Forum Coordinators: RedPhantom
Poser - OFFICIAL F.A.Q (Last Updated: 2024 Nov 26 1:43 pm)
I just noticed something that made my body hair spike on end for fear... each and every one of these face morphs - exported only head from Poser, imported into Zbrush, then back to Poser as a single body part morph - is shifting the entire head very slightly up. This isn't even noticeable with one morph used, but when you use many, the shift gets multiplied...
And now I have a few dozen morphs, already applied, but all saved neatly as .obj. Does anyone know how I can fix this, preferably batch-fix them all? And how to avoid future ones to do this?
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Feel free to call me Ohki!
Poser Pro 11, Poser 12 and Poser 13, Windows 10, Superfly junkie. My units are milimeters.
Persephone (the computer): AMD Ryzen 9 5900x, RTX 3070 GPU, 96gb ram.
Have you been exporting the object from Poser with "As Morph Target" checked?
I would try running a head through your import-export process, from Poser to ZBrush back to Poser, without making any vertex alterations in ZBrush. Just do the import and export part, then load this "blank" morph onto Antonia's head. If you get the unwanted motion on this morph, too, you can fix all the morphs by setting the "blank" morph to -1.0 and combining that with each of the problem morphs, spawning new copies.
If that doesn't work, I've had some luck cleaning unwanted motion out of Antonia morphs in the past, using a Python script. Depending on the nature and intensity of the motion, however, that may or may not work well.
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Cage can be an opinionated jerk who posts without thinking. He apologizes for this. He's honestly not trying to be a turkeyhead.
Cage had some freebies, compatible with Poser 11 and below. His Python scripts were saved at archive.org, along with the rest of the Morphography site, where they were hosted.
Quote - Have you been exporting the object from Poser with "As Morph Target" checked?
I would try running a head through your import-export process, from Poser to ZBrush back to Poser, without making any vertex alterations in ZBrush. Just do the import and export part, then load this "blank" morph onto Antonia's head. If you get the unwanted motion on this morph, too, you can fix all the morphs by setting the "blank" morph to -1.0 and combining that with each of the problem morphs, spawning new copies.
If that doesn't work, I've had some luck cleaning unwanted motion out of Antonia morphs in the past, using a Python script. Depending on the nature and intensity of the motion, however, that may or may not work well.
I JUST thought to try that before you posted this, and yes, lack of ticking "As Morph Target" on was my problem.
What's that Python script, hmm? Do I need to know any scripting in order to use it? Is it even available?
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Feel free to call me Ohki!
Poser Pro 11, Poser 12 and Poser 13, Windows 10, Superfly junkie. My units are milimeters.
Persephone (the computer): AMD Ryzen 9 5900x, RTX 3070 GPU, 96gb ram.
The script is available, but the outcome for this kind of problem really wouldn't be certain. Ultimately, I think it would be easier to try my first idea. If the unwanted motion was due to export without the Morph Target setting, it should (hypothetically) by constant in all the morphs and also easily recreated for a subtraction morph.
The Python script is here, however, and it shouldn't require any special knowledge of the user. The script presents several different ways to trim from a morph some of the deltas but not others.
http://www.the.cage.page.phantom3d.net/TDMT_Match/morph_trimmer1b.py
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Cage can be an opinionated jerk who posts without thinking. He apologizes for this. He's honestly not trying to be a turkeyhead.
Cage had some freebies, compatible with Poser 11 and below. His Python scripts were saved at archive.org, along with the rest of the Morphography site, where they were hosted.
Quote - The slim build would make a good Galadriel or Arwen. Hmmm, could you make elf ear morphs?
Definitely will, at least three different shapes of elven ears.
@Cage: thank you very much, both for the script and the idea... I wouldn't have thought to mix the morphs with a negative of the exported head as a morph. I guess I'll try the morph mixing, python still scares me a little bit... Thank you!
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Feel free to call me Ohki!
Poser Pro 11, Poser 12 and Poser 13, Windows 10, Superfly junkie. My units are milimeters.
Persephone (the computer): AMD Ryzen 9 5900x, RTX 3070 GPU, 96gb ram.
Attached Link: http://www.renderosity.com/mod/freestuff/details.php?item_id=63463
seachasaigh--i made some elf ear morphs a while ago, here's the link. tho they say antonia 1.0 they work fine on any version. (i just now edited the description to reflect that). however, we can always use more!!lost in the wilderness
Poser 13, Poser11, Win7Pro 64, now with 24GB ram
ooh! i guess i can add my new render(only) machine! Win11, I7, RTX 3060 12GB
Sigh These little technical things make me so angry at times.
Ok, I tried the negative morph thing. Went to export. If I export As Morph Target, Poser ignores the morph and exports Antonia's face, morphless. If I export without As Morph Target, it reinserts the shifting right back to it. What do I do?
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Feel free to call me Ohki!
Poser Pro 11, Poser 12 and Poser 13, Windows 10, Superfly junkie. My units are milimeters.
Persephone (the computer): AMD Ryzen 9 5900x, RTX 3070 GPU, 96gb ram.
Yes, sorry. I should have explained. Set the morph with unwanted motion to 1.0, the subtraction morph to -1.0, and spawn a new morph. That should hopefully clean it up. :laugh: The irritating part of the process is that you'll need a new morph name for the clean version, so you'll have to spawn a copy of that morph after deleting the old, bad one if you want to retain the original naming.
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Cage can be an opinionated jerk who posts without thinking. He apologizes for this. He's honestly not trying to be a turkeyhead.
Cage had some freebies, compatible with Poser 11 and below. His Python scripts were saved at archive.org, along with the rest of the Morphography site, where they were hosted.
Quote - Or I can rename the old morph prior, spawn it with the name it had and delete the old.
Umm. I'm not sure whether you'd get the desired internal name for the morph that way. :unsure: Which may not matter, ultimately. Cage is just obsessive about trying to keep his .cr2s clean and doing what he expects them to be doing. :lol:
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Cage can be an opinionated jerk who posts without thinking. He apologizes for this. He's honestly not trying to be a turkeyhead.
Cage had some freebies, compatible with Poser 11 and below. His Python scripts were saved at archive.org, along with the rest of the Morphography site, where they were hosted.
Had to fix the names in EditPadLite, yes. Took me a minute or so ;)
Ok, things fixed, cleaned up and I exported the face using As Morph Target to avoid all that trouble from now on. Thanks for your help!
Now, to morph that nose.
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Feel free to call me Ohki!
Poser Pro 11, Poser 12 and Poser 13, Windows 10, Superfly junkie. My units are milimeters.
Persephone (the computer): AMD Ryzen 9 5900x, RTX 3070 GPU, 96gb ram.
I'll make PMD files... those are extracted from a .cr2. So my .cr2 should be clean and the morphs in it should be correctly named ;)
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Feel free to call me Ohki!
Poser Pro 11, Poser 12 and Poser 13, Windows 10, Superfly junkie. My units are milimeters.
Persephone (the computer): AMD Ryzen 9 5900x, RTX 3070 GPU, 96gb ram.
I'll make injection .pz2's to apply the PMD. Nerd3d has a tutorial, I can't find the direct link because I get blocked to his site for some reason (had to use a proxy tool, went there and saved the tutorial to my computer)... Shouldn't be hard to find there though.
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Feel free to call me Ohki!
Poser Pro 11, Poser 12 and Poser 13, Windows 10, Superfly junkie. My units are milimeters.
Persephone (the computer): AMD Ryzen 9 5900x, RTX 3070 GPU, 96gb ram.
Attached Link: http://www.nerd3d.com/
Here's the link.I hope this is okay to post. :)
Let me introduce you to my multiple personalities. :)
BluEcho...Faery_Light...Faery_Souls.
Every now and then I try to dial a specific shape to see if there's a morph control I still need. Now I tried making asian... I think it looks ok seing as I haven't made full face shapes or chin and cheeks morphs yet. What do you think?
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Feel free to call me Ohki!
Poser Pro 11, Poser 12 and Poser 13, Windows 10, Superfly junkie. My units are milimeters.
Persephone (the computer): AMD Ryzen 9 5900x, RTX 3070 GPU, 96gb ram.
I think that is looking pretty good. :woot: Thank you for making all these morphs! Antonia has been in need of an organized set of face-shaping morphs, and the body morphs are excellent.
===========================sigline======================================================
Cage can be an opinionated jerk who posts without thinking. He apologizes for this. He's honestly not trying to be a turkeyhead.
Cage had some freebies, compatible with Poser 11 and below. His Python scripts were saved at archive.org, along with the rest of the Morphography site, where they were hosted.
Agreeing with Cage - you've thoroughly enhanced the whole Antonia experience with these. Keen to give them a whirl (and Phantom3D's new weight-mapping) - what an incredible character odf's girl is turning out to be!
Monterey/Mint21.x/Win10 - Blender3.x - PP11.3(cm) - Musescore3.6.2
Wir sind gewohnt, daß die Menschen verhöhnen was sie nicht verstehen
[it is clear that humans have contempt for that which they do not understand]
Thanks guys, your words are keeping me going!
Later tonight I'll get the full-face morphs working, they move eyes and teeth around so I have extra trouble with those. Then I'll give you some previews of them ;)
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Feel free to call me Ohki!
Poser Pro 11, Poser 12 and Poser 13, Windows 10, Superfly junkie. My units are milimeters.
Persephone (the computer): AMD Ryzen 9 5900x, RTX 3070 GPU, 96gb ram.
Quote - I don't think that looks asian, at least not to my eye. The eyes also look very small, spread very wide. Been lurking around this thread from the start, I thought I should mention, that I think you have been doing excellent work.
Yeah, I know, the face shape makes a huge difference. I'll give it another try when I get them working. Thanks for the compliment too!
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Feel free to call me Ohki!
Poser Pro 11, Poser 12 and Poser 13, Windows 10, Superfly junkie. My units are milimeters.
Persephone (the computer): AMD Ryzen 9 5900x, RTX 3070 GPU, 96gb ram.
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Feel free to call me Ohki!
Poser Pro 11, Poser 12 and Poser 13, Windows 10, Superfly junkie. My units are milimeters.
Persephone (the computer): AMD Ryzen 9 5900x, RTX 3070 GPU, 96gb ram.
Better. the nose would be flatter and wider, if I got the image right in my mind. Regardless, you're creatinging some significant feature mods... just to say, I bought all of these:
http://www.renderosity.com/mod/bcs/index.php?ViewProduct=78791
http://www.renderosity.com/mod/bcs/index.php?ViewProduct=81824
http://www.renderosity.com/mod/bcs/index.php?ViewProduct=87957
...which has done wonders for V4's features. Something similar for Antonia is just crying to be created. Wish i knew more about making the actual morph target - mine have always given me "wrong number of verts" or some such fiasco.
I'm actually having another go as we speak - have a particular face in mind:
Monterey/Mint21.x/Win10 - Blender3.x - PP11.3(cm) - Musescore3.6.2
Wir sind gewohnt, daß die Menschen verhöhnen was sie nicht verstehen
[it is clear that humans have contempt for that which they do not understand]
Hmmm I'll keep those in mind and see what can be done. Most of them I can't really notice by the preview what the change really is. Besides, I can't make a huge amount of new morphs, would get confusing and with a big file size... Luckily, I can make more than regular, because Antonia is low poly so morphs for her end up being small...
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Feel free to call me Ohki!
Poser Pro 11, Poser 12 and Poser 13, Windows 10, Superfly junkie. My units are milimeters.
Persephone (the computer): AMD Ryzen 9 5900x, RTX 3070 GPU, 96gb ram.
Quote - ...which has done wonders for V4's features. Something similar for Antonia is just crying to be created. Wish i knew more about making the actual morph target - mine have always given me "wrong number of verts" or some such fiasco.
Look at kawecki's Filelocker if he still have his morpher online. This tool can repair the vert count by comparing the morphed file with the original one, IIRC.
A ship in port is safe;
but that is not what ships are built for.
Sail out to sea and do new things.
-"Amazing
Grace" Hopper
Avatar image of me done by Chidori.
Look at kawecki's Filelocker if he still have his morpher online. This tool can repair the vert count by comparing the morphed file with the original one, IIRC.
Not sure it's still there. Hope he makes a new and imporoved one. This is the only way I ever re-imported a FBM successfully in and out of the Poser window without the vertex error (until now 2011). The downside of merging your morphed figure with an unmorphed figure is that you only get 50% of your morph. I mean, if you mix black and white, you only get grey. The chances of messing up fingers and toes increases if you export out of Posers window, also.
The safest way is to import object from geometries to UVmapper. Export a copy of UVs*.* Then Morph and resave. Import UVs and resave. This can then be brought in using "Create FBM or some other 3rd party py script .
Depends how the software handles it. I use Silo to create morphs, and for that I need welded OBJs. Silo removes unused vertices without notice, so usually the vertex count is different, I wasn't able to fix that with UV-Mapper.
The best option for me so far is the PoserMorphLoader from ColorCurvature, but this tool isn't available at the moment. I have no idea if he plans to rerelease it.
A ship in port is safe;
but that is not what ships are built for.
Sail out to sea and do new things.
-"Amazing
Grace" Hopper
Avatar image of me done by Chidori.
i use Blender for morphs, and i've never had a problem with vert count. that said, i used the Poser export settings i got from tutorials i no longer remember and are long out of date. probably for P4. and haven't really done much exporting for morphs since. that was a while ago. i got my Blender import and export settings from other tutorials for version 2.49 or earlier. i'm betting if you look up FBM and Blender, you'll get a pretty good tutorial by Paolo (Pret-A-3D, creator of REALITY), that can be easily translated to the current Blender and current Poser for the creation of the morphs. creating the FBM in a cr2 is basically a single menu item in PFE. that is, no real steps. for the FBM, i think i just grabbed the Geometries folder version. though the PFE help seems to say it supports partial mesh, as long as its grouped. i haven't played yet with converting that to an injection pose, but it should be possible. i'm just not sure i have quite the grasp of PFE yet that i should.
Edit: BTW, this is a single, full face morph for anime characters. Yes, my "Aiko for Antonia" will be included in my "Morphs++" for her. ;)
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Feel free to call me Ohki!
Poser Pro 11, Poser 12 and Poser 13, Windows 10, Superfly junkie. My units are milimeters.
Persephone (the computer): AMD Ryzen 9 5900x, RTX 3070 GPU, 96gb ram.
Cute! in a sort-of ET-Phone Home sort of way...
Monterey/Mint21.x/Win10 - Blender3.x - PP11.3(cm) - Musescore3.6.2
Wir sind gewohnt, daß die Menschen verhöhnen was sie nicht verstehen
[it is clear that humans have contempt for that which they do not understand]
nice...how's she look with your anime bodymorph?
lost in the wilderness
Poser 13, Poser11, Win7Pro 64, now with 24GB ram
ooh! i guess i can add my new render(only) machine! Win11, I7, RTX 3060 12GB
Showing at zero pose because I deleted all her JCMs to have a .cr2 ready to make pmd. She bends ugly without them...
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Feel free to call me Ohki!
Poser Pro 11, Poser 12 and Poser 13, Windows 10, Superfly junkie. My units are milimeters.
Persephone (the computer): AMD Ryzen 9 5900x, RTX 3070 GPU, 96gb ram.
verrrrry nice, you're really adding to antonia's versatility. thanks!
lost in the wilderness
Poser 13, Poser11, Win7Pro 64, now with 24GB ram
ooh! i guess i can add my new render(only) machine! Win11, I7, RTX 3060 12GB
Content Advisory! This message contains nudity
And guess what? I managed to make an athletic body! This lighting washes the details out, sadly... when things are done I'll try a setting that shows it all better.
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Feel free to call me Ohki!
Poser Pro 11, Poser 12 and Poser 13, Windows 10, Superfly junkie. My units are milimeters.
Persephone (the computer): AMD Ryzen 9 5900x, RTX 3070 GPU, 96gb ram.
Looking quite impressive, Ohki! :woot:
===========================sigline======================================================
Cage can be an opinionated jerk who posts without thinking. He apologizes for this. He's honestly not trying to be a turkeyhead.
Cage had some freebies, compatible with Poser 11 and below. His Python scripts were saved at archive.org, along with the rest of the Morphography site, where they were hosted.
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Feel free to call me Ohki!
Poser Pro 11, Poser 12 and Poser 13, Windows 10, Superfly junkie. My units are milimeters.
Persephone (the computer): AMD Ryzen 9 5900x, RTX 3070 GPU, 96gb ram.