materials for the different parts of your object, select them and then use UVMapper's "Assign New UVmap" option, on the different parts... you may need to try different types of UVmaps to get the proper angle for applying the texture.


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