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Poser - OFFICIAL F.A.Q (Last Updated: 2024 Sep 18 5:26 pm)



Subject: M4/V4 eye geometry


Believable3D ( ) posted Sat, 01 October 2011 at 2:49 AM ยท edited Thu, 25 July 2024 at 7:03 AM

I'm sure we've discussed this before, but I don't know where. I believe there is a diagram showing the different parts of V4's eye (I assume M4's is the same?), corresponding to material zones. I'm trying to work out the best way to render eyes in PP2012, and I need a good grasp of the layers etc of the eyes in order to get a good result.

TIA.

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Hardware: AMD Ryzen 9 3900X/MSI MAG570 Tomahawk X570/Zotac Geforce GTX 1650 Super 4GB/32GB OLOy RAM

Software: Windows 10 Professional/Poser Pro 11/Photoshop/Postworkshop 3


amandagirl15701 ( ) posted Sat, 01 October 2011 at 9:32 PM

Attached Link: http://web.archive.org/web/20090105175819/http://mythologic.info/V4Eyes_Workshop.pdf

The link in the Rendo tutorials is dead. But the original authors site, http://mythologic.info/, is still active. He now redirects the link to the wayback machine at archive. org.

Hope that helps๐Ÿ˜„


Believable3D ( ) posted Sat, 01 October 2011 at 10:12 PM

file_473464.jpg

Thanks, amandagirl. I actually looked online for a diagram of real human eyes and "kind of" figured things out that way, although there was some trial and error. I think I've got M4's eyes looking as good as I've ever rendered them here:

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Hardware: AMD Ryzen 9 3900X/MSI MAG570 Tomahawk X570/Zotac Geforce GTX 1650 Super 4GB/32GB OLOy RAM

Software: Windows 10 Professional/Poser Pro 11/Photoshop/Postworkshop 3


lmckenzie ( ) posted Sat, 01 October 2011 at 11:04 PM

Very nice!

"Democracy is a pathetic belief in the collective wisdom of individual ignorance." - H. L. Mencken


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