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Poser - OFFICIAL F.A.Q (Last Updated: 2025 Feb 01 3:31 pm)



Subject: can Sculptris make morph targets from exported .obj ?


MistyLaraCarrara ( ) posted Tue, 13 September 2011 at 11:20 AM · edited Sat, 01 February 2025 at 4:50 PM

does it keep the geometry clean?  or does it do unpredictable stuff to geometry?

is it easier than poser morph brush?

is it easier than wings3d?

 

there's no sculptris forum, so i'm wondering if it's a useful tool for poser

 

Thanks 😄



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Khai-J-Bach ( ) posted Tue, 13 September 2011 at 11:34 AM

cough http://www.zbrushcentral.com/forumdisplay.php?f=110 the Offical Sculptris Forum. but I don't see any poser heads there.. you can get help to learn it tho.

now you can make morphs from what I hear. don't subdivide the mesh in Sculptris seems to be the main advice... other than that....



MistyLaraCarrara ( ) posted Tue, 13 September 2011 at 11:54 AM

Sculptris is the temptation into Zbrush, sounds like.



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Plutom ( ) posted Tue, 13 September 2011 at 2:49 PM

Misty, Sculptris can absolutely make the morph that you want and poser will accept it.

However, there are rules.  You must export only the part that you want to morph into Sculptris.

As you know V4 is broken down into hip, chest, face neck, right thigh, left thigh etc.

If you want to morph portions of the face, export ONLY the face as an .obj into Sculptris and include only As morph Target, Include body part names, and figure name in polygon groups into Sculptris, make your morphs and save as a .obj

Then in Poser, press load morph target and select the .obj.

A dial will appear so you can adjust the morph.

DO NOT LOAD THE COMPLETE V4 BECAUSE YOU WILL GET WRONG NUMBER OF VERTICES WHEN USING MORPH TARGET.

If you can export your V4 part save the head, remove the clutter from your hard drive using a good cleaner tool that removes junk from your registry, temp files cache etc.  Jan


dlfurman ( ) posted Tue, 13 September 2011 at 6:39 PM

No joy for me.

The mesh gets triangulated in Sculptris. I get the "Wrong Number of Vertices" error on import back to Poser.

 

"Few are agreeable in conversation, because each thinks more of what he intends to say than that of what others are saying, and listens no more when he himself has a chance to speak." - Francois de la Rochefoucauld

Intel Core i7 920, 24GB RAM, GeForce GTX 1050 4GB video, 6TB HDD space
Poser 12: Inches (Poser(PC) user since 1 and the floppies/manual to prove it!)


Plutom ( ) posted Tue, 13 September 2011 at 7:19 PM

Dif, can you give me a screenshot of the figure in Sculptris and what you are trying to morph?  Jan

 

 
 

 

 


Plutom ( ) posted Tue, 13 September 2011 at 7:20 PM

Misty, if you can't get a morph, please do the same and I can go from there....Jan


Cybermonk ( ) posted Tue, 13 September 2011 at 7:35 PM

Blender has some really good sculpting tools. I know people like to gripe about Blender's interface but the sculpting tools are really easy to use. It can do symetrical sculpting and it wont triangulate your mesh. Sculprtis is great for sculpting an original mesh(for later retopo) but not for morph targets. Blenders great fo retopo too.

____________________________________________________

"The true sign of intelligence is not knowledge but imagination".

Albert Einstein


Khai-J-Bach ( ) posted Tue, 13 September 2011 at 7:40 PM

and we're talking about Sculptris and not Blender. so that would be useful if we were talking about Blender. which we're not. so..



dlfurman ( ) posted Tue, 13 September 2011 at 8:09 PM · edited Tue, 13 September 2011 at 8:09 PM

Anything so I can get this morph for the V4 Bodysuit out of my system. :)

I have Blender on here too, so I'll try that.

"Few are agreeable in conversation, because each thinks more of what he intends to say than that of what others are saying, and listens no more when he himself has a chance to speak." - Francois de la Rochefoucauld

Intel Core i7 920, 24GB RAM, GeForce GTX 1050 4GB video, 6TB HDD space
Poser 12: Inches (Poser(PC) user since 1 and the floppies/manual to prove it!)


dlfurman ( ) posted Tue, 13 September 2011 at 8:13 PM

file_472829.jpg

This is a screenshot, where I imported both the original and the object from Sulptris into Hexagon to compare. Please click to enlarge in new window.

Sculptris screen next.

"Few are agreeable in conversation, because each thinks more of what he intends to say than that of what others are saying, and listens no more when he himself has a chance to speak." - Francois de la Rochefoucauld

Intel Core i7 920, 24GB RAM, GeForce GTX 1050 4GB video, 6TB HDD space
Poser 12: Inches (Poser(PC) user since 1 and the floppies/manual to prove it!)


Khai-J-Bach ( ) posted Tue, 13 September 2011 at 8:24 PM

and I see the problem already. you subdivided in Sculptris.



dlfurman ( ) posted Tue, 13 September 2011 at 8:25 PM

Quick question, what version number for Sculptris?

I was using 1.01. Is there a later version?

Just checking something else...the object triangulates on import in to Sculptris.

Are there any options to preset in Sculptris before importing objects from Poser?

 

 

"Few are agreeable in conversation, because each thinks more of what he intends to say than that of what others are saying, and listens no more when he himself has a chance to speak." - Francois de la Rochefoucauld

Intel Core i7 920, 24GB RAM, GeForce GTX 1050 4GB video, 6TB HDD space
Poser 12: Inches (Poser(PC) user since 1 and the floppies/manual to prove it!)


Khai-J-Bach ( ) posted Tue, 13 September 2011 at 8:27 PM · edited Tue, 13 September 2011 at 8:28 PM

I'm using Alpha 6 here.. and I just imported a mesh in, it's all quads.... edit exported it, still all quads.



Plutom ( ) posted Tue, 13 September 2011 at 8:34 PM

Dif, when you take this breast morph directly from sculptris to Poser, do you get the wrong number of vertices

 


Cybermonk ( ) posted Tue, 13 September 2011 at 8:36 PM

She was talking about making a morhp with sculptris. I was offering an alternative to it. So.....

____________________________________________________

"The true sign of intelligence is not knowledge but imagination".

Albert Einstein


Plutom ( ) posted Tue, 13 September 2011 at 8:36 PM

you  need to click on the chest in poser before using the load morph target


Plutom ( ) posted Tue, 13 September 2011 at 8:38 PM

Yes, there is a later version out go to Pixologic.com


Plutom ( ) posted Tue, 13 September 2011 at 8:39 PM

Yes it does triangulate, but it still works JUST as long as you don't do any subdivisions as Kai stated


dlfurman ( ) posted Tue, 13 September 2011 at 9:22 PM · edited Tue, 13 September 2011 at 9:23 PM

@Plutom and Khai-J-Bach

Then the sub-D process happens when I import.

Here's the step-by-step after saving bodypart out of Poser.

  1. Fire up Sculptris. (thought I d'ld the Alpha 6 version????)

  2. See the ball in the middle of screen.

  3. Click "Import Obj" button, upper left hand corner.

  4. Get dialog "Import 'V4 Suit for Morph.obj" Facing Camera is lit, Don't Resize is not.

Click "New Scene' button, I don't want to add it to the sphere.

  1. Get new dialog box "Got to paint mode?" OBJ has mapping data, go to paint?

OK/Cancel?

I click cancel.

  1. Object comes in and clicking the "Wireframe button" upper left I see the mesh is subdivided.

OY!

Will Alpha 6 clear this up? Are there any settings I should be on the look out for before importing the object?

 

 

 

"Few are agreeable in conversation, because each thinks more of what he intends to say than that of what others are saying, and listens no more when he himself has a chance to speak." - Francois de la Rochefoucauld

Intel Core i7 920, 24GB RAM, GeForce GTX 1050 4GB video, 6TB HDD space
Poser 12: Inches (Poser(PC) user since 1 and the floppies/manual to prove it!)


Plutom ( ) posted Tue, 13 September 2011 at 9:58 PM

file_472833.jpg

Steps in poser:  Select (in your case) chest only.

                        export as .obj

                        check As Morph Target

                                 Include body part names

                                 Include figure name

then in Sculptris, do what you did:

Should look like this if you have Alpha 6


dlfurman ( ) posted Tue, 13 September 2011 at 10:37 PM

RATS!!

Got Alpha 6, looked good on import, but back in Poser, exploding mesh!!!

Any settings I should look out for?

"Few are agreeable in conversation, because each thinks more of what he intends to say than that of what others are saying, and listens no more when he himself has a chance to speak." - Francois de la Rochefoucauld

Intel Core i7 920, 24GB RAM, GeForce GTX 1050 4GB video, 6TB HDD space
Poser 12: Inches (Poser(PC) user since 1 and the floppies/manual to prove it!)


dlfurman ( ) posted Tue, 13 September 2011 at 10:45 PM

Can you use symmetry?

Tried again, no symmetry and it's all good. There is a warning about non-symmetrical elements being removed. Wow. I thought this mesh was symmetrical.

"Few are agreeable in conversation, because each thinks more of what he intends to say than that of what others are saying, and listens no more when he himself has a chance to speak." - Francois de la Rochefoucauld

Intel Core i7 920, 24GB RAM, GeForce GTX 1050 4GB video, 6TB HDD space
Poser 12: Inches (Poser(PC) user since 1 and the floppies/manual to prove it!)


colorcurvature ( ) posted Wed, 14 September 2011 at 12:29 AM

No symmetry breaks the topology.


colorcurvature ( ) posted Wed, 14 September 2011 at 12:29 AM

No symmetry breaks the topology.


shuy ( ) posted Wed, 14 September 2011 at 6:22 AM

Sculptris version is not important. You must set details = 0.


Plutom ( ) posted Wed, 14 September 2011 at 7:54 AM

Dif, is everything working now for you?   Jan

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 


Teyon ( ) posted Wed, 14 September 2011 at 8:07 AM

If you're still getting the error and as long as you have not actually divided the mesh, you should be able to also load the thing into UVMapper (I use Pro so I don't know if UVMapper Classic has this) and import the original body part's via the reorder vertices command. Should solve the problem if all else fails.


dlfurman ( ) posted Wed, 14 September 2011 at 8:23 AM · edited Wed, 14 September 2011 at 8:24 AM

Ah, yes!

It's working. Just have to get an acceptable look to the morph. Looks good in Sculptris, meh when when back in Poser. There is some pulling/tearing of mesh, but I'll have to work that out.

No symmetry! Bit of a bummer, but I just have to be careful.

 

Thank you for all your help. :biggrin:

"Few are agreeable in conversation, because each thinks more of what he intends to say than that of what others are saying, and listens no more when he himself has a chance to speak." - Francois de la Rochefoucauld

Intel Core i7 920, 24GB RAM, GeForce GTX 1050 4GB video, 6TB HDD space
Poser 12: Inches (Poser(PC) user since 1 and the floppies/manual to prove it!)


MistyLaraCarrara ( ) posted Wed, 14 September 2011 at 8:28 AM · edited Wed, 14 September 2011 at 8:29 AM

the triangulate could be helpful for dynamic cloth :idea:  can it do the special tris hex tesselate?

 

i finished the Sculptris d/l - it's alpha 6 version.



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Plutom ( ) posted Wed, 14 September 2011 at 8:45 AM

that's great Dif and Misty, I haven't the foggest idea, haven't tried it.  That is something that I think you know way more about than I do...Jan


dlfurman ( ) posted Wed, 14 September 2011 at 3:17 PM

Solved a potential problem, alas the solution is an old utility that cannot be downloaded.

To solve the symmetry problem:

Export the bodypart (or whatever) following the instructions in this thread.

Follow the instructions for importing in to Sculptris. Do not bother with symmetry.

Work on one side (a small bit of overlap is ok)

Export out of Sculptris as directed.

Now what to do? Dig deep in your Poser file backups (around 2003 or so lol!) and try to find MT Mirror II!

If you had signed up to the old PoserPros site, this link will give you more details onm working with MT Mirror II. (Links, alas are busted)

http://poserpros.daz3d.com/forums/viewtopic.php?t=13787 and

http://web.archive.org/web/20080712051820/http://www.eurus.dti.ne.jp/~masasi/Service/mtm2.html

Apparently this works for me, YMMV.

"Few are agreeable in conversation, because each thinks more of what he intends to say than that of what others are saying, and listens no more when he himself has a chance to speak." - Francois de la Rochefoucauld

Intel Core i7 920, 24GB RAM, GeForce GTX 1050 4GB video, 6TB HDD space
Poser 12: Inches (Poser(PC) user since 1 and the floppies/manual to prove it!)


MarianneR ( ) posted Thu, 15 September 2011 at 11:20 AM

I managed to download MT Mirror II today from 

http://www.eurus.dti.ne.jp/~masasi/DOWNLOAD/other/index.htm


dlfurman ( ) posted Thu, 15 September 2011 at 10:39 PM

Quote - I managed to download MT Mirror II today from 

http://www.eurus.dti.ne.jp/~masasi/DOWNLOAD/other/index.htm

Great! I did not have this site. I knew I had the file (Had a bad data loss early and backup EVERYTHING!) and doing some sleuthing (gotta love Google) got the links to the old PoserPros site and using the WaybackMachine site to the original site.

This is cool!

Thanks again!

"Few are agreeable in conversation, because each thinks more of what he intends to say than that of what others are saying, and listens no more when he himself has a chance to speak." - Francois de la Rochefoucauld

Intel Core i7 920, 24GB RAM, GeForce GTX 1050 4GB video, 6TB HDD space
Poser 12: Inches (Poser(PC) user since 1 and the floppies/manual to prove it!)


Eric Walters ( ) posted Sat, 17 September 2011 at 11:52 AM

Glad you found that. Can't use it unless I install Windows on my Mac.Sculptris is fantastic!

I am gearing up to get Zbrush-I hope!

 

 . I became an addict by using the free fully functional trial version.



MarianneR ( ) posted Sat, 17 September 2011 at 12:11 PM

Quote - Glad you found that. Can't use it unless I install Windows on my Mac.

 

Try Winebottler: http://winebottler.kronenberg.org/

A lot of simple Windows programs will run on the Mac with the help of Winebottler. I have used it with Daz Windows installers for example, and MT Mirror does run. I didn't try it out fully though.


MistyLaraCarrara ( ) posted Tue, 20 September 2011 at 8:50 AM

is there anyway to tell if subdividing is off?

the Detail bracket has a Q in it.



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Plutom ( ) posted Tue, 20 September 2011 at 6:31 PM

Misty, the slider just under the Detail function all the way to your left.

You can tell when you drag your mouse across the surface, if it tessalates, it is subdividing.

By clicking cntrl z , it will undo the tessalation..


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