Forum Coordinators: RedPhantom
Poser - OFFICIAL F.A.Q (Last Updated: 2024 Nov 18 10:25 pm)
You can script a shader mixer shader, but it isn't very user friendly - look at a Materials or Shader preset 9saved as ASCII if you want to use an external text editor) for an SM shader. In theory it would be possible for someone to write a script to build a customised shader, or even a new plugin for building them.
Quote - DAZ|Script isn't that bad if you're familiar with ECMA standards (for the audience: think of Java).
I consult for living in (among other things) Java and JavaScript but don't take my word, listen to The Man himself.
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Quote - You can script a shader mixer shader, but it isn't very user friendly - look at a Materials or Shader preset 9saved as ASCII if you want to use an external text editor) for an SM shader. In theory it would be possible for someone to write a script to build a customised shader, or even a new plugin for building them.
The script route was what I was thinking, but you're right, a plugin would be a bit more complete.
Something with at least a basic UI to set the parts the user needs could make it user-friendly, but this would take a bit of design beforehand.
I always thought that DAZ should do more to make it easier to introduce and mix up IBL/AOL into a scene as well. 3Delight can do some very decent renders, but it seems as if nobody really wants to make the more complex portions accessible.
Me, I've just been lazy and shoved it out to LuxRender, though that takes a metric ton of time to render.
Something to think on, though... :)
Luxrender does a wonderful job, but lately I have to be in the mood for wait for its glacial slowness ;). It sorta reminds me of my old Vue2/3 days when I'd let something render for 2 days :P. I do love that we have it and would hope that some enterprising folks would do the same for Kerkythea, etc.
Laurie
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Actually what would be awesome for DS would be the ability to script shaders instead of having to use that Eilir/SM interface, which is pretty bloody awful. That's when it doesn't vapourise the base app (DS3Adv). Before you say: "but you can script DS shaders" - I meant to add: in a reasonably easy language like Python, not RSL. Ever look at it? I feel like I'm coding a new OS from the ground up. The only thing harder to learn than RSL is Assembly language. :blink:
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