Forum Coordinators: RedPhantom
Poser - OFFICIAL F.A.Q (Last Updated: 2024 Nov 18 10:25 pm)
It's most likely that your computer screen's mapping isn't the entire "map", it's only a section, with other things on the map as well.
In that case, you're going to have to scale the image texture down, UNcheck Tile Image, and use the X-Y Coordinates to move the scaled image into the correct position.
IMO this is the hard way to do it. If I was doing something like that, I'd take the monitor OBJ into Wings 3D, and remap the screen to take up the entire map, and have it as it's on material group.
Poser 10
Octane Render
Wings 3D
D'oh. Probably the easiest would be to find the prop's map and put the image on it. Would have done that had the obvious (which you pointed out) occurred to me. :p
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Hardware: AMD Ryzen 9 3900X/MSI MAG570 Tomahawk X570/Zotac Geforce GTX 1650 Super 4GB/32GB OLOy RAM
Software: Windows 10 Professional/Poser Pro 11/Photoshop/Postworkshop 3
Even if it's not USING a colour map it may still be UVmapped as part of the whole template :)
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You just can't put the words "Poserites" and "happy" in the same sentence - didn't you know that? LaurieA
Using Poser since 2002. Currently at Version 11.1 - Win 10.
The files are in 3DS format, but will import into Poser. Some files are better than others, but most of the monitors / TVs work pretty well.
I picked up this NEC monitor there, and it works beautifully. It took me about 5 minutes to create this..
Hope this helps!
"I reject your reality and substitute my own" - Adam Savage
TrekkieGrl, yes, I was assuming it was UVmapped, but I'm guessing the mapping is embedded in the prop... I don't recall that the set came with templates.
Thanks, Rod... probably better than trying to work around this. The monitor was part of the office set, but will probably switch it out for something else. Edit: I didn't realize that Poser could load 3DS format.
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Hardware: AMD Ryzen 9 3900X/MSI MAG570 Tomahawk X570/Zotac Geforce GTX 1650 Super 4GB/32GB OLOy RAM
Software: Windows 10 Professional/Poser Pro 11/Photoshop/Postworkshop 3
Open the computer rmonitor you are using in uvmapper. (free will do)
Look at the space on the map for the screen. (you can export a blank map from uvmapper)
Resize the captured webpage to fill the screen area.
Save texture and plug that texture in the Diffise.
Better yet.
Put it in ambient and set ambient _value at 1 or above.
A computer screen emits light :-)
Poser 1, 2, 3, 4, 5, 7,
P8 and PPro2010, P9 and PP2012, P10 and PP2014 Game
Dev
"Do not drive
faster then your angel can fly"!
Heh. I've always thought I would have to take 3DS files into Blender and convert them there (which wouldn't really be a big deal, but this would be easier). Opens up a lot of models for use, although of course materials would still need to be done.
The template provided with the product worked, though, so not necessary this time.
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Hardware: AMD Ryzen 9 3900X/MSI MAG570 Tomahawk X570/Zotac Geforce GTX 1650 Super 4GB/32GB OLOy RAM
Software: Windows 10 Professional/Poser Pro 11/Photoshop/Postworkshop 3
Just had an enjoyable (and longer than planned) trawl through archive3d.net. A lot of great scene fillers in there. Thanks for the link
Poser 11 , 180Gb in 8 Runtimes, PaintShop Pro 9
Windows 7 64 bit, Avast AV, Comodo Firewall
Intel Q9550 Quad Core cpu, 16Gb RAM, 250Gb + 250Gb +160Gb HD, GeForce GTX 1060
Quote - Just had an enjoyable (and longer than planned) trawl through archive3d.net. A lot of great scene fillers in there. Thanks for the link
You're most welcome!
Some files are better than others, I've discovered, but you can't beat the price! You'll encounter some of them that seem like parts are missing, or in the wrong places - not sure if it's because they're assembled wrong in 3D Studio or what, but you can get some odd (and at times, really funny) effects. I've actually taken some of the "broken" files into Bryce, ungrouped them and fixed the parts that were in the wrong place, re-grouped them, then exported them as 3DS. When imported to Poser, they seem to work fine.
I've picked up a lot of really nice stuff there - and yes one can spend several hours going through all the stuff there! :-P
"I reject your reality and substitute my own" - Adam Savage
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I'm looking to put a screen shot of a real web site and make the image showing on a computer monitor in my render. So I've attached that to the Image_Map node as the Image_Source. Straightforward enough.
The problem is that in both preview and render, I only get a small portion of the original image showing, very large. Is this because Image_Mapped is set to Tile? What should I be setting it at? (The original image is not quite the correct proportions for the screen, so I just want the bottom part to be cropped off in the render.) Do I have to do something with U_Scale and V_Scale?
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Hardware: AMD Ryzen 9 3900X/MSI MAG570 Tomahawk X570/Zotac Geforce GTX 1650 Super 4GB/32GB OLOy RAM
Software: Windows 10 Professional/Poser Pro 11/Photoshop/Postworkshop 3