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Poser Technical F.A.Q (Last Updated: 2024 Nov 02 8:21 pm)
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Most of the hair tutorials I've seen involve post production work.....I've been thing of trying something with 3dsMAX and Clothreyes....Slender strips of cloth attached to a scalp at one end and run through clothreyes would make awesome hair....Loooong time to create though....If I work out the tech, I'll post a tut - Kendo2112
Clothreyes is a 3D Studio Max R3 plug-in. The current verion is offered free from www.Reyes-infographica.com This plug-in allows you to add real world physics and cloth dynamics to a mesh. - Kendo that sounds similar to something I was playing with, Transmapping some hexmesh strips parented to a dummy head then using the Clothreyes modifier on them. It's just one of those things that needs patience to get the right look for. Maybe it works better on certain hairstyles. I got the idea from seeing recent videogame cutscenes where the hair seems to use cloth dynamics and is transparency mapped. (Check out Final Fantasy 9) I also tried using the Poser treemaker in conjuntion with Furfur to do hairy transmapped objects, then importing to max and adding the Clothreyes modifier. I got rather poor results but it can be done.
For me it's not really expense as it is rendering time and character stylization. It's way quicker to do some hairstyles that are transmapped rather than using a hair plug-in for a long elaborate render time. Especially with animated sequences. Besides the results of Max and LW hair plug-ins aren't going to work in poser. And we don't want to exclude the poser community from more hair. ;)
I'm under the impression that most/all of the Max plugins work with the rendering in Max, they are an effect, there is nothing that could be exported to Poser as a object file. Also, bewear of any "brute force" scheme, there is no way you are going to have a model with each hair as a mesh item, except for the thinest crewcut. There just isn't enough horsepower to do that on a PC yet, but there probably will be in a couple of years, when we all have machines with a terabyte of memory.
I've always thought of buying Hollywood hair, but it looks too stringy. I purchased Total Hair. unfortunately, I have difficulty with that package as far as long hair and having it fall AROUND the shoulders and not THROUGH it. The mermaid hair is beautiful and almost exactly what I'm looking for (from the looks of it) but it almost looks like straw. Do you happen to know if there's a way to make it appear softer? If so, and I figure out how to use this cylinder technique... I'd buy both of your hair packages (hollywood hair and the furute mermaid one) just because you rock. So far Clothreyes is looking like the best bet in hair creation.
Yeah, I think I can get a somewhat softer look, I'm also going to put this out with several MAT poses that will load thicker or thinner hair, so you can vary the see-through amount. Blonde hair seems to be the toughest, incidently, you don't see that much good blonde hair that isn't post-production. I finally played around with a conforming hair CR2 and got it to actually work pretty good, the SMV hair is made like that but can't handle a tough pose like this, but this only need minor adjustments and it's a pretty tough pose for hair.
Uhm yes as I drop more and more strips, and I began 2 allow strips 2 pass into each other ... and that got me wondering, Poser warns against overlapping geometries ... I note u mention cylinders in cylinders ... I mean I could b careful and not allow geometries 2 pass into others of course, or better, afterwards it's all laid out, just drag the geometries back out of each other, kinda nudge em out, so they don't overlap ... I suppose when trying 2 make conforming hair, breaking the mesh up, strips passing into other strips would cuz serious problems!!
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Anyone know a good place to get tutorials on creating realistic hair for your figures? Thanks.