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Poser - OFFICIAL F.A.Q (Last Updated: 2024 Nov 18 10:25 pm)



Subject: Fitting a photo/image to an image map in material room?


Believable3D ( ) posted Sat, 08 October 2011 at 12:35 PM · edited Sun, 03 November 2024 at 6:01 PM

I'm looking to put a screen shot of a real web site and make the image showing on a computer monitor in my render. So I've attached that to the Image_Map node as the Image_Source. Straightforward enough.

The problem is that in both preview and render, I only get a small portion of the original image showing, very large. Is this because Image_Mapped is set to Tile? What should I be setting it at? (The original image is not quite the correct proportions for the screen, so I just want the bottom part to be cropped off in the render.) Do I have to do something with U_Scale and V_Scale?

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Hardware: AMD Ryzen 9 3900X/MSI MAG570 Tomahawk X570/Zotac Geforce GTX 1650 Super 4GB/32GB OLOy RAM

Software: Windows 10 Professional/Poser Pro 11/Photoshop/Postworkshop 3


BionicRooster ( ) posted Sat, 08 October 2011 at 12:57 PM
Forum Moderator

It's most likely that your computer screen's mapping isn't the entire "map", it's only a section, with other things on the map as well.

In that case, you're going to have to scale the image texture down, UNcheck Tile Image, and use the X-Y Coordinates to move the scaled image into the correct position.

IMO this is the hard way to do it. If I was doing something like that, I'd take the monitor OBJ into Wings 3D, and remap the screen to take up the entire map, and have it as it's on material group.

                                                                                                                    

Poser 10

Octane Render

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Believable3D ( ) posted Sat, 08 October 2011 at 1:15 PM

D'oh. Probably the easiest would be to find the prop's map and put the image on it. Would have done that had the obvious (which you pointed out) occurred to me. :p

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Hardware: AMD Ryzen 9 3900X/MSI MAG570 Tomahawk X570/Zotac Geforce GTX 1650 Super 4GB/32GB OLOy RAM

Software: Windows 10 Professional/Poser Pro 11/Photoshop/Postworkshop 3


Believable3D ( ) posted Sat, 08 October 2011 at 1:19 PM

Or not... the computer monitor wasn't using a colour map at all. Guess I'll play with coordinates.

Thanks!

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Hardware: AMD Ryzen 9 3900X/MSI MAG570 Tomahawk X570/Zotac Geforce GTX 1650 Super 4GB/32GB OLOy RAM

Software: Windows 10 Professional/Poser Pro 11/Photoshop/Postworkshop 3


TrekkieGrrrl ( ) posted Sat, 08 October 2011 at 1:35 PM

Even if it's not USING a colour map it may still be UVmapped as part of the whole template :)

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RodS ( ) posted Sat, 08 October 2011 at 1:52 PM

file_473774.jpg

Head over to [www.archive3d.net](http://www.archive3d.net). There is a ton of free stuff there including monitors of all shapes and sizes. Most are mapped properly so you can easily add an image to the screen in the mat room.

The files are in 3DS format, but will import into Poser. Some files are better than others, but most of the monitors / TVs work pretty well.

I picked up this NEC monitor there, and it works beautifully. It took me about 5 minutes to create this..

Hope this helps!

"I reject your reality and substitute my own" - Adam Savage


Believable3D ( ) posted Sat, 08 October 2011 at 4:02 PM · edited Sat, 08 October 2011 at 4:03 PM

TrekkieGrl, yes, I was assuming it was UVmapped, but I'm guessing the mapping is embedded in the prop... I don't recall that the set came with templates.

Thanks, Rod... probably better than trying to work around this. The monitor was part of the office set, but will probably switch it out for something else. Edit: I didn't realize that Poser could load 3DS format.

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Hardware: AMD Ryzen 9 3900X/MSI MAG570 Tomahawk X570/Zotac Geforce GTX 1650 Super 4GB/32GB OLOy RAM

Software: Windows 10 Professional/Poser Pro 11/Photoshop/Postworkshop 3


vilters ( ) posted Sat, 08 October 2011 at 4:03 PM

Open the computer rmonitor you are using in uvmapper. (free will do)
Look at the space on the map for the screen. (you can export a blank map from uvmapper)
Resize the captured webpage to fill the screen area.
Save texture and plug that texture in the Diffise.
Better yet.
Put it in ambient and set ambient _value at 1 or above.

A computer screen emits light :-)

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Believable3D ( ) posted Sat, 08 October 2011 at 4:07 PM

Why do you assume I don't have ambient on? ;)

Good idea to use UVMapper.

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Hardware: AMD Ryzen 9 3900X/MSI MAG570 Tomahawk X570/Zotac Geforce GTX 1650 Super 4GB/32GB OLOy RAM

Software: Windows 10 Professional/Poser Pro 11/Photoshop/Postworkshop 3


Believable3D ( ) posted Sat, 08 October 2011 at 4:09 PM

Ouch. The UV map is all overlapping. Would have to remap to put textures on, I think. :(

______________

Hardware: AMD Ryzen 9 3900X/MSI MAG570 Tomahawk X570/Zotac Geforce GTX 1650 Super 4GB/32GB OLOy RAM

Software: Windows 10 Professional/Poser Pro 11/Photoshop/Postworkshop 3


ypvs ( ) posted Sat, 08 October 2011 at 4:19 PM

Alternatively, put the screen grab on the one sided square Poser prop then size, position and parent to the monitor

Poser 11 , 180Gb in 8 Runtimes, PaintShop Pro 9
Windows 7 64 bit, Avast AV, Comodo Firewall
Intel Q9550 Quad Core cpu,  16Gb RAM, 250Gb + 250Gb +160Gb HD, GeForce GTX 1060


Believable3D ( ) posted Sat, 08 October 2011 at 4:31 PM

Nevermind... I found the template. According to the Preview screen, at least, I should be good.

______________

Hardware: AMD Ryzen 9 3900X/MSI MAG570 Tomahawk X570/Zotac Geforce GTX 1650 Super 4GB/32GB OLOy RAM

Software: Windows 10 Professional/Poser Pro 11/Photoshop/Postworkshop 3


RodS ( ) posted Sat, 08 October 2011 at 7:25 PM

Quote -  Edit: I didn't realize that Poser could load 3DS format.

Yep - Under FILE>IMPORT you'll find 3D Studio along with several other formats. :-) Enjoy!

"I reject your reality and substitute my own" - Adam Savage


Believable3D ( ) posted Sat, 08 October 2011 at 10:10 PM

Heh. I've always thought I would have to take 3DS files into Blender and convert them there (which wouldn't really be a big deal, but this would be easier). Opens up a lot of models for use, although of course materials would still need to be done.

The template provided with the product worked, though, so not necessary this time.

______________

Hardware: AMD Ryzen 9 3900X/MSI MAG570 Tomahawk X570/Zotac Geforce GTX 1650 Super 4GB/32GB OLOy RAM

Software: Windows 10 Professional/Poser Pro 11/Photoshop/Postworkshop 3


ypvs ( ) posted Sun, 09 October 2011 at 4:20 AM

Just had an enjoyable (and longer than planned) trawl through archive3d.net. A lot of great scene fillers in there. Thanks for the link

Poser 11 , 180Gb in 8 Runtimes, PaintShop Pro 9
Windows 7 64 bit, Avast AV, Comodo Firewall
Intel Q9550 Quad Core cpu,  16Gb RAM, 250Gb + 250Gb +160Gb HD, GeForce GTX 1060


RodS ( ) posted Sun, 09 October 2011 at 12:14 PM

Quote - Just had an enjoyable (and longer than planned) trawl through archive3d.net. A lot of great scene fillers in there. Thanks for the link

You're most welcome!

Some files are better than others, I've discovered, but you can't beat the price! You'll encounter some of them that seem like parts are missing, or in the wrong places - not sure if it's because they're assembled wrong in 3D Studio or what, but you can get some odd (and at times, really funny) effects. I've actually taken some of the "broken" files into Bryce, ungrouped them and fixed the parts that were in the wrong place, re-grouped them, then exported them as 3DS. When imported to Poser, they seem to work fine.

I've picked up a lot of really nice stuff there - and yes one can spend several hours going through all the stuff there! :-P

"I reject your reality and substitute my own" - Adam Savage


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